Author Topic: What is wrong with these waypoints?  (Read 1574 times)

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Offline ~Niko~

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What is wrong with these waypoints?
« on: August 25, 2007, 01:04:28 pm »
What is wrong? Tell me some tips. The bots don't follow the waypoints!

Offline Blacksheepboy

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Re: What is wrong with these waypoints?
« Reply #1 on: August 27, 2007, 10:44:51 pm »
Umm, because the waypointings are everywhere conflicting with each other. Do it one step at a time, playtesting each section as you go.

Offline .Long-Range

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Re: What is wrong with these waypoints?
« Reply #2 on: August 29, 2007, 01:37:34 pm »
All the waypoints are way to cluttered... the bots probably ending up going forward then going back continuously, right?
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Offline ~Niko~

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Re: What is wrong with these waypoints? [CLOSED]
« Reply #3 on: August 29, 2007, 02:40:24 pm »
I re-waypointed it, now the bots go only for the ground.

[CLOSED]
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Offline Keron Cyst

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Re: What is wrong with these waypoints?
« Reply #4 on: September 14, 2007, 05:20:00 pm »
Why do so many waypoints have Down? Down tells them to crouch, literally press S on the keyboard. Try doing that as a player in mid-air. If you want them to fall, don't set anything; gravity takes care of that.

And, quite a lot of the wypts. are smushed together, particularly the bottom-left for a prime example. Keep them spaced out and easy to navigate through for the bots; they immediately perform the command of the next wypt. they touch.

It looks like you forgot to set half of the waypoints as Path 2 or something ???

There is way too much Up, in my opinion, particularly around the bunker. If you don't have them ONLY running Right or Left, they will never make it up into that building's tiny hole. You need to anticipate the inertia of the bots, too; set the jump waypoint a bit to the right if they're coming from the right, and vice-versa for left, not directly above the hole.
« Last Edit: September 14, 2007, 05:23:20 pm by Keron Cyst »