Author Topic: Night Forces  (Read 16583 times)

0 Members and 1 Guest are viewing this topic.

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: Night Forces
« Reply #60 on: September 09, 2007, 08:58:40 am »
Quote
Henito Kisou - your spas 15 is nice but too big
Why? It has similiar size as Remington, Panzerfaust, Kel-Tec, SCAR. If is too long you can always cut that handle like you did with your version of Spas-15, check that, some of your guns have ??x17~19 pix and mostly have exactly x16 or x15 and I really hate wasting guns by 1pix elements because it always looking terrible, so reduced deformed parts at outline to minimum value.

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Night Forces
« Reply #61 on: September 09, 2007, 12:27:41 pm »
Why? It has similiar size as Remington, Panzerfaust, Kel-Tec, SCAR. If is too long you can always cut that handle like you did with your version of Spas-15, check that, some of your guns have ??x17~19 pix and mostly have exactly x16 or x15 and I really hate wasting guns by 1pix elements because it always looking terrible, so reduced deformed parts at outline to minimum value.

It's similar size. I don't know why but I don't like it. :)

Newest version - screen attached.

I'll make something for chainsaw tommorow (maybe doorbuster or something) and I'll upload full mod with it.

*added XM-26 LSS on des place*

**So last question: any suggestions to any version?**

Date Posted: 09 September 2007, 16:17:37
Damn! Can anyone suggest something for chinsaw place in CQB? I'm thinkin', thinkin' and nuttin goes to my mind.

Offline TBDM

  • Flagrunner
  • ****
  • Posts: 812
Re: Night Forces
« Reply #62 on: September 09, 2007, 12:39:26 pm »
taser?

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Night Forces
« Reply #63 on: September 09, 2007, 03:07:56 pm »


*Click on the banner*
« Last Edit: September 11, 2007, 01:03:43 am by PaFel »

Offline rayza

  • Major
  • *
  • Posts: 56
  • Anything 4 B33r
Re: Night Forces
« Reply #64 on: September 10, 2007, 09:49:02 pm »
i like it
if i had my own bazooka then there wouldn't be much else in the world

Offline ThunderPantz

  • Camper
  • ***
  • Posts: 414
  • My avatar rules you.
Re: Night Forces
« Reply #65 on: September 13, 2007, 12:50:54 am »
oooohhhh pretty.

LET THE BASH PIT LIVE ON.
Smoking doesn't kill people, cancer and tobacco does.

Offline Doktor_Joint

  • Major
  • *
  • Posts: 63
Re: Night Forces
« Reply #66 on: September 13, 2007, 07:32:12 am »
I think this can be usefully: i made green sight line. Just to feel this night vision climate :P


« Last Edit: September 13, 2007, 07:35:06 am by Doktor_Joint »

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Night Forces
« Reply #67 on: September 13, 2007, 02:59:59 pm »
I think this can be usefully: i made green sight line. Just to feel this night vision climate :P

Thanks! I'll propably add it to update. I'll propably make a full interface.



Date Posted: 13 September 2007, 16:26:24
New Interface, it's not done yet so you can give me some ideas/suggestions.

Offline TBDM

  • Flagrunner
  • ****
  • Posts: 812
Re: Night Forces
« Reply #68 on: September 13, 2007, 03:06:04 pm »
it's ok.

change:

jet icon (the black looks weird on it..
jet bar (i find the collor really ugly,the spots on it are weird)
health bar (the spots on it..)

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Night Forces
« Reply #69 on: September 13, 2007, 03:11:21 pm »
The spots suposed to be NV noise, but if you suggest that, I can chge it. Any other suggestions? (bar colors etc.)

Offline Evil Noob

  • Major
  • *
  • Posts: 84
  • Cluck Cluck-Moo
Re: Night Forces
« Reply #70 on: April 21, 2008, 03:42:20 am »
Is this a soldat 1.4.2 mod?
Edit:ah nvm didnt see the v1.4.2 thingy at the top left of the screen
hey how can this have a higher rating than the Full one  :|
« Last Edit: April 26, 2008, 11:00:02 pm by Evil Noob »

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Night Forces
« Reply #71 on: April 21, 2008, 06:57:09 am »
oh my god... mega bump
Its a single mod, without configuration, how is not gonna be for 1.4? It works on it because haves png support. ;)

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Night Forces
« Reply #72 on: April 21, 2008, 08:00:40 am »
Is this a soldat 1.4.2 mod?

It works for all >1.4 versions.

No more replies please. If you want something more new topic would be better to talk in.

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: Night Forces
« Reply #73 on: April 21, 2008, 10:25:03 am »
Were is the screenies?
Lapis: You need a vacation or a bullet though the head both works just fine by me.