Author Topic: Scripting Engine Suggestions  (Read 28878 times)

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Offline Aquarius

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Re: Scripting Engine Suggestions
« Reply #120 on: October 07, 2007, 02:10:01 pm »
Would it be possible to enable Pascal/Delphi string functions like LeftStr, RightStr and Trim??? Right now I can't use it in scripts.

Offline EnEsCe

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Re: Scripting Engine Suggestions
« Reply #121 on: October 07, 2007, 10:16:32 pm »
People may now request functions that would require the Soldat client to be changed.
(ie: spawn scenery at X,Y)

So start thinking! And don't suggest CreatePolygon or CreateScenery or CreateSound.

Offline Kavukamari

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Re: Scripting Engine Suggestions
« Reply #122 on: October 07, 2007, 11:13:25 pm »
is GetServerStat(IP: string; Port: integer; Stat:string); possible?
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Offline EnEsCe

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Re: Scripting Engine Suggestions
« Reply #123 on: October 07, 2007, 11:17:49 pm »
Heh, no way. Server's don't communicate with each other [pigtail]

Offline Kavukamari

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Re: Scripting Engine Suggestions
« Reply #124 on: October 07, 2007, 11:21:38 pm »
function CopySound(SoundFile: string); (forces player to download a sound to be played)
function PlaySound(SoundFile: string); (plays a sound on Soldat)
function LoopSound(SoundFile: string; Time: integer); (Same as play sound, but loops sound for Time seconds, 0 = forever (until player leaves))
(at least it's not CreateSound('Waterfall.midi');)

(aww, no GetServerStat, well, I tried)
« Last Edit: October 07, 2007, 11:25:07 pm by Kavukamari »
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Offline EnEsCe

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Re: Scripting Engine Suggestions
« Reply #125 on: October 07, 2007, 11:28:49 pm »
No. No sound related sh!t.

EDIT: New wordfilter sucks ass.

Offline spkka

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Re: Scripting Engine Suggestions
« Reply #126 on: October 08, 2007, 03:47:07 am »
ah nice enesce. Did you thought about setplayerdeaths by the way?

Offline freestyler

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Re: Scripting Engine Suggestions
« Reply #127 on: October 08, 2007, 08:11:01 am »
People may now request functions that would require the Soldat client to be changed.
(ie: spawn scenery at X,Y)

GetCursorXY(ID: byte; X, Y: single);
MoveCursor(ID: byte; newX, newY: single);
yay, shakin' crosshair

GetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);
SetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);

Offline Aquarius

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Re: Scripting Engine Suggestions
« Reply #128 on: October 08, 2007, 08:50:37 am »
SpawnParticles( [ParticleImages], ParticlesNum, ParticlesTime, X, Y, MinVelocity, MaxVelocity, MinAngle, MaxAngle )

Spawns a number of random particles (the exact look of the spawned particles may differ a bit for each client)

[ParticleImages] -- Array holding all particle image names from Sparks-gfx folder which MAY be rendered, for example if ['lilblood.bmp', 'blood.bmp'] - each particle will use blood or lilblood image (randomized on client side).

ParticlesNum - Total number of particles which will be spawned.

ParticlesTime - How long the particles will live (when they disappear)

X, Y - the point where the particles are spawned

MinVelocity, MaxVelocity - the velocity of the particles would be random (randomized on client side) but within MinVelocity-MaxVelocity range.

MinAngle, MaxAngle - the starting movement angle of each particle would be random (randomized on client side) but within  MinAngle-MaxAngle range.


Date Posted: 08-10-2007, 15:40:26
ChangePlayerName( PlayerID, NewName )

Date Posted: 08-10-2007, 15:49:13
IsRegistered( PlayerID ) -- returns true if the player has a registered version of Soldat

Offline Toumaz

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Re: Scripting Engine Suggestions
« Reply #129 on: October 08, 2007, 10:23:16 am »
GetCursorXY(ID: byte; X, Y: single);
GetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);
Seconded, pretty please.

Offline EnEsCe

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Re: Scripting Engine Suggestions
« Reply #130 on: October 08, 2007, 10:26:11 am »
I see no good reason for anything relating to the player's cursor, and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....

Offline Toumaz

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Re: Scripting Engine Suggestions
« Reply #131 on: October 08, 2007, 10:46:41 am »
I see no good reason for anything relating to the player's cursor
Spawning objects at the position of the player's cursor, or to find out the direction between the player and cursor. Could be used for cheesy looking attacks in conjunction with CreateBullet; or to spawn stuff at the cursor position (shameless plug).

and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....
Think he means the player's jet flames, and there would be a use for it for more advanced statistic scripts. :/

Offline Aquarius

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Re: Scripting Engine Suggestions
« Reply #132 on: October 08, 2007, 10:59:00 am »
I see no good reason for anything relating to the player's cursor, and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....

For example a script with classes, it could change your colours to white if you choose medic etc. This way player's class would be easily distinguishable. Not only colours but also hair/cap/chain style should be get/setable IMO. And flames shouldn't because it's for registered only.
« Last Edit: October 08, 2007, 11:04:29 am by Aquarius »

Offline spkka

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Re: Scripting Engine Suggestions
« Reply #133 on: October 08, 2007, 11:05:43 am »
ah nice enesce. Did you thought about setplayerdeaths by the way?


?  ^^

Offline freestyler

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Re: Scripting Engine Suggestions
« Reply #134 on: October 08, 2007, 11:45:33 am »
I see no good reason for anything relating to the player's cursor, and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....

For example a script with classes, it could change your colours to white if you choose medic etc. This way player's class would be easily distinguishable. Not only colours but also hair/cap/chain style should be get/setable IMO. And flames shouldn't because it's for registered only.
Yeah I meant something like that. It would be cool to modify player's colors depending on class, k/d, level, idle-time or whatever you imagine.

Offline Kavukamari

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Re: Scripting Engine Suggestions
« Reply #135 on: October 10, 2007, 05:55:32 pm »
(shameless plug).

SPAWNER GUN!!!

(my sound idea was shameless and I apologise :( )

I think setting player colors might give errors, but would be fun to make purple team :)
and maybe make a custom respawn point for purple and orange, or maybe white, but it changes depending on player color...

Date Posted: October 08, 2007, 01:43:21 pm
add a CPUUseageLimit const in Server.ini and OverCPULimitDo const, so if the server script makes CPU useage go crazy, you can set what the Soldatserver should do

(shutdown: shut down soldatserver.exe; disable: disable script causing problem; ignore: ignore CPU useage spike and continue running server(Default))

(CPUUseageLimit=600
OverCPULimitDo=Disable

//on cpu spike from script, soldatserver will disable script)
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Offline Avarax

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Re: Scripting Engine Suggestions
« Reply #136 on: October 11, 2007, 04:29:59 am »
ForceWeaponRate(position: single)

affects the current state of this blue bar



And a definitive support for GetCursorXY and SpawnParticle here.
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Offline DorkeyDear

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Re: Scripting Engine Suggestions
« Reply #137 on: October 11, 2007, 05:30:48 am »
SetPlayerAmmo(Spot, Ammo: byte); (spot so u know if its primary or secondary we're changing) (0 auto reloads)
SetPlayerNade(Type, Number: byte); (so it also works with clusters)
GetCursorXY(ID: byte; X, Y: single);
GetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);
Seconded, pretty please.
*in support*

ForceWeaponRate(position: single)

affects the current state of this blue bar



And a definitive support for GetCursorXY and SpawnParticle here.
The cursor thing would be awesome! Could make fistbox like 200x easier..
And SpawnParticle is just o.O Could make some wicked effects with that :) Im definitely in support of these!

Date Posted: October 11, 2007, 06:29:33 am
Heh, no way. Server's don't communicate with each other [pigtail]
Which reminds me, is there any chance for the server to listen for sockets so servers can communicate directly to each other and not needing to bounce off of something?

Offline EnEsCe

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Re: Scripting Engine Suggestions
« Reply #138 on: October 11, 2007, 05:38:03 am »
I wont be adding listening sockets, and mouse place won't help anyone at all, what are you going to do with an integer from 0->480,0->640. They aren't world XY like those used in spawning stuff.

Offline Aquarius

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Re: Scripting Engine Suggestions
« Reply #139 on: October 11, 2007, 06:45:06 am »
EnEsCe, you are disappointing me. If we have player's world XY position and cursor's screen XY position, we can calculate the cursor's world XY positions very easily. I believe it's playerX-640+(cursorX*2),  playerY-480+(cursorY*2). So stop the stupid excuses ;)
« Last Edit: October 11, 2007, 06:54:32 am by Aquarius »