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People may now request functions that would require the Soldat client to be changed.(ie: spawn scenery at X,Y)
GetCursorXY(ID: byte; X, Y: single);GetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);
I see no good reason for anything relating to the player's cursor
and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....
I see no good reason for anything relating to the player's cursor, and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices....
ah nice enesce. Did you thought about setplayerdeaths by the way?
Quote from: EnEsCe on October 08, 2007, 10:26:11 amI see no good reason for anything relating to the player's cursor, and what does flames have to do with a players colour, there is also no point in scripts knowing a players colour choices.... For example a script with classes, it could change your colours to white if you choose medic etc. This way player's class would be easily distinguishable. Not only colours but also hair/cap/chain style should be get/setable IMO. And flames shouldn't because it's for registered only.
(shameless plug).
Quote from: freestyler on October 08, 2007, 08:11:01 amGetCursorXY(ID: byte; X, Y: single);GetPlayerColor(ID: byte; Hair, Shirt, Pants, Flames: longint);Seconded, pretty please.
ForceWeaponRate(position: single)affects the current state of this blue barAnd a definitive support for GetCursorXY and SpawnParticle here.
Heh, no way. Server's don't communicate with each other