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The controls are terrible, even for having to use **** analog sticks, try to do a 180 with one of those and it could send you running for a lazer mouse.Great multiplayer? are you kidding me? We have round-em-up weapons style so you start with some piece of **** and someone blasts you with the best weapons on the map. Don't start with good multiplayer, its a bunch of nine year olds on some monthly fee service.Graphics? That shouldn't even count. What the hell is that bull****. Putting good graphics on a bad game is like wrapping a **** in a candy wrapper, it looks like chocolate but when you try it, its ****.Cool weapons? Yeah thats about as impressive as a Wisconsin tourist attraction. Well this one is a generic sub machine gun, and this one is a lazer thingy, and this one shoots a rocket, and this one has a scope NEVER SEEN THAT BEFOREHalo series is mediocre at best, the people who like it are usually easily impressed or just never played a good game in their life.
Half Life, easy. Mods, it has a unique way of presenting the story to the person while they are still playing the game. It made the experience amazing. Oh and they actually made a decent sequel instead of repackaging with a "new" "story"Yeah lets talk about the sequel, we have a unique weapon that takes full advantage of the ridiculously great physics. A great story with an amazing experience with super detailed character. Have you ever seen some of the interviews with them? every character is a huge undertaking, even some old guy that lets you into lost coast is super high detail.Take a break from shooters.Almost everything from Maxis is ****ing great. Watching your sims make it or crash and burn? PRICELESS. Even 1995 SimAnt. yeah, you have about a million ways to die, and nothing is more fun then taking down a spider with a horde of black ants, then destroying the red army (... no pun intended)oh and not to be forgottenLEGEND OF ****ING ZELDAocarina of time, yeah, z targeting was freaking revolutionary, and an unprecedented use of music as a part of the puzzles, the story, and the entire land of hyrulealright kingkitty, I can't let you have the last word, especially if you are going to say something stupid.My whole ****ing point about the controls was not that they were hard, its that they are so limiting. You can't flick your crosshairs around like a mouse and you don't have the fine tuning precision of the mouse, so you basically have to shoot in their general direction.If you want to talk about their "weak points" you of course mean the pistol is useless, and an uberweapon like the rocket launcher has to get reloaded just after you blow them to bits.I happen to think those critics are ****ing idiots. "oh my god this game is so cool, its like every game I ever played before but not as fun!"
none of those lets u play multiplayer.
Critics don't know ****, they go with the fad. one reviewer waited for the hype to die down and gave it an 85% or something close. When the reviewers played legend of zelda for weeks before showing the review they still gave it above a 90%Often Critics review **** is like "Well this looked pretty so it gets a ten there, and the guns all looked pretty so it gets a ten there as well, and the story also looked really pretty so that gets a ten, so this game wins."
You mentioned that with analog sticks you can't turn around quick enough and be precise enough. The changeable sensitivity helps in making you turn around quicker, a LOT quicker. I played on high sensitivity. But then I'm not precise? I got nearly all headshots with sniper rifles, only missing when they used vehicles or jumped around like heck.So I found the controls perfect to use. Easy to reach every button and the most accessed are nearest the fingers.Weapons have all the usual stuff, SMG's, Assualt Rifle's, Sniper's etc. Like any old game. But so does EVERY other game, so I can't say its a drawback. With the coming halo 3 there are neater guns though.A small new invention was the needler though, it ain't anything glorious, but it was a neat little gun.Critics also do know what they're doing. In my life of reading reviews and seeing if they are actually reviewed properly there are probably only 2 or 3 review which were badly done.In fact, if you read reviews you see they rate the game in a number of ways. Gameplay, Replayability, Graphics, Audio and sometimes more.So they can't give it a 9/10 simply due to good graphics and sounds.They sometimes also have a little pro's and con's bit, pointing out anomalies to an otherwise good section of the game.To back you up on one point though. Yes console FPS's (as well as Halo) have fast moving enemies (the vehicles for example). However it isn't hard to kill them, learn the system and beat it. Don't sit there and complain about it. There are fast moving enemies on PC FPS's which are just as hard to beat.
I won't use the quoting system as its too long and I can't be arsed separate it all out. So I'm referring to a-4-year-old's last post.Firstly, I was accurate with any other weapon as well (apart from the SMG which simply sprays). Even with full sensitivity. At my height I killed people with ease. About the sensitivity decreasing when in scoped mode. I don't know if thats true, but I believe you. In which case, isn't that simply a feature which allows for better gaming?Graphics and audio have never been worth twice that of gameplay (unless put together...obviously). But then the reviewer mentions that "even though you could the eyeball exploding, accompanied by a satisfying 'squish', the game simply does not offer enough gameplay options".You also gave a half arsed attempt at reviewing saying the replayability of halo is useless because its linear. Replayability also has to do with multiplayer, you're still (re)playing the game.Audio is extremely important in any game. Firstly the job of the audio artists is extremely tough to nail everything down. Killzone for example did very well in getting the gun sounds good. Music plays an important part as it sets the pace for a game, it makes you rush, slow down, look around etc.Controls? I've never seen a review give a section for controls, even if they did they wouldn't say its bad because its on a controller. It was an xbox exclusive, it'd obviously use a controller and nothing else. It'd be like giving praise that it utilises speakers.
i hate everything about halo.it's overrated in my opinion. same with half-life2.i just don't like futuristic stuff, can't people learn to stay in the present. jeez.
Not to mention I feel an emotional attachment to my marines ;_; So every time one dies I go back to a checkpoint to save his life.