Author Topic: Texture Merger  (Read 3588 times)

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Offline rainrider

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Texture Merger
« on: January 22, 2007, 06:48:39 am »


http://rrhp.info/site/index.php?id=projects&a=dl&f=texturemerger (packed executable)
http://rrhp.info/site/index.php?id=projects&a=dl&f=texturemerger&src=1 (Borland C++ Builder sources)

Previous version was known as texture splitter *sigh*.
Changes:
- new name
- new look
- file limit (3 increased to 5)
- draw only transition option
« Last Edit: August 25, 2007, 04:24:32 am by rainrider »

Offline Serial K!ller

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Re: Texture Merger
« Reply #1 on: January 22, 2007, 07:28:17 am »
Looks cool!
where is the download? and can you make your own masks?

Offline EnEsCe

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Re: Texture Merger
« Reply #2 on: January 22, 2007, 07:53:42 am »
garrrr you forgot the link

Offline j4n0

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Re: Texture Merger
« Reply #3 on: January 22, 2007, 07:56:39 am »
http://rrhp.info/stuff/texturemerger.rar

Haven't tested yet, I'll edit later.

[edit]
Great! ;) Maybe something like "set mask to all"?
« Last Edit: January 22, 2007, 08:09:42 am by j4n0 »

Offline cooz

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Re: Texture Merger
« Reply #4 on: January 22, 2007, 08:04:30 am »
yes he's back back again...

hey man, how were your chicks hunts?

@topic
good proggie, i suppose
Dead man! Dead man walking! We got a dead man walking here! Banned man crawling more like

Offline rainrider

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Re: Texture Merger
« Reply #5 on: January 22, 2007, 08:07:21 am »
weakly ;d

Offline jrgp

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Re: Texture Merger
« Reply #6 on: January 22, 2007, 08:08:01 am »
I like the program, but can you also have it set so it can merge png textures and not just ones that are jpeg and bmp?
There are other worlds than these

Offline rainrider

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Re: Texture Merger
« Reply #7 on: January 22, 2007, 08:33:47 am »
Dunno how to. libpng is still big mistery for me. But I'll try.

Offline Cube

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Re: Texture Merger
« Reply #8 on: January 22, 2007, 08:37:19 am »
oh, i really likt eh prog
Hmm, any idea what to write here?

Offline j4n0

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Re: Texture Merger
« Reply #9 on: January 22, 2007, 09:26:41 am »

texture
Doesn't work in sts too. I can use it in Polyworks.

@down: KOCHAM CIĘ! :DDD

Dear STM user: If you have the same problem, follow these instructions:
1. Open texture in Paint.
2. Press [Ctrl] + .
3. Press [Alt] + [F4].
Voilà! x)
« Last Edit: January 22, 2007, 02:07:47 pm by j4n0 »

Offline rainrider

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Re: Texture Merger
« Reply #10 on: January 22, 2007, 10:04:05 am »
When I try load this bitmap without custom error handling, I receive 'stream read error' message. Dunno why. When I resized your file to 129x128 and then back to 128x128, it worked correctly.

@low: Well I'm not back really.. this prog was created in 3-4 hrs including icons etc.
« Last Edit: January 28, 2007, 05:41:43 am by rainrider »

Offline Clawbug

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Re: Texture Merger
« Reply #11 on: January 25, 2007, 06:12:50 pm »
So you are back. :>

You seem not to be as good with girsl as with programming, I suppose. ;)
Fight! Win! Prevail!

Offline moomoo

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Re: Texture Merger
« Reply #12 on: August 24, 2007, 04:09:54 pm »
The link is dead for this program it says "Not Found"

can someone update this for me ?
Moooo

[retard] :D

Offline jrgp

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Re: Texture Merger
« Reply #13 on: August 24, 2007, 04:33:07 pm »
There are other worlds than these

Offline moomoo

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Re: Texture Merger
« Reply #14 on: August 24, 2007, 04:42:53 pm »
ty!
Moooo

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