Poll

Do you approve of this idea?

Yes, definately!
Yes, but possibly more issues may arrise
I'll say yes
Eh, with a little change
Almost, but no
Sorry, I'm not in for it
Kinda stupid
No point, so i give no attention
Hell no!

Author Topic: "Burst-Fire" and "Auto/Semi-Auto"  (Read 13206 times)

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Offline jbigz

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"Burst-Fire" and "Auto/Semi-Auto"
« on: July 10, 2006, 08:35:17 pm »
This is just pretty fast, but i think certain guns should have different firing styles. Like a new button can be assigned to switch guns to "Burst-Fire" or "Semi-Auto" or other types. What first came to mind was being able to choose a shell shotgun. I personally dont like the spray, but i guess a shell shotgun would be unfair, like an m79 that doesnt explode.

But what im trying to get at is Burst fire or Semi Auto/Auto. Like make the AUG shoot burst-fire (shoot like 3-5 round bursts) with reduced bink. Or make usually semi-auto guns auto, increasing bink and maybe slightly increasing fire rate. Make using guns even more strategic.

Also, an option for the M79... I hate it so much, but hey if this came into effect, maybe m79s could also shoot weak cluster grenades. Definately not one hit kill, it would be cheap.

Okay people, flame/praise me. It might have been brought up before, but i think this would really make gameplay more entertaining than it already is. If it is only liked by some, maybe it could be put in only in Realistic or a special mode iono...

PS: first vote is mine

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« Last Edit: July 10, 2006, 09:06:38 pm by jbigz »

Offline Plonkoon

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Re: Quickie Suggestion
« Reply #1 on: July 10, 2006, 08:45:58 pm »
I wouldn't want a gun to only burst becuase it's easy enough to do it manually and still be able to hold it down when you need to.

Offline jbigz

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Re: Different Firing Methods
« Reply #2 on: July 10, 2006, 08:53:29 pm »
its like an option. it wouldnt ONLY burst, but i mean it could for more inexperienced users, and the bullets would fire slightly quicker in succession.

Offline iDante

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Re: Different Firing Methods
« Reply #3 on: July 10, 2006, 09:00:01 pm »
I think this would add a lot of balance issues, but if you find a way, I support it.

Offline jbigz

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #4 on: July 10, 2006, 09:05:37 pm »
yes possibly balance issues may come to mind, but if almost every gun has multiple ways of firing, each one fits a different situation to a different extent. One gun could be used to fight in 2 ways. For example, if shell shotguns were implemented, the shotgun shell could be fired mid to mid-long range, and switch back to spray shot for close range encounters.

Also, if it was an instant switch, it WOULD be unfair. So probably there would be like a 1-2 second switching time. Make it more fair. But obviously switching times would vary with guns.

Offline Sotija

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #5 on: July 10, 2006, 10:50:11 pm »
This is suggested before.And they said no i sayed no,and i say now no.

Offline MofoNofo

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #6 on: July 10, 2006, 11:01:55 pm »
No, ever heard of clicking your mouse button?

Offline X-Rayz

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #7 on: July 11, 2006, 12:17:11 am »
This is suggested before.And they said no i sayed no,and i say now no.

That was confusing.

I dunno. Sometimes i think yes. Sometimes i think its dumb. So i'll do almost.

Offline Meep.

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #8 on: July 11, 2006, 12:26:02 am »
I wouldn't mind burst firing; I try to do it manully most of the time.

Offline T-Bone

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #9 on: July 11, 2006, 12:44:36 am »
i alwats burst when i use autos, so i keep my accuracy up and my selfbink down.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline MofoNofo

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #10 on: July 11, 2006, 01:28:28 am »
Yeah, lets have this in soldat....*coughchoke*

(*download the demo i made*)

Offline Stalky

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #11 on: July 11, 2006, 06:14:08 am »
Having so many poll options makes the results unclear. Five people have said 'Hell no!', compared to the two that have said 'Yes, definitely!'.

Now tell me, if it had just been 'Yes' and 'No', would the two people who voted 'Yes, but possibly more issues may arise' and the one person who voted 'I'll say yes' have just gone for the straight 'Yes'? In that case, would there have been five 'Yes' votes to match the five 'Hell no!' votes you already have? Oh, but then where would the 'Almost, but no', 'Sorry, I'm not in for it' and 'No point, so I give no attention' voters gone?

This is why I explicitly suggested in the rules that you only have simple 'Yes' and 'No' options for your poll. Bear that in mind in future.

Offline MofoNofo

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #12 on: July 11, 2006, 08:32:33 am »
5 people said "Yes" (basically) and 12 said "No" (basically)

Offline Twistkill

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #13 on: July 11, 2006, 08:37:20 am »
No, because I always rapidly click the mouse button when I'm using the Minimi, so I have the same rate of fire but it never binks. The burst fire would also cause more balance issues. :-\

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Offline Mr. Domino

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #14 on: July 11, 2006, 09:00:03 am »
Autos should "burst fire" as a minimum. Being able to click out single bullets both breaks the bink system and makes the large bullet cache so much more of an advantage than other non-auto guns. Most autos can kill in about eight bullets, giving them anywhere from 3-5 kills per reload. Compare that with the Ruger or Desert Eagles which are only capable of 1-2 kills per reload, with the added challenge of actually having to aim precisely instead of just firing in the general direction since every bullet has to count. As far as I'm concerned, the lack of "burst fire" and binkless shooting along with the large bullet cache is already causing balance issues.

Offline Twistkill

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #15 on: July 11, 2006, 10:21:15 am »
Autos should "burst fire" as a minimum. Being able to click out single bullets both breaks the bink system and makes the large bullet cache so much more of an advantage than other non-auto guns. Most autos can kill in about eight bullets, giving them anywhere from 3-5 kills per reload. Compare that with the Ruger or Desert Eagles which are only capable of 1-2 kills per reload, with the added challenge of actually having to aim precisely instead of just firing in the general direction since every bullet has to count. As far as I'm concerned, the lack of "burst fire" and binkless shooting along with the large bullet cache is already causing balance issues.
I see where you're coming from, but it's not like it's cheating. That's only possible if auto users actually land every shot, and even then, you have to take in the account that some shots might not register because of lag. I doubt any human on this earth that plays Soldat could land every shot with an auto successfully. It's a tactical way of firing an auto, and those who don't utilize the technique shall miss quite often.

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Offline RabidTreeFrog

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #16 on: July 11, 2006, 11:35:48 am »
Can't you just click the mouse?

Or if you are suggesting alt-fire modes, it will probably add balance issues.
not around

Offline viggoloniggolo

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #17 on: July 11, 2006, 12:05:48 pm »
if its balanced perfectly, I'm saying "yeah" to this suggestion.

Offline Mr. Domino

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #18 on: July 11, 2006, 01:02:57 pm »
That's only possible if auto users actually land every shot, and even then, you have to take in the account that some shots might not register because of lag. I doubt any human on this earth that plays Soldat could land every shot with an auto successfully.

This is different from any other weapon how? It also doesn't require everyone to land every shot. A Ruger can theoretically take out two people, but this would require all shots to not only register in-game but also be perfect headshots. For a Minimi to do the same requires 16 body shots, and the Minimi would still be able to miss 34 shots and accomplish the same amount of kills. This is unlikely, and it's not difficult to ring up 3-4 kills per reload.

Considering that autos are the binking weapon in-game -- that is, the way the bink system is setup, they're the ones with the advantage of messing up an enemy's aim -- tap-tap firing circumvents the only weaknesses the weapons have (had): 1) selfbink and 2) inaccuracy. Plus, this doesn't separate them enough from true single fire weapons; autos should not be single fire weapons with a greatly expanded bullet cache. Either force the burst firing or create a small delay to rid the ability of clicking out bullets, because right now the only real auto weapon is the minigun, and that's only because the delay forces you to avoid rapid clicking to fire.

Offline Twistkill

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Re: "Burst-Fire" and "Auto/Semi-Auto"
« Reply #19 on: July 11, 2006, 02:00:59 pm »
That's only possible if auto users actually land every shot, and even then, you have to take in the account that some shots might not register because of lag. I doubt any human on this earth that plays Soldat could land every shot with an auto successfully.

This is different from any other weapon how? It also doesn't require everyone to land every shot. A Ruger can theoretically take out two people, but this would require all shots to not only register in-game but also be perfect headshots. For a Minimi to do the same requires 16 body shots, and the Minimi would still be able to miss 34 shots and accomplish the same amount of kills. This is unlikely, and it's not difficult to ring up 3-4 kills per reload.

Considering that autos are the binking weapon in-game -- that is, the way the bink system is setup, they're the ones with the advantage of messing up an enemy's aim -- tap-tap firing circumvents the only weaknesses the weapons have (had): 1) selfbink and 2) inaccuracy. Plus, this doesn't separate them enough from true single fire weapons; autos should not be single fire weapons with a greatly expanded bullet cache. Either force the burst firing or create a small delay to rid the ability of clicking out bullets, because right now the only real auto weapon is the minigun, and that's only because the delay forces you to avoid rapid clicking to fire.
What I was implying is that it's not against the rules of Soldat to do so. It is a strategic fire method, that's all. The burst fire method could be an option, IMO, as people would now have to get used to this new method of firing. This is the first time I've seen someone make an issue out of the fact that rapidly clicking with an auto avoids the bink system. :-\

"A fool shows his annoyance at once, but a prudent man overlooks an insult." -Proverbs 12:16

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