Poll

```

f11 - no
15 (33.3%)
f12 - yes
30 (66.7%)

Total Members Voted: 45

Author Topic: back falling movement  (Read 7219 times)

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Offline yellowraiden

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back falling movement
« on: September 04, 2007, 01:10:51 am »
look like this

set a new key to start this gesture, just like 'prone'

when jetting, it go same angle as prone jetting down, but it can shoot our back side.

i think this is just cool
« Last Edit: September 04, 2007, 08:39:10 pm by yellowraiden »

Offline Boots

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Re: back falling movement
« Reply #1 on: September 04, 2007, 04:43:50 am »
Hhahahaha!

Serioslly, That made me laugh.. F11 still ;P
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Offline Lord Frunkamunch

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Re: back falling movement
« Reply #2 on: September 04, 2007, 07:04:09 am »
Pretty good idea, the standard button placement should be right next to the prone key.

F12 :O
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Offline BRADEN

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Re: back falling movement
« Reply #3 on: September 04, 2007, 07:12:13 am »
Boots you're an obvious noob. It's a good idea.

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Offline Mitak

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Re: back falling movement
« Reply #4 on: September 04, 2007, 07:17:11 am »
Yeah it will be amazing to pwn from that position!
F12!!!

You can also play dead and when someone comes near you, you corpse him! XD
While he's thinking that you're dead.
Now I don't know if this idea is only gonna be available in air because if used on ground, you'll look like you're lying and if you're wounded you'll most likely look like a corpse. So it may be irritating.
« Last Edit: September 04, 2007, 07:20:23 am by Mitak »

Offline PaFel

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Re: back falling movement
« Reply #5 on: September 04, 2007, 07:24:00 am »
Good idea - prone+crouch to stand just roll the mouse (the same like you can do to stand up from prone) 2700

Yeah it will be amazing to pwn from that position!
F12!!!

You can also play dead and when someone comes near you, you corpse him! XD
While he's thinking that you're dead.

This would destroy this idea.

Offline NinjaGimp369

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Re: back falling movement
« Reply #6 on: September 04, 2007, 08:15:05 am »
Good idea - prone+crouch to stand just roll the mouse (the same like you can do to stand up from prone) 2700

Yeah it will be amazing to pwn from that position!
F12!!!

You can also play dead and when someone comes near you, you corpse him! XD
While he's thinking that you're dead.

This would destroy this idea.

So true... I never thought of that, the Soldat should only be able to "back" prone in the air then, once he/she hits the ground, he stands up again.
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Offline Mitak

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Re: back falling movement
« Reply #7 on: September 04, 2007, 08:29:03 am »
Mitak the ruiner ;D

I also thought of another idea and I think it's good but maybe noobish.
Enabling rolling in air @_@ When jets are available of course :)

Offline Geoffrey

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Re: back falling movement
« Reply #8 on: September 04, 2007, 12:41:17 pm »
^If you jump of a ledge and don't jet but keep holding the jump and backwards keys then click jets you can do a backwards roll in mid air even after falling.

When you land wouldn't you just plough your head straight into the ground? What would the angle you lie at be as well? Would an angle that gets gradually gets steeper be most feasible and realistic?

Offline Mitak

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Re: back falling movement
« Reply #9 on: September 04, 2007, 12:50:13 pm »
Yeah so true.
I know about that backflip in air but my idea is to roll in air as much as you want when flying.
That's great coz then you can dodge bullets [retard]

Offline O.R.I.O.N.

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Re: back falling movement
« Reply #10 on: September 04, 2007, 01:33:35 pm »
Lol. Matrix dive. F12.
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Offline Carlitos

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Re: back falling movement
« Reply #11 on: September 04, 2007, 02:10:20 pm »
that made me laught
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Offline xtishereb

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Re: back falling movement
« Reply #12 on: September 04, 2007, 02:46:48 pm »
I could've sworn this was suggested before.
Perhaps this would trigger if you are aiming in the direction opposite to the one you are moving and you prone in midair. It would be deactivated by either unproning or aiming in the opposite direction, as you get out of a prone now.
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Offline LtKillroy

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Re: back falling movement
« Reply #13 on: September 04, 2007, 03:25:56 pm »
It's the exact same thing as proning except the other direction. Since it takes a half a second to switch to the other way and a half a second to hit a key, gonna have to go with F11.
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Offline Lord Frunkamunch

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Re: back falling movement
« Reply #14 on: September 04, 2007, 04:47:43 pm »
Ahh, no. Completely different. Have to ever tried to turn around and fire in the other direction while proning? The second you look anywhere past straight up/down, you stop proning and get up.
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Offline Valorman

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Re: back falling movement
« Reply #15 on: September 04, 2007, 05:23:56 pm »
Shit, this would look hella badass when shooting with the Deagles.
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Offline SpiltCoffee

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Re: back falling movement
« Reply #16 on: September 04, 2007, 05:31:26 pm »
When you land wouldn't you just plough your head straight into the ground?
Just make him roll again when he lands, then.
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Offline llamaman

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Re: back falling movement
« Reply #17 on: September 04, 2007, 05:58:23 pm »
dude awesome idea!!! i think it'd be baddass with any weapon!
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Offline Dr. Zombi3

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Re: back falling movement
« Reply #18 on: September 04, 2007, 08:09:09 pm »
that looks cool, it looks like its straight out of a matrix movie
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Offline Yes

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Re: back falling movement
« Reply #19 on: September 04, 2007, 08:14:51 pm »
That looks sick. You could do the matrix and everything. XD F12. You should also poll this by pressing the Poll button near the top.
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Offline wolfbr

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Re: back falling movement
« Reply #20 on: September 04, 2007, 10:29:08 pm »
 back and forward Falling movement is a good idea  ;)
F12

Offline /L

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Re: back falling movement
« Reply #21 on: September 04, 2007, 10:37:47 pm »
What? This is already possible, just without the useless animation. It's called weaving.
« Last Edit: September 04, 2007, 10:42:37 pm by /L »

Offline Hiro

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Re: back falling movement
« Reply #22 on: September 04, 2007, 11:02:34 pm »
Even if this was a really good idea it probably wouldn't be made (even the randomise map option isn't put in yet O_O).
And to top it off, it's not that great of an idea.
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Offline Kagesha

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Re: back falling movement
« Reply #23 on: September 05, 2007, 01:06:36 am »
Hahahha what an awesome idea F12 For sure
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Offline SpiltCoffee

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Re: back falling movement
« Reply #24 on: September 05, 2007, 03:48:09 am »
What? This is already possible, just without the useless animation. It's called weaving.
Yes, but that's when you fly forwards, this guy wants to be able to fly backwards. Bit of a difference, mate.
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Offline ViN

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Re: back falling movement
« Reply #25 on: September 05, 2007, 06:59:36 am »
F12, awesome idea.

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Offline yellowraiden

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Re: back falling movement
« Reply #26 on: September 05, 2007, 03:37:34 pm »
thanks for support!

Offline Dr. Zombi3

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Re: back falling movement
« Reply #27 on: September 05, 2007, 09:37:59 pm »
What? This is already possible, just without the useless animation. It's called weaving.

You should start reading titles more often
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Offline /L

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Re: back falling movement
« Reply #28 on: September 05, 2007, 10:28:31 pm »
It's not like diving backwards would help at all.  Any remotely decent player can shoot prone enemies. Again, weaving comes into play. Turn around, skip, jump, prone, jet, unprone, jet, turn, fire. It's not that difficult, and it saves MM time so he can do other things, like making sure Keron doesn't *******ize any more maps.

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Offline {LAW} Gamer_2k4

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Re: back falling movement
« Reply #29 on: September 05, 2007, 11:17:01 pm »
Edit: *******ize isn't a bad word.

Maybe not, but it doesn't really apply here.
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Offline Lord Frunkamunch

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Re: back falling movement
« Reply #30 on: September 06, 2007, 12:55:08 pm »
It's not like diving backwards would help at all.  Any remotely decent player can shoot prone enemies. Again, weaving comes into play. Turn around, skip, jump, prone, jet, unprone, jet, turn, fire. It's not that difficult, and it saves MM time so he can do other things, like making sure Keron doesn't *******ize any more maps.

Edit: *******ize isn't a bad word.

Sure, you can fire, turn around, go prone, turn around, fire some more, ect. BUT NOT AT THE SAME TIME.
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Offline -{Phoenix}-

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Re: back falling movement
« Reply #31 on: September 06, 2007, 01:13:48 pm »
kicks ass... then wen landing, maybe the guy can do a roll or somet... i'd love be able do flips and shoot on this game :P
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Offline excruciator

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Re: back falling movement
« Reply #32 on: September 06, 2007, 08:06:26 pm »
W00t matrix

sick stuff + then there would be more than just wormin' in the world
 F12
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Offline Dr. Zombi3

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Re: back falling movement
« Reply #33 on: September 06, 2007, 08:11:45 pm »
It's not like diving backwards would help at all. Any remotely decent player can shoot prone enemies. Again, weaving comes into play. Turn around, skip, jump, prone, jet, unprone, jet, turn, fire. It's not that difficult, and it saves MM time so he can do other things, like making sure Keron doesn't *******ize any more maps.

Edit: *******ize isn't a bad word.
Its just an idea, you dont have to rate an idea you know
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Offline llamaman

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Re: back falling movement
« Reply #34 on: September 09, 2007, 05:06:08 pm »
I seriously think they should put this in the game
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Offline danmer

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Re: back falling movement
« Reply #35 on: September 10, 2007, 08:30:48 am »
Lol just don't try to throw a knife, you'll hit your foot :P

Offline eca jezza

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Re: back falling movement
« Reply #36 on: September 10, 2007, 08:57:44 am »
Sik idea, i literally loled at danmers comment. it may not increase your chances of killing the guy but it would look sick! soldat needs a little matrix :P

F12 !!!

Offline NooMoahk

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Re: back falling movement
« Reply #37 on: September 10, 2007, 05:00:55 pm »
Yeah I like it, don't see a major reason why this couldn't work. F12 for me

Offline yellowraiden

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Re: back falling movement
« Reply #38 on: September 10, 2007, 05:30:30 pm »
thanks for support and opinion again.

Offline F3nyx

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Re: back falling movement
« Reply #39 on: September 21, 2007, 03:35:06 am »
Yes, good idea.

Offline Svirin Kerath

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Re: back falling movement
« Reply #40 on: September 21, 2007, 04:02:51 pm »
Very cool, but... not really necessary. I think it should be implemented if/when all the other more urgent stuff is done first.
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Offline .Long-Range

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Re: back falling movement
« Reply #41 on: September 21, 2007, 04:18:01 pm »
All these mentions of new techniques remind me of GunZ and I hate that game.
But it still sounds good, so F12'd.
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Offline ~Niko~

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Re: back falling movement
« Reply #42 on: September 21, 2007, 04:21:40 pm »
I see it completely unnecessary, F11.

Offline Lord Frunkamunch

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Re: back falling movement
« Reply #43 on: September 21, 2007, 08:51:03 pm »
I see it completely unnecessary, F11.

Unnecessary? How? This'd be an awesome movement, with tons of uses. It should've been here in the first place...
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Offline Cappy

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Re: back falling movement
« Reply #44 on: September 22, 2007, 08:22:15 am »
I really like this idea, f12. It would be like Gunz :D ...the game I could never play because of my crappy comp.

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Offline KorrupT MerC

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Re: back falling movement
« Reply #45 on: September 22, 2007, 09:28:07 pm »
I really like this idea, f12. It would be like Gunz :D ...the game I could never play because of my crappy comp.

Agreed, tried downloading it, got it from the internet, then it told me it had 350mb more to download or some bs like that HAHA, on dial up please.

On Topic:

F12, i like the idea, and i see you guys saying its ''unnecessary'' why would you want to do 50,000 movements when at the click of a button you could do one and be moving faster than when doing it like you have to now and yes, you would be moving faster. Not to mention it would compile a couple new manuevers to have fun with

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Offline M.rSnow

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Re: back falling movement
« Reply #46 on: September 23, 2007, 09:21:20 am »
And what key whould you use for that?
for me its too mutch matrix. Anyway id like to see it. Server option?
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Offline KorrupT MerC

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Re: back falling movement
« Reply #47 on: September 23, 2007, 05:57:10 pm »
The 'Z' or 'C' key imo right next to prone

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