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Or you can just talk to him in #soldat.devs rather than advertising your channel
Interesting, me test this *Looks nice, found a few bugs. You use irc ? I am at #lrs most of the time. Find me and I'll help you by reporting bugs
Development stuff should be in #soldat.devs, that way others can learn about it at the same time.chris, are you going to share the source of this? More importantly, will you consider writing it in other languages that are a bit more non-windows friendly? Or, can you compile it with Kylix at some point(s) ?
So far, featurewise, it's similar to ARSSE, except it's multithreaded so it runs much smoother even if you are connected to 10+ servers simultaneously.
Quote from: chrisgbk on September 05, 2007, 12:15:44 amSo far, featurewise, it's similar to ARSSE, except it's multithreaded so it runs much smoother even if you are connected to 10+ servers simultaneously.Is that the only place or reason it is multi-threaded? Its for sure the easiest implementation. I've been tossing around the idea of having the net communication on a different thread then the gui.
Very nice but you could in server info timelimit/3600 ;]