Author Topic: Wall kick  (Read 3859 times)

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Offline Psycho

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Wall kick
« on: September 08, 2007, 05:29:34 pm »
I dont know if this has been asked before. I did some searching but didnt find anything.

I think you should be able to "kick" yourself out from a wall, giving you a small thrust in the other direction.

This would be done by just pressing the jump key while moving into a wall.
It would be a great dodge feature, and could be cool in combo with the roll dodge.

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Offline LtKillroy

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Re: Wall kick
« Reply #1 on: September 08, 2007, 05:41:39 pm »
Yes, but you can backflip of walls, but this would be really really useful if you aren't "charging" a backflip. F12.
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Offline Psycho

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Re: Wall kick
« Reply #2 on: September 08, 2007, 05:54:04 pm »
Just imagine you roll back to avoid a grenade, then you immediatly kick from the wall behind you, to try and get on top of the enemy nader. That would look so awesome :D

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Offline Carlitos

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Re: Wall kick
« Reply #3 on: September 08, 2007, 07:11:20 pm »
sounds nice

F12 :)
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Offline Mitak

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Re: Wall kick
« Reply #4 on: September 08, 2007, 07:37:54 pm »
Too much Spiderman...
F12...

Offline SpiltCoffee

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Re: Wall kick
« Reply #5 on: September 08, 2007, 08:00:57 pm »
That.... would be AWESOME!

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Offline mxyzptlk

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Re: Wall kick
« Reply #6 on: September 08, 2007, 08:44:56 pm »
F12, but let's consider the ramifications of such a change. For one, this would make many climb maps easier/harder by adding a way around certain parts. Two, if it isn't done right, it's possible that it could be manipulated into climbing sheer walls. Three, it would require new animations.

There are probably others, but let's consider these.

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Offline NinjaGimp369

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Re: Wall kick
« Reply #7 on: September 08, 2007, 09:13:47 pm »
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Offline Mitak

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Re: Wall kick
« Reply #8 on: September 08, 2007, 09:20:30 pm »
Ye, this would really ruin kz...
And will require some programming and new animations.
Maaan, we should start a new forum which will get flooded with ideas that "Might-Probably-Maybe-Hmm-After-A-While-But-Not-So-Surely-Be-Viewed-By-Someone-And-In-10-Years-Most-Likely-Be-Put-In... a comment..."

Offline Dr. Zombi3

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Re: Wall kick
« Reply #9 on: September 08, 2007, 10:30:51 pm »
sounds cool, it can be used alot in climbing maps, ALOT.

F12
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Offline [h8]`·._.¸,ø Divi

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Re: Wall kick
« Reply #10 on: September 08, 2007, 11:36:27 pm »
hmm its possible to do a wall kick to date , yea call me w/e the f**k you want but you need extremly perfect timing, it doesnt do much but you can still wall kick
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Offline Flamingo

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Re: Wall kick
« Reply #11 on: September 09, 2007, 03:46:24 am »
Isn't doing a late backflip against the wall the same?
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Offline Sytrus

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Re: Wall kick
« Reply #12 on: September 09, 2007, 03:52:26 am »
I find it pretty unnecissary but well, if the demand is high, whatever.

Offline ~Niko~

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Re: Wall kick
« Reply #13 on: September 09, 2007, 04:12:06 am »
Isn't doing a late backflip against the wall the same?
No, because late backflip don't gives any speed.

F12, nice idea.

Offline The Philanthropist

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Re: Wall kick
« Reply #14 on: September 09, 2007, 12:47:16 pm »
It needs a limitation, like you can only do it once before touching the ground again.

Offline Cappy

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Re: Wall kick
« Reply #15 on: September 09, 2007, 01:06:57 pm »
f12.

This reminds me of Super smash bros. wall kick. :D

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Offline eca jezza

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Re: Wall kick
« Reply #16 on: September 09, 2007, 01:40:44 pm »
It gets a bit complicated there but ye it would look sik with the matrix kinda moves you can do with it, but that would probably put more glichs in the game and stuff. omg my blocked nose! i hate hayfever!!!

Offline TBDM

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Re: Wall kick
« Reply #17 on: September 09, 2007, 01:50:57 pm »
this has been suggested many,many,many times, and i don't like the idea, would you really take the time to jump up from a wall while you can use your JETS?

it has been denied before, so it will now...i think..

Offline Will

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Re: Wall kick
« Reply #18 on: September 09, 2007, 01:55:42 pm »
I am for this idea 100% but what about programming this. What should the angle of the wall(polygon border) be for the walljump? and how would that be programable?

And IMHo, all of the soldat animations need to be redone :P

TBDM, thats not jumping up, but dodge jumping. Like in UT2004, you can jump from a  wall to change your direction, while maintaining the same speed

Offline LtKillroy

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Re: Wall kick
« Reply #19 on: September 09, 2007, 01:56:37 pm »
f12.

This reminds me of Super smash bros. wall kick. :D
Reminded me of Megaman X, but w/e. You would maybe have to make it so you can only flip once or something becuase it might get abused, like some said.
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Offline Laser Guy

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Re: Wall kick
« Reply #20 on: September 09, 2007, 02:43:04 pm »
f11, cuz none of ideas are rly used by mm anyway...
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Offline jbigz

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Re: Wall kick
« Reply #21 on: September 09, 2007, 05:55:45 pm »
It needs a limitation, like you can only do it once before touching the ground again.

The problem is though, that there is no difference between "Wall" polygons and "Ground" polygons at this time. So it could be exploited, like you wall flip then lean back to the wall, then just keep wall-flipping up, because when you you touched the wall, it thought it was the ground :P

F11

Offline LtKillroy

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Re: Wall kick
« Reply #22 on: September 09, 2007, 07:15:11 pm »
I realized that after I posted it jbigz. Yeah that could be bad if you just "wall kicked" off the ground. So I change to F11.
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Offline Lord Frunkamunch

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Re: Wall kick
« Reply #23 on: September 09, 2007, 09:24:58 pm »
this has been suggested many,many,many times, and i don't like the idea, would you really take the time to jump up from a wall while you can use your JETS?

it has been denied before, so it will now...i think..

Hah, what a reason. Just cause it's been suggested before doesn't mean it wasn't a great idea then, and, yeah, if you'd actually look at the reason people are agreeing you'd see why this would be better than jets in a lot of cases. I'm not against opposing something with an actual reason, but...

And, you know how when you hit the ground with both feet you kinda bend down to absorb the shock of hitting the ground or w/e? well, what if you could only do another wall jump once you did that movement. Plus, a walljump would propel you q good bit away from the wall, so multiple jumps from the same wall would be impossible without a decent amount of jet, and who needs to walljump when you have jet?. And even if it was possible, it'd be more of a horizontal movement, not a vertical one. You couldn't really climb a sheer wall or anything.


*EDIT*
f11, cuz none of ideas are rly used by mm anyway...

Aye, partially 'cause of people like you pushing down the 90% approval vote with no real reason aside from "well, evrybody else is doin it"
« Last Edit: September 09, 2007, 09:27:04 pm by Lord Frunkamunch »
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Offline Psycho

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Re: Wall kick
« Reply #24 on: September 10, 2007, 12:51:52 am »
The problem is though, that there is no difference between "Wall" polygons and "Ground" polygons at this time. So it could be exploited, like you wall flip then lean back to the wall, then just keep wall-flipping up, because when you you touched the wall, it thought it was the ground :P

F12

Doesent have to be new polygon code, just movement code. Thats no excuse really.
And ofcorse you wouldnt be able to scale a wall with it.

It would also be if you were travelling towards the right, and the efc comes flying by you, you dont have to waste alot of jet trying to get your movement speed to change directions.

And Laser Guy, that was a really great reason for you to vote it down....

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Offline danmer

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Re: Wall kick
« Reply #25 on: September 10, 2007, 08:27:06 am »
Soldat of Persia, eh?
Many people can't even do the backflip s**t from below the flag on b2b and ruins, and you're going to make the movement even more complicated =/ No wai

Offline Lord Frunkamunch

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Re: Wall kick
« Reply #26 on: September 10, 2007, 08:43:31 am »
Soldat of Persia, eh?
Many people can't even do the backflip s**t from below the flag on b2b and ruins, and you're going to make the movement even more complicated =/ No wai

So the people who can't backflip can just (get this) not walljump. And a move like this is hardly complicated...
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Offline eca jezza

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Re: Wall kick
« Reply #27 on: September 10, 2007, 08:49:52 am »
Basically i think, its a small change which needs alot of redoing and effort. maybe in a future future version of soldat but i think its too soon for that now lol

Offline darkangel

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Re: Wall kick
« Reply #28 on: September 10, 2007, 10:52:58 pm »
MAN!!!!!!!!!!!11 THIS IDEA RULE MAN ROCK`S HARD  very nice hope soldat creators do this on next soldat
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Offline Duke

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Re: Wall kick
« Reply #29 on: September 11, 2007, 12:56:07 am »
I think that its a good idea in principle... but like a few of the people here iam wondering if the abuse of this could outweigh the gain that it woudl ahve for the game.

Offline /L

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Re: Wall kick
« Reply #30 on: September 11, 2007, 01:07:20 am »
Already possible, F11.

Offline Lord Frunkamunch

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Re: Wall kick
« Reply #31 on: September 11, 2007, 07:57:50 am »
Orly, howzat?
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Offline Laser Guy

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Re: Wall kick
« Reply #32 on: September 11, 2007, 08:21:04 am »
And Laser Guy, that was a really great reason for you to vote it down....
Thank you (sarcasm...)
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Offline Neosano

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Re: Wall kick
« Reply #33 on: September 11, 2007, 12:11:39 pm »
Yea, there is already... f11
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Offline Lord Frunkamunch

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Re: Wall kick
« Reply #34 on: September 11, 2007, 02:06:14 pm »
One thatyeahyou could, logically,freakinguse on as many walls and as conveniently as a wallright.jump?
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Offline excruciator

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Re: Wall kick
« Reply #35 on: September 11, 2007, 06:42:53 pm »
more dodging!

f12
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Offline .Long-Range

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Re: Wall kick
« Reply #36 on: September 11, 2007, 08:30:14 pm »
Reminds me of GunZ, F12. I think it would be kick-ass.

(btw, I despise GunZ).
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Offline mxyzptlk

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Re: Wall kick
« Reply #37 on: September 11, 2007, 08:38:00 pm »
After some thinking, it just seems implausible to add to soldat. For one, it would require heavy coding work, and a control scheme reworking as well.
For two, it would add too much gameplay complexity. It would lose it's arcade feel, and thus some of it's appeal.

Three, Lag would render many of it's dodging capabilities useless.

Four, It would probably be derided as a gimmick and would be used rarely.

For these reasons, and the ones I mentioned earlier, I have to change my vote to a No.

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Offline The Philanthropist

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Re: Wall kick
« Reply #38 on: September 11, 2007, 08:49:50 pm »
Quote
For two, it would add too much gameplay complexity. It would lose it's arcade feel, and thus some of it's appeal.

Three, Lag would render many of it's dodging capabilities useless.

Four, It would probably be derided as a gimmick and would be used rarely.
]

Two: It wouldn't lose any arcade feel at all. It would speed up the game. Instead of losing your momentum by having to turn around and pick up speed again, you could just bounce off the wall and keep going. How is jumping off the walls less arcadey than a backflip?

Three: I'm thinking that a forward jumps worth forward will not be lagged out so much so that it didn't help you, lag is a silly reason :|

Four: Gimmick? Changing your momentum couldn't be made into a 'gimmick' I think it would keep things fluid.

Offline mxyzptlk

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Re: Wall kick
« Reply #39 on: September 11, 2007, 08:57:23 pm »
Quote
For two, it would add too much gameplay complexity. It would lose it's arcade feel, and thus some of it's appeal.

Three, Lag would render many of it's dodging capabilities useless.

Four, It would probably be derided as a gimmick and would be used rarely.

Two: It wouldn't lose any arcade feel at all. It would speed up the game. Instead of losing your momentum by having to turn around and pick up speed again, you could just bounce off the wall and keep going. How is jumping off the walls less arcadey than a backflip?

Three: I'm thinking that a forward jumps worth forward will not be lagged out so much so that it didn't help you, lag is a silly reason :|

Four: Gimmick? Changing your momentum couldn't be made into a 'gimmick' I think it would keep things fluid.

Two: I wasn't thinking when I added the arcadey part, but the complexity is an issue. It's one of those things that the newbs would have an impossible time getting the hang of, and that experienced players would abuse to no end.

Three: I'm sorry, I don't follow. Are you saying that it would be like the leap that was added a while back? The major difference here is that it kicks you backwards rather than forwards. The lag would thus be amplified, causing late hits and complete misses where there was a clear hit.

Four: Pretty much summed up in two; the newbs wouldn't use it and the experts would abuse it.

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Offline The Philanthropist

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Re: Wall kick
« Reply #40 on: September 11, 2007, 11:31:29 pm »
If it's as easy as jumping when you hit a wall, and gives you such great returns as a change in direction, It would give newbs no excuse not to learn it. Learning to wall hop would be as had as learning to 'dash', not nearly as difficult as learning to to a delayed backflip.

Hitting the ground from suddenly stops your motion and gives you a bounce. I doubt this would be a smaller change in motion thus causing lag than a wall kick.

Offline M.rSnow

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Re: Wall kick
« Reply #41 on: September 20, 2007, 12:50:16 pm »
Awwww thatd be the unice part of my future game... (im dreamin bout it) Thanks alot for realizing my dream faster. Now we just need a gun shop and pots. xD + spells
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Offline O.R.I.O.N.

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Re: Wall kick
« Reply #42 on: September 20, 2007, 01:56:27 pm »
The day that Soldat becomes an RPG is the day hell freezes over. >_>
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Offline LtKillroy

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Re: Wall kick
« Reply #43 on: September 20, 2007, 03:10:42 pm »
Awwww thatd be the unice part of my future game... (im dreamin bout it) Thanks alot for realizing my dream faster. Now we just need a gun shop and pots. xD + spells

MM will never do this. Why, becuase his car won't explode and I won't have to waste 5 lbs of C4. He understands that is too easy of a win win. Wall kick would be sweet, but it would take so much to do. That sucks now don't it.
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Offline SpiltCoffee

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Re: Wall kick
« Reply #44 on: September 20, 2007, 07:47:11 pm »
The day that Soldat becomes an RPG is the day hell freezes over. >_>
I think that day has come and gone...
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Offline SirJamesaford

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Re: Wall kick
« Reply #45 on: September 20, 2007, 08:12:24 pm »
The day that Soldat becomes an RPG is the day hell freezes over. >_>

Get out your ice skates then...Hexer is here.
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Offline Lord Frunkamunch

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Re: Wall kick
« Reply #46 on: September 20, 2007, 09:38:23 pm »
That's a script, not official Soldat.
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Offline 1221995

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Re: Wall kick
« Reply #47 on: September 20, 2007, 10:26:03 pm »
Cool. F12

Offline SpiltCoffee

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Re: Wall kick
« Reply #48 on: September 20, 2007, 11:00:52 pm »
That's a script, not official Soldat.
It's popular, and that's all it really requires.
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Offline Lord Frunkamunch

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Re: Wall kick
« Reply #49 on: September 21, 2007, 09:02:12 am »
True, but what I'm saying is that not everyone who plays Soldat has to play Hexer.
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Offline M.rSnow

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Re: Wall kick
« Reply #50 on: September 23, 2007, 09:13:28 am »
Awwww thatd be the unice part of my future game... (im dreamin bout it) Thanks alot for realizing my dream faster. Now we just need a gun shop and pots. xD + spells

MM will never do this. Why, becuase his car won't explode and I won't have to waste 5 lbs of C4. He understands that is too easy of a win win. Wall kick would be sweet, but it would take so much to do. That sucks now don't it.
Well my point wasnt that MM should do it.. I was thinkin aboute me...
By the way Lord Frunkamunch Its hard to find a server whit hexer (gojmod too) that isnt full. You gotta admit that soldat is growing in that direction.
« Last Edit: September 23, 2007, 09:15:35 am by M.rSnow »
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