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It needs a limitation, like you can only do it once before touching the ground again.
this has been suggested many,many,many times, and i don't like the idea, would you really take the time to jump up from a wall while you can use your JETS?it has been denied before, so it will now...i think..
f11, cuz none of ideas are rly used by mm anyway...
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
The problem is though, that there is no difference between "Wall" polygons and "Ground" polygons at this time. So it could be exploited, like you wall flip then lean back to the wall, then just keep wall-flipping up, because when you you touched the wall, it thought it was the ground F12
Soldat of Persia, eh?Many people can't even do the backflip s**t from below the flag on b2b and ruins, and you're going to make the movement even more complicated =/ No wai
And Laser Guy, that was a really great reason for you to vote it down....
For two, it would add too much gameplay complexity. It would lose it's arcade feel, and thus some of it's appeal.Three, Lag would render many of it's dodging capabilities useless.Four, It would probably be derided as a gimmick and would be used rarely.
QuoteFor two, it would add too much gameplay complexity. It would lose it's arcade feel, and thus some of it's appeal.Three, Lag would render many of it's dodging capabilities useless.Four, It would probably be derided as a gimmick and would be used rarely.Two: It wouldn't lose any arcade feel at all. It would speed up the game. Instead of losing your momentum by having to turn around and pick up speed again, you could just bounce off the wall and keep going. How is jumping off the walls less arcadey than a backflip? Three: I'm thinking that a forward jumps worth forward will not be lagged out so much so that it didn't help you, lag is a silly reason Four: Gimmick? Changing your momentum couldn't be made into a 'gimmick' I think it would keep things fluid.