Author Topic: Wall kick  (Read 4937 times)

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Offline Psycho

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Wall kick
« on: September 08, 2007, 05:29:34 pm »
I dont know if this has been asked before. I did some searching but didnt find anything.

I think you should be able to "kick" yourself out from a wall, giving you a small thrust in the other direction.

This would be done by just pressing the jump key while moving into a wall.
It would be a great dodge feature, and could be cool in combo with the roll dodge.

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Offline LtKillroy

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Re: Wall kick
« Reply #1 on: September 08, 2007, 05:41:39 pm »
Yes, but you can backflip of walls, but this would be really really useful if you aren't "charging" a backflip. F12.
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Offline Psycho

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Re: Wall kick
« Reply #2 on: September 08, 2007, 05:54:04 pm »
Just imagine you roll back to avoid a grenade, then you immediatly kick from the wall behind you, to try and get on top of the enemy nader. That would look so awesome :D

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Offline Carlitos

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Re: Wall kick
« Reply #3 on: September 08, 2007, 07:11:20 pm »
sounds nice

F12 :)
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Offline Mitak

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Re: Wall kick
« Reply #4 on: September 08, 2007, 07:37:54 pm »
Too much Spiderman...
F12...

Offline SpiltCoffee

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Re: Wall kick
« Reply #5 on: September 08, 2007, 08:00:57 pm »
That.... would be AWESOME!

F12!
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Offline mxyzptlk

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Re: Wall kick
« Reply #6 on: September 08, 2007, 08:44:56 pm »
F12, but let's consider the ramifications of such a change. For one, this would make many climb maps easier/harder by adding a way around certain parts. Two, if it isn't done right, it's possible that it could be manipulated into climbing sheer walls. Three, it would require new animations.

There are probably others, but let's consider these.

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Offline NinjaGimp369

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Re: Wall kick
« Reply #7 on: September 08, 2007, 09:13:47 pm »
"You should've used the pythagoras theorum, b*tch."
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Offline Mitak

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Re: Wall kick
« Reply #8 on: September 08, 2007, 09:20:30 pm »
Ye, this would really ruin kz...
And will require some programming and new animations.
Maaan, we should start a new forum which will get flooded with ideas that "Might-Probably-Maybe-Hmm-After-A-While-But-Not-So-Surely-Be-Viewed-By-Someone-And-In-10-Years-Most-Likely-Be-Put-In... a comment..."

Offline Dr. Zombi3

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Re: Wall kick
« Reply #9 on: September 08, 2007, 10:30:51 pm »
sounds cool, it can be used alot in climbing maps, ALOT.

F12
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Offline [h8]`·._.¸,ø Divi

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Re: Wall kick
« Reply #10 on: September 08, 2007, 11:36:27 pm »
hmm its possible to do a wall kick to date , yea call me w/e the f**k you want but you need extremly perfect timing, it doesnt do much but you can still wall kick
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Offline Flamingo

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Re: Wall kick
« Reply #11 on: September 09, 2007, 03:46:24 am »
Isn't doing a late backflip against the wall the same?
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Offline Sytrus

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Re: Wall kick
« Reply #12 on: September 09, 2007, 03:52:26 am »
I find it pretty unnecissary but well, if the demand is high, whatever.

Offline ~Niko~

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Re: Wall kick
« Reply #13 on: September 09, 2007, 04:12:06 am »
Isn't doing a late backflip against the wall the same?
No, because late backflip don't gives any speed.

F12, nice idea.

Offline The Philanthropist

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Re: Wall kick
« Reply #14 on: September 09, 2007, 12:47:16 pm »
It needs a limitation, like you can only do it once before touching the ground again.

Offline Cappy

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Re: Wall kick
« Reply #15 on: September 09, 2007, 01:06:57 pm »
f12.

This reminds me of Super smash bros. wall kick. :D

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Offline eca jezza

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Re: Wall kick
« Reply #16 on: September 09, 2007, 01:40:44 pm »
It gets a bit complicated there but ye it would look sik with the matrix kinda moves you can do with it, but that would probably put more glichs in the game and stuff. omg my blocked nose! i hate hayfever!!!

Offline TBDM

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Re: Wall kick
« Reply #17 on: September 09, 2007, 01:50:57 pm »
this has been suggested many,many,many times, and i don't like the idea, would you really take the time to jump up from a wall while you can use your JETS?

it has been denied before, so it will now...i think..

Offline Will

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Re: Wall kick
« Reply #18 on: September 09, 2007, 01:55:42 pm »
I am for this idea 100% but what about programming this. What should the angle of the wall(polygon border) be for the walljump? and how would that be programable?

And IMHo, all of the soldat animations need to be redone :P

TBDM, thats not jumping up, but dodge jumping. Like in UT2004, you can jump from a  wall to change your direction, while maintaining the same speed

Offline LtKillroy

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Re: Wall kick
« Reply #19 on: September 09, 2007, 01:56:37 pm »
f12.

This reminds me of Super smash bros. wall kick. :D
Reminded me of Megaman X, but w/e. You would maybe have to make it so you can only flip once or something becuase it might get abused, like some said.
L'audace, l'audace, toujours l'audace