Author Topic: Falling objects & Random events  (Read 686 times)

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Offline Naked Snake

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Falling objects & Random events
« on: September 24, 2007, 06:17:46 am »
HM!  I think this could be a good idea itself

Objects!!!

Heres a case scenario, Player A is on top of a cliff, where as Player B & C are at the bottom, Player A see's an advantage and for some apparent reason theres a boulder in front of him, he shoots it - then squishs both B & C

.... stuff like that

Also, random events wouldn't hurt - to do with falling of course. For example, airplane falls out of sky and kills who ever is there, or satellites randomly drop out from the sky.

Have some fun with it!

Could always have potential for randomly generated NPC spawn (A.K.A aliens that shoot fire) hehe....

I better stop before I go crazy with ideas

Offline Lord Frunkamunch

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Re: Falling objects & Random events
« Reply #1 on: September 24, 2007, 07:30:30 am »
Well, although we can't have airplanes falling, you CAN spawn missiles and bots in midair with scripting.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Sytrus

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Re: Falling objects & Random events
« Reply #2 on: September 24, 2007, 07:35:27 am »
I'd love the random events. It'd be pretty awesome.

Offline ~Niko~

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Re: Falling objects & Random events
« Reply #3 on: September 24, 2007, 08:56:00 am »
Maps shouldn't have any polygon in the top to see any logical event, like snow or rain.

-Famous quote, i don't remember it very well, but:

"MM himself said he never will add vehicles, or something like that, do random events would change the map simple code and f*ck the simplicity which is Soldat based."

F11. Play more advanced games to do it or program one yourself  :-X

Offline Lord Frunkamunch

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Re: Falling objects & Random events
« Reply #4 on: September 24, 2007, 09:12:31 am »
His not being able to add it was because of the map code that makes it impossible, not that "messing up the simplicity" bull**** that people are always spewing.

Random bullet and bot spawns are already possible, 'nuff said.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Sytrus

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Re: Falling objects & Random events
« Reply #5 on: September 24, 2007, 09:35:43 am »
How does randomousity "kill the simplicity"? Bullshit.

Offline LtKillroy

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Re: Falling objects & Random events
« Reply #6 on: September 24, 2007, 11:50:57 am »
Once again I say Link-Dead.
This like won't happen for various reasons stated above.
L'audace, l'audace, toujours l'audace

Offline Naked Snake

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Re: Falling objects & Random events
« Reply #7 on: September 24, 2007, 05:58:38 pm »
"MM himself said he never will add vehicles, or something like that, do random events would change the map simple code and f*ck the simplicity which is Soldat based."

F11. Play more advanced games to do it or program one yourself :-X

I am programming one myself, and yeah It is not very easy to start off with. But your right it would get rid of the simplistic feel of the game.

Oh well I'll keep trying :P