Author Topic: Ctf_flash  (Read 1240 times)

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Offline Blue-ninja

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Ctf_flash
« on: September 14, 2007, 10:02:18 pm »
ctf_Flash

By Blue-ninja
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Fast ctf map, fast job making it in polyworks. Some spawn spots can be sniped, but people that have spawned in other places can take care of them. This is a map that forces strategic spawning and sniping upon the players. And the flag is very quick to be grabbed and escape with it. Oh, and the gay bg color? It's a mix of red and blue.


(^Click To Enlarge^)

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Offline Ride

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Re: Ctf_flash
« Reply #1 on: September 14, 2007, 10:06:22 pm »
Nice map..

Downloading now
Ingame Name: TC ~ Ryde.Lf ~
Past Clans: ^Re/ ~ -eO:

Offline Eagles_Arrows

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Re: Ctf_flash
« Reply #2 on: September 14, 2007, 10:35:47 pm »
This map could have been much better if you spent more time on it.  It doesn't look that great; basic shading, some scenery.  No colliders, which would help loads in preventing barrett spray in those narrow routes.  Spray might occur frequently on the top route.  BG colors do not fit.  Support.bmps should be darker.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Blue-ninja

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Re: Ctf_flash
« Reply #3 on: September 14, 2007, 10:54:31 pm »
Yeah, I wasn't expecting much when I made this map. The layout itself was surprisingly intuitive, movement-wise.

There are several routes to take if the top one gets too spray-ish. But the teams spawn places on the topmost platforms are protected from sniper fire.

I thought the support .bmps was pretty dark enough. The basic shading of the entire map made it hard for me to find a fitting bg color. And yeah, some crates and colliders should have been added...

Offline Keron Cyst

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Re: Ctf_flash
« Reply #4 on: September 15, 2007, 10:08:37 am »
BG color needs less saturation
The central top boulder should be lopsided (only one line is holding it up)
It's even more devoid of scenery than the old inf_Outpost

Layout is kind of interesting, but otherwise..............

Offline Blue-ninja

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Re: Ctf_flash
« Reply #5 on: September 15, 2007, 02:32:24 pm »
The central top boulder should be lopsided (only one line is holding it up)

Oops. It was supposed to have one rope on that side. Must have deleted it by pressing ctrl+Z. I didn't see my mistake because the grid was making most of the ropes invisible.