MM's Other Games > R, Crimson Glory

plane buoyancy? (among other ?'s)

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Kavukamari:
is there a way to change the buoyancy of a model in Crimson glory? this would be useful for a submarine, which I want to make (I'm also in to map making, and need to know why map scaling is so weird in CG, my maps end up REALLY REALLY BIG!!!)

and how can I make a (GM) script read a file and see if something is true or not

and also, how did MM make .pms's work in CG? I want to use soldat maps!

Kavukamari:
and not one reply yet, see? I told you nobody comes to this part of the forum anymore.

wow! apparently people DO come to this part of the forum, they just choose to ignore my posts (for possibly obvious reasons :P, I'm not that hard to ignore (sometimes :P ))

rfreak:
There's people comming here but they just don't reply lol

You can load pms maps but for that you need to code with the CG source code you can't do it with the script or else only with the C++ project that comes with the game but you need to know C++ and compile the game. It's not simple.   

Kavukamari:
oh, well so much for .pms's anytime soon (for me) u know anything about the buoyancy thing or why CG renders maps so big?

rfreak:
For the maps compare one prebuilt map for CG and one you have done to see if there's a difference somewhere

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