use this:
(if want to keep current weap as sec'd)
...(code)...
ForceWeapon(ID,(wanted weap),GetPlayerStat(ID,'Primary'), (wanted ammo));
...(more code)...
if want to keep sec'd same:
...(even more code)...
ForceWeapon(ID,(wanted weap),GetPlayerStat(ID,'Secondary'), (wanted ammo));
...(naninaninani)...
(nani nani pretty much means "blah blah blah" Nani means "what?" in japanese, so "what" is repeated for emphasis litterally meaning "whatwhatwhat")
Date Posted: September 17, 2007, 09:05:32 pm
you may have to code some translation scripts because ForceWeapon's weapon numbers are different than spawnobject's numbers I think... unless you is only working with 0 to 13... (socom to LAW)
Date Posted: September 17, 2007, 09:15:06 pm
@ enesce: does forceweapon work with Socom yet?