Author Topic: ctf_Rare  (Read 1888 times)

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Offline Prisma

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ctf_Rare
« on: September 21, 2007, 09:13:12 am »
« Last Edit: September 21, 2007, 09:16:36 am by Prisma »

Offline PaFel

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Re: ctf_Rare
« Reply #1 on: September 21, 2007, 09:15:24 am »
Download? Looks nice.

Offline Prisma

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Re: ctf_Rare
« Reply #2 on: September 21, 2007, 09:17:17 am »
Download? Looks nice.
Yo sorry, I forgot it ;) Here you are. Btw, it's default-scenery/texture.

Offline ~Niko~

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Re: ctf_Rare
« Reply #3 on: September 21, 2007, 10:40:41 am »
Woha! Looks great  ;D

Offline Prisma

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Re: ctf_Rare
« Reply #4 on: September 21, 2007, 12:04:05 pm »
Thanks!

Got some suggestions what to make better? What do you like? Have you tested it already?

Greetz,
Pokoo

Offline ~Niko~

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Re: ctf_Rare
« Reply #5 on: September 21, 2007, 12:51:36 pm »
There you are:

Offline Demonic

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Re: ctf_Rare
« Reply #6 on: September 21, 2007, 04:35:31 pm »
The looks are nice. End of positive.

The layout would probably serve bad gameplay: the three routes are placed so that the middle is the fastest, making the two other ways uneffective and thus unused.

The terrain jaggedness here and there ( as Niko pointed out ) is very, very bad.

In all honesty, since no one's going to download this ( like every other forum map released... ), my suggestions for any new map you make;

 - make the layout less complicated, more compact. Look at some of the defaults, and think about why they are defaults.
 - Study the mentioned default maps polygon placement: you can still make a good looking map, but do lay the walkable areas so they provide smooth movenet.

Offline ~Niko~

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Re: ctf_Rare
« Reply #7 on: September 21, 2007, 04:54:32 pm »
Default maps should be changed or add a lot of more new maps... i mean like 40 more maps

Accidented ground: You can't get the flow in the map, go fast here and there and do tricks, it can be used to cover, but this last only sometimes.

Offline Demonic

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Re: ctf_Rare
« Reply #8 on: September 21, 2007, 05:00:25 pm »
Niko: what would 40 new maps do? Sure, you can create a lot of good looking and spectacular maps, but most of them play like shit. Unless a map provides something new in gameplay, it doesn't matter how great it looks. Nowadays, the most popular ctf maps are Ash, Laos, Nuubia, Voland, Steel and Death2/Dropdown2. Each are different from the other, and that's why people play them: the others like B2b/Snakebite/Run/Maya/Lanubya just don't provide a different or a better experience than the rest. It's dead simple.

Gameplay > Looks.

Offline Wraithlike

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Re: ctf_Rare
« Reply #9 on: September 21, 2007, 05:27:33 pm »
Niko: what would 40 new maps do? Sure, you can create a lot of good looking and spectacular maps, but all of them play like ****.

[stuff that didn't need correcting]

Gameplay > Looks.

Fixed.

As for the map, the style has potential, but you need to make everything smoother, the way it is now, soldaten will have trouble moving through the map. you should simplify the map, and streamline it, so soldaten can travel through it quickly.

Offline Eagles_Arrows

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Re: ctf_Rare
« Reply #10 on: September 21, 2007, 05:53:33 pm »
Well, now that we have covered the gameplay well enough, let's discuss the visuals.

While everyone says that this map looks great, I can agree to a certain extent.  The shading is great for the most part.  The scenery placement is decent, but you completely covered the top platforms with grass; I personally don't think that's a good idea, since it will eventually look repetitive and boring.

But the texturing is what killed it for me.  There are so many texturing flaws all throughout the map, especially on the outer layer.  Moreover, some polygons are too tight and some are too stretched.
« Last Edit: September 21, 2007, 05:56:15 pm by Eagles_Arrows »

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Offline Yes

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Re: ctf_Rare
« Reply #11 on: September 22, 2007, 02:00:06 am »
Wowsers that map looks great. It looks 3-D and everything. I don't know why though it just looks super different from all other maps I've seen.
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