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# Michal Says:September 22nd, 2007 at 6:39 am// So my quiestion is: how high will the system requiements be?Can’t say at this point, but if you can run Soldat smoothly it probably will work. All high level effects will be optional probably.// Have you decided if you will use destructable terrain?Probably not, there won’t be much use of it. The only thing cool I can think of is using drills to make tunnels and break into the underground bases.//Will it be cross platform?Yes.//Are you planning on releasing the source, like you did with R and CG?The full source code won’t be available but there will be an SDK for modding, much like in Quake or HL.//Sounds like a good idea, although I’m a bit worried that it’ll over complicate a game which is a sequel to a game based on simplicityI’m not trying to do Soldat 2. In fact I want to do something completely different, more appealing for players that like more tactical gameplay than arcade, so Soldat won’t lose its audience.
teh_ham Says: September 21st, 2007 at 8:40 pm Sounds like a good idea, although I’m a bit worried that it’ll over complicate a game which is a sequel to a game based on simplicity; with Soldat, you run, shoot, and kill, however this game (from what I’ve read) seems quite complex. Hopefully it won’t be.
Hm... I don't think his Dev Videos were all that great... Even though it's the beginning... You need some work... You got a long ways to go buddy... Need help with ideas just hit me up.
Concept art has been posted
You dont need to announce the play-by-play.
Quote from: blackdevil0742 on September 25, 2007, 05:33:33 amConcept art has been posted **** YEAH
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.