Author Topic: ctf_Pitfall - Final  (Read 2266 times)

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Offline Rambo_6

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ctf_Pitfall - Final
« on: July 11, 2006, 09:36:07 pm »
Yessir, it's ctf_Pitfall!

Brings back memories from the old DNA-games days, dunnit?

I fixed a few polygon bugs and removed some crappy eyesores from this map. This should be a final working version.

I should note that bots don't work on the map. Just look at the screen and you'll understand.

PIX

Get the map.

Feel free to use this map on your ctf servers, and keep the comments coming.  :-*

Offline Eagles_Arrows

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Re: ctf_Pitfall - Final
« Reply #1 on: July 11, 2006, 09:45:28 pm »
mmm, lotsa bonuses...

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline jrgp

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Re: ctf_Pitfall - Final
« Reply #2 on: July 11, 2006, 10:11:35 pm »
I really like the shading and those grass scenerys.

Also it is pretty cool with all of those different routes.
There are other worlds than these

Offline Blues

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Re: ctf_Pitfall - Final
« Reply #3 on: July 11, 2006, 10:16:15 pm »
Reminds me of another map, I forgot it's name, and yes, lots of bonuses.
18:15

Offline GluLm

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Re: ctf_Pitfall - Final
« Reply #4 on: July 11, 2006, 10:18:07 pm »
Thank you Rambo_6.
Your map have always been so entertaining.
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline viggoloniggolo

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Re: ctf_Pitfall - Final
« Reply #5 on: July 12, 2006, 04:47:26 am »
maybe add some clouds for the "I'm flying" effect.
An okeedokee map.