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places where u lose hp which isnt really at all obvious
small jetpack fuel amounts.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
I dunno, no matter how much you rant about it being more team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying. It's not getting around the enemy in the fastest way possible, it's beating them down, then beating them down again when they respawn.It's not always like that...you do have teamwork and tactics that aren't just spray spray spray... at least i don't usually see people consatly using these tactics...Okay TW is about the closest thing to tactics you will ever find in soldat. And now with the medic script, You acctually have to rely and count on your teammates to support you. In TW without a team you're nothing (Unless you are me, cause i'm like a one man army XD) Playing Tw is about tactics. Most CTF maps have OPEN gameplay the map layout is open and fast paced, you aren't expected to run in and stay in the enemies base you just grab the flag and run and jet away. IN TW, Map layout is the all important. In TW you think about things, you plan things(in most cases) You play for team glory, not personal gain. If you cap a flag, the team gets a moments repreive of "Wow, nice cap!" "Good job man" and "Thanks ___(insert name here) for coving me, Good work team". In any other CTF match people don't care if you cap most CTF games that aren't TW are played for personal gain. Infact the only other gametype that comes close to TW is CS servers, where people care about teams.If you like playing as a team then play TW, If you like running around solo then play CTF puplic.
I dunno, no matter how much you rant about it being more team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying.
Most likely there feck at tw to.
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
It's all about balance. And having a twitchy trigger finger.
I dunno, no matter how much you rant about it being more team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying. It's not getting around the enemy in the fastest way possible, it's beating them down, then beating them down again when they respawn.
...It is quite slow, maps are huge and flags are unnecessary,...
Quote from: Clawbug on September 24, 2007, 02:38:13 am...It is quite slow, maps are huge and flags are unnecessary,...You should come play Tactical Trenchwar on our server sometimes if you think regular TW is slow . I will post a message in the advert section with the rules when spkka and I have tested it enough to no longer call it beta. In tactical trenchwar every team member has a very distinct role in the group.