ok ok, first of all i should apologize in advance because im sure some of these have already been mentioned, but i dont have time to check every post to see whats been said and what hasnt. so, a few neat ideas:
1. additional primary weapons
- Some kind of automatic assault rifle with a working scope (unlike the fake scope on the streyr). It could fire at a slower pace than the minim but produce more dmg per shot... and of course more bink...
- Bow/arrow as primary option... but im sure this one has been requested to death.
- Bazooka/rocket launcher. Like the law but with poorer, semi-sporadic aim. of course a slow reload time as it would be one shot kill... but with a bigger blast radius than the m79
- lasers! or... tommy guns!
2. Secondary/pick up weapons
- Land mines! have them as a pick up like grenades. make them visible but not too visible (maybe a blinking beacon of some sort)
- grenades and landmines should be reactive to gunfire... how sweet would it be to be able to shoot a grenade out of the air?
- Napalm grenades... set fire to areas/players for some duration.
- socom as an always handy weapon... you get to choose another secondary with socom as a given.
3. Alternate gaming modes
- mission or story mode: as a team or solo... things like defending a target, or assassinating a target guarded by somewhat more intelligent AI... sneaking missions... no jets on some... rendezvous... etc etc etc.
- usable Vehicles... like tanks, jeeps, etc etc... as part of the story mode. or even for trench wars/infiltration.
...again, sorry if any of this seems redundant, but i think these additions would improve an already awesome game! cheers!
Date Posted: September 27, 2007, 06:15:15 am
aaannnnnnd, i should have read the "read before posting sticky". fuck my life. hahah sorry for wasting everyones time