Author Topic: PerroRACE 2.0 - very cool Racing script  (Read 20606 times)

0 Members and 2 Guests are viewing this topic.

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: PerroRACE 2.0 - very cool Racing script
« Reply #60 on: December 30, 2007, 02:43:55 pm »
Well, i don't know how a race would work with teams. Not like I'm going to program something like Formula 1.
urraka

Offline Szewczuq

  • Soldier
  • **
  • Posts: 115
  • WOOH! ROCKS ON MY HEAD!
    • POLISH GAMERS COMMUNITY
Re: PerroRACE 2.0 - very cool Racing script
« Reply #61 on: December 30, 2007, 03:18:00 pm »
hehe i can make map to team run :)

Date Posted: December 30, 2007, 03:16:59 pm
CTF 2v2 or 3v3
when 1 player with team finished run another is starting run :)



Offline happytodd

  • Major(1)
  • Posts: 48
Re: PerroRACE 2.0 - very cool Racing script
« Reply #62 on: December 31, 2007, 09:59:26 am »
I think you should do what you can possibly do here. It would be very very fun and exciting what this racing mod would do. Could possibly be just as good as the volleyball mod.
As I have that said have a happy new year from happytodd

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: PerroRACE 2.0 - very cool Racing script
« Reply #63 on: December 31, 2007, 02:00:06 pm »
Well, I might consider adding that "team-racing" when i get some time.
urraka

Offline Szewczuq

  • Soldier
  • **
  • Posts: 115
  • WOOH! ROCKS ON MY HEAD!
    • POLISH GAMERS COMMUNITY
Re: PerroRACE 2.0 - very cool Racing script
« Reply #64 on: December 31, 2007, 02:20:40 pm »
hehe good luck perro :)



Offline happytodd

  • Major(1)
  • Posts: 48
Re: PerroRACE 2.0 - very cool Racing script
« Reply #65 on: January 01, 2008, 03:21:29 am »
Yep goodluck. I would help but I never studied this type of thing :P

Offline miketh2005

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 668
  • What's the URL for www.microsoft.com?
Re: PerroRACE 2.0 - very cool Racing script
« Reply #66 on: January 11, 2008, 02:19:20 pm »
Can I run this with Gamemode=3 ? For CTF because thats where all the people are and some people filter their games for CTF ONLY, so can I run this with CTF with no flags?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: PerroRACE 2.0 - very cool Racing script
« Reply #67 on: January 11, 2008, 07:24:48 pm »
I have no idea, but you could try... I think it should work.
urraka

Offline frosty

  • Flagrunner
  • ****
  • Posts: 601
  • Uber Desert Eagle ^^
Re: PerroRACE 2.0 - very cool Racing script
« Reply #68 on: September 09, 2010, 05:06:04 am »
keep getting apponidle out of range errors during game, any chance you might fix that?

using version 2.1
check out my server! click here

If at first you don't succeed, Improvise! :D

Offline Swompie

  • Camper
  • ***
  • Posts: 390
Re: PerroRACE 2.0 - very cool Racing script
« Reply #69 on: September 11, 2010, 04:52:09 am »
Try fixing it yourself?
If you don't know what Out Of Range is:
Code: (pascal) [Select]
var
  SomeArray: Array [1 .. 2] of byte;

procedure AppOnIdle(Ticks: integer);
begin
  SomeArray[3] := 1;
end;
Throws the Out Of Range error each second.
It comes when you try to access a index which doesn't exist in an array.