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That makes no sense.
Quote from: EnEsCe on October 09, 2007, 07:01:23 amThat makes no sense.
Quote from: Sytrus on October 09, 2007, 07:11:00 amQuote from: EnEsCe on October 09, 2007, 07:01:23 amThat makes no sense.
Though his comparison of Soldat's 30% to 80% of other games makes sense... Soldat is meant to run on slower/older computers. Adding features will ruin the fun for a lot of people who play it on older hardware.
Making each player in the server sharing the registring/battleye/ etc, then the server wont have to do so much work and can concentrate more on other stuff..
Okey, time to explain, I was at school, and I came up with this.At today's soldat, evrything depends on the server, the registring, the battle.eye, the scripts, etc.That all makes the server more slower then it already is.So what if you'd make the client register/having the scripts/having own battleye intigrated.That saves a lot of lag I guess.Scripts:/What it is now- A server may have a script installed. Okey.- The script is fully running on the server. Okey...What if you make it client?- Script file is on the server.- Download scripts when joining game.- Downloaded script moves too C:/Soldat/Scripts/ or somthing- Client runs the script himself, if script failures, server wont crash, server wont lag, it his problem. Most likely it would work because the script is downloaded from the server.
Registring Bullets:/What it is now- You shoot, send packet, server receives packet, server renders packet, and make it live.What if it was client side:- You shoot, server receives packet, server send command to your client, you render packet and make it live.- Less lag, worth a try.More on later..