Poll

There should be All weapons in same style?

Yeah! There should be all the same
0 (0%)
Evryone haves a style... No
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Author Topic: SoldatForums mod -WIP-  (Read 29809 times)

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Offline ~Niko~

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Re: SoldatForums mod -WIP-
« Reply #260 on: November 10, 2007, 05:15:04 pm »
Yes, the jet icon didn't like me...

@Blackdevil: Give me those things, i will try something when i get bored  ;)
@mxyzptlk: I will do it.

Offline blackdevil0742

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Re: SoldatForums mod -WIP-
« Reply #261 on: November 10, 2007, 05:56:19 pm »
Settings for the brush:
Brush Presets>
 Master Diameter = 17px(Doesn't have to be this value, depends how big you want the brush to be)

Brush Tip Shape>
 Angle = 0%
 Roundness = 100%
 Hardness = 100%
 Spacing = 46%

Shape Dynamics>
 Size Jitter = 100% (Control:fade 300%)
 Minimum Diameter = 0%
 Angle Jitter = 94%(Control:off)
 Roundness Jitter = 46%(Control:off)
 Minimum Roundness = 7%

Scattering>
 Scatter = 47%(Control:off)
 Count = 3
Count Jitter = 70%(Control:off)

Dual Brush>
 Diameter = 27px
 Spacing = 25%
 Scatter = 0%
 Count = 1

Other Dynamics>
 Opacy Jitter = 46%(Control:fade 300)
 Flow Jitter = 63%(Control:off)

Smoothing Checked

Then I used Blending Options(Outer Glow with Normal not Multiply) on the attached bush set.

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Offline ~Niko~

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Re: SoldatForums mod -WIP-
« Reply #262 on: November 10, 2007, 06:05:55 pm »
Oh my god... where got i to put that information!?  :o :o :o

Offline blackdevil0742

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Re: SoldatForums mod -WIP-
« Reply #263 on: November 10, 2007, 06:14:24 pm »
Hey I had to type all that ::)

I have Photoshop CS3 but it should look similar in CS2

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Offline ~Niko~

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Re: SoldatForums mod -WIP-
« Reply #264 on: November 10, 2007, 06:19:31 pm »
My Photoshop doesn't look like that...

Offline mxyzptlk

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Re: SoldatForums mod -WIP-
« Reply #265 on: November 10, 2007, 09:13:43 pm »
CS2 has a similar menu, in about the same place. Look for it.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Henito Kisou

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Re: SoldatForums mod -WIP-
« Reply #266 on: November 11, 2007, 01:53:26 pm »
Sorry, but I better in futuristic/psychodelic/surreal than modern mods, so gosteks are revived marines like cyborgs - Vicious.
Possible I fucked shoulders but nvm, I dont have time for screen, so someone take screen/poster with all features and put at first page :P

http://files.filefront.com/Vicious+SFgostekrar/;9020327;/fileinfo.html

Offline Aarni Valkea

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Re: SoldatForums mod -WIP-
« Reply #267 on: November 11, 2007, 02:14:53 pm »
Here's some pics. Sorry about the player indicator, I had that one mod (you know) on.
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Offline blackdevil0742

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Re: SoldatForums mod -WIP-
« Reply #268 on: November 11, 2007, 02:37:44 pm »
The gosteks look good. Though I would've prefered bigger parts...but that's because I've been playing Gears of War and the armor is huge and cool there :)

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Offline Aarni Valkea

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Re: SoldatForums mod -WIP-
« Reply #269 on: November 11, 2007, 02:40:14 pm »
I think they're not distinctive enough :/ This mod is quite random at the times but those look quite basic in my opinion.

Oh yeah, I didn't try the helmet nor the hat. Maybe that would change my view...
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Offline Henito Kisou

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Re: SoldatForums mod -WIP-
« Reply #270 on: November 12, 2007, 09:14:30 am »
The gosteks look good. Though I would've prefered bigger parts...but that's because I've been playing Gears of War and the armor is huge and cool there :)
Few reasons:

This is soft suit, cybernernetic, but still only suit not armor.

I always making skeletal versions like this as base to make difference and easier later upgrade, where is body and where's armor.

Somewhere are wires and similiar  but still body is inside, this is just like second, artifical skin.

Live with this or not, but my real style of making gosteks, classic is exactly: detailed, big head, thin, soft-armored body, sometimes strange hairs/helmets.

I think they're not distinctive enough :/ This mod is quite random at the times but those look quite basic in my opinion.

Oh yeah, I didn't try the helmet nor the hat. Maybe that would change my view...

Offline Aarni Valkea

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Re: SoldatForums mod -WIP-
« Reply #271 on: November 12, 2007, 10:13:08 am »
Well, okay. It is rather nice. Maybe I should've tested more...

Either way, you don't have to be defensive. I didn't say they were bad or not well made, I just said that they weren't very distinct.  I change my opinion (a little :P)
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Offline -Skykanden-

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Re: SoldatForums mod -WIP-
« Reply #272 on: November 12, 2007, 11:58:56 am »
Nice, i like it!
Aarni, you can make a bravo?
Well... time to give me all the weapons... Every one who made a weapon, can send me via pm or msn the file? With all please, thanks

Offline Lord Frunkamunch

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Re: SoldatForums mod -WIP-
« Reply #273 on: November 12, 2007, 12:28:08 pm »
^Click the blue letters. You know you want to^

That's the post with the .rar of mine (I can't upload it again; I made the mistake of deleting it after I posted it here.)
« Last Edit: November 12, 2007, 12:30:33 pm by Lord Frunkamunch »
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Offline Henito Kisou

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Re: SoldatForums mod -WIP-
« Reply #274 on: November 12, 2007, 12:52:06 pm »
Nice, i like it!
Aarni, you can make a bravo?
Well... time to give me all the weapons... Every one who made a weapon, can send me via pm or msn the file? With all please, thanks
No need for that, I adding armor to Vicious, fixing color scheme and... probably second gostek will be kind of demon, monster related to Doom 64 or Doom 3, also if more, the better mod will be, gosteks, weapons, alternatives...

Offline -Vis-

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Re: SoldatForums mod -WIP-
« Reply #275 on: November 12, 2007, 01:47:17 pm »
Which file has the smoke that follows the LAW? I can't seem to locate it.


Offline mxyzptlk

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Re: SoldatForums mod -WIP-
« Reply #276 on: November 12, 2007, 01:50:17 pm »
I think it's blacksmoke.bmp in sparks-gfx.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline ~Niko~

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Re: SoldatForums mod -WIP-
« Reply #277 on: November 12, 2007, 02:04:11 pm »
It's smoke1 smoke2... located in Soldat/Sparks-gfx/Explosions

Offline -Skykanden-

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Re: SoldatForums mod -WIP-
« Reply #278 on: November 12, 2007, 02:14:20 pm »
Nah, bigsmoke is in soldat/sparks-gfx
and... i think that before the explosion, if you can see, there is anotehr smoke, that makes bigger. That smoke is Bigsomke and bigsmoke2. The explosion on law is the same of the grenade, the m79 is more little

Offline mxyzptlk

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Re: SoldatForums mod -WIP-
« Reply #279 on: November 12, 2007, 02:25:57 pm »
No, he's taling about the one that happens when the rocket is flying.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking