Author Topic: Tactical Trenchwar!  (Read 31352 times)

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Offline LiZz

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Re: Tactical Trenchwar!
« Reply #60 on: October 26, 2007, 05:39:12 am »
I dont think that would solve the problem, as alot of ppl burst it anyways.
I'd say a 1 minute cooldown on re-building it.

Offline BombSki

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Re: Tactical Trenchwar!
« Reply #61 on: October 26, 2007, 05:40:57 am »
1 minute :O are you insane? 1 minute is a _lot_ in soldat land.
however ive never been engineer so maybe i cant judge, but 1 minute is much ^_^

Offline spkka

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Re: Tactical Trenchwar!
« Reply #62 on: October 26, 2007, 05:57:31 am »
well maybe something similar. Will look into this later. Working on a ttw forum now!

Offline sai`ke

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Re: Tactical Trenchwar!
« Reply #63 on: October 26, 2007, 06:46:50 am »
Yea, the stat can be a bit hard to get through. Especially when the enemy has your stat in their base.

Another way to make the statgun less useful is to make the saboteur little bit stronger (less damage from statgun fire?) and make it so that when the saboteur destroys the statgun, you have to wait 30 seconds before you can rebuild it or something like that.

Another option that might be worth investigating would be to give the radioman the ability to call back your teams stat when it is behind enemy lines.

Just some idea's, maybe I'll implement them to try them out.
« Last Edit: October 26, 2007, 06:49:11 am by sai`ke »
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Offline spkka

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Re: Tactical Trenchwar!
« Reply #64 on: October 26, 2007, 06:58:01 am »

Offline Avarax

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Re: Tactical Trenchwar!
« Reply #65 on: October 26, 2007, 08:45:07 am »
How about adding layable mines to the sabotour, would make him more useful ;q
(Or just make a new class for it)

You can rip the mine code from my TW domination script if you want.
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Offline sai`ke

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Re: Tactical Trenchwar!
« Reply #66 on: October 26, 2007, 09:14:04 am »
Thanks for the offer but the spy can already place timed charges. Mines would be too strong and would make it even more frustrating to get through to a bunker. Besides, the saboteur is already quite essential to the team.
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Offline BombSki

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Re: Tactical Trenchwar!
« Reply #67 on: October 26, 2007, 04:03:03 pm »
well, i hope we can have a linux ttw server soon. apart from the mapbugs this server is great ^_^

Offline Onyx

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Re: Tactical Trenchwar!
« Reply #68 on: October 26, 2007, 04:13:47 pm »
Ummm problem. I was unpacking a stat gun and I got banned, I thought it was only temporary but I cant get back on a day later, soo cna you please unban me

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Offline DorkeyDear

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Re: Tactical Trenchwar!
« Reply #69 on: October 26, 2007, 04:16:57 pm »
Ummm problem. I was unpacking a stat gun and I got banned, I thought it was only temporary but I cant get back on a day later, soo cna you please unban me

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google it, ... make sure u click on 1 of the links, or else u will get google's ip :P

Offline Onyx

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Re: Tactical Trenchwar!
« Reply #70 on: October 26, 2007, 04:43:37 pm »
k i guess its 74.106.221.236

Offline sai`ke

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Re: Tactical Trenchwar!
« Reply #71 on: October 26, 2007, 05:50:38 pm »
okay I unbanned the people banned because of statgun cheat again... Basically, it's a bug in the server, not the script. It's not something we do that's for sure. Still, apologies for the inconvenience.

I really hope we will get a fix for this soon, because it is getting really annoying.
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Offline BombSki

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Re: Tactical Trenchwar!
« Reply #72 on: October 26, 2007, 06:04:35 pm »
this isnt a BE ban right? just disable the servers own anticheat function.. something like Disable_Anticheat=1

Offline sai`ke

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Re: Tactical Trenchwar!
« Reply #73 on: October 26, 2007, 09:39:31 pm »
Yeah, but don't you think this will soon attract hackers?

Date Posted: October 26, 2007, 07:11:57 pm
Added script that unbans everyone with statgun cheat kick automatically 5 seconds after they are kicked. Temporary solution.
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Offline Dizzy So 1337

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Re: Tactical Trenchwar!
« Reply #74 on: October 26, 2007, 10:58:27 pm »
Yeah, but don't you think this will soon attract hackers?

Date Posted: October 26, 2007, 07:11:57 pm
Added script that unbans everyone with statgun cheat kick automatically 5 seconds after they are kicked. Temporary solution.

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Offline BombSki

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Re: Tactical Trenchwar!
« Reply #75 on: October 27, 2007, 07:36:54 am »
No, as long as you keep BE enabled its fine. soldats anticheat is known to be buggy and i have it disabled on all my servers..

Offline Oddjob

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Re: Tactical Trenchwar!
« Reply #76 on: October 27, 2007, 05:09:06 pm »
This sounds like a barrel of fun, but your server is in europe :(

Offline Kev015

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Re: Tactical Trenchwar!
« Reply #77 on: October 27, 2007, 05:36:25 pm »
I have another suggestion. There are so many jobs in TTW, and 5 people aren't enough. Could you please raise the max to 20? At least 16, because we like have specialist jobs, and no one seems to be taking the combat roles....

10 can work, but it would be better for gameplay if it were 16 or something :)

Date Posted: October 27, 2007, 06:35:39 pm
This sounds like a barrel of fun, but your server is in europe :(

What does that have to do with anything? You can still play it...

Offline sai`ke

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Re: Tactical Trenchwar!
« Reply #78 on: October 27, 2007, 05:48:54 pm »
@Oddjob; Yes, the only available server at the moment is a European one and this will be the case as long as the script isn't finished yet.

@Kev; As for this server, we could possibly try setting the max to 16 but the bandwidth is already choking at 10 so it's not likely that we'll keep it that way.
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Offline SpiltCoffee

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Re: Tactical Trenchwar!
« Reply #79 on: October 28, 2007, 05:57:47 am »
press F5 to refresh the page then its fixed!
It still annoys me (even if I don't use it :P).

Try changing the score table cell to this:
Code: [Select]
<td style="white-space: nowrap;">
It should stop it from putting anything onto a new line unless you use a <br> tag.
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