Author Topic: a range problem  (Read 16952 times)

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Offline Supernaut

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Re: a range problem
« Reply #20 on: October 22, 2007, 04:08:43 pm »
M 79 is good with poor range. It kills in 1 hit. Period. You don't like it, you use Barret. M79 has great nice short reload time of 3 secs. It's hard to kill a person in 3 secs unless you are skilled and if you get too close he will blow you away. It is balanced. Dot

Ruger has tiny clip, short reload  time and a good range, but you need a headshot and a bodyshot to kill the bad guy. It has 4 bullets in a clip. You kill max 2 guys  (if you have a headshot on each of them) and you need to reload or switch to secondary. It's not ultimate weapon of destruction, it's just a good weapon. If you miss 1 shot you can kill max 1 person until reload. That sucks, doesn't it?


Tiny clip - ruger isn't auto, there is a LOT of chance of hitting every bullet.
a headshot and a bodyshot - ?? 2 body in mid range will kill.

If you miss 1 shot you can kill max 1 person until reload. That sucks, doesn't it? - No? Ah. Keyword : Until reload. ...
I agree that something is wrong with the rate at which ruger can kill stuff OR something is wrong with reload. Not with the rest. The game isn't 1v1.

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Re: a range problem
« Reply #21 on: October 22, 2007, 05:15:26 pm »
To darkangel:
* M79 has to reload at start to prevent people from blowing themselves up.
* Reversed, the ruger does not have to be reloaded at start because you can't easily kill yourself with it. And assuming I understood what you said, ruger being a good long range weapon does not eliminate the fact that there can be enemies at the edge of your screen when you spawn.
* Ruger is not a pure support weapon nor is it a rush weapon. It's somewhere inbetween.
* Calling M79's range short is not entirely truthful. Many of the people holding grudges against it spawns from the fact that it, compared to older versions, has had it's range increased by as much as 50% while rushing, all-in-all making it excell in quick, offensive gameplay (rushing).

To veritas:
* Going by stats from various gather- to league servers the ruger will generally grab a 2nd to 5th position (excluding secondaries and nades), and for public servers it'll end up in the bottom block. When you use an exact figure such as "7.21%"... it makes me want to vomit.
* Thinking something is overpowered does not necessarily make the game seem more fun nor fair, especially if your favourite weapon doesn't happen to be that overpowered weapon. You wouldn't want to feel forced to use a specific weapon if you wanted to use another weapon, would you?

Offline Veritas

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Re: a range problem
« Reply #22 on: October 22, 2007, 06:46:54 pm »
* Going by stats from various gather- to league servers the ruger will generally grab a 2nd to 5th position (excluding secondaries and nades), and for public servers it'll end up in the bottom block. When you use an exact figure such as "7.21%"... it makes me want to vomit.
Apologies, next time I will make things up based on what I think is correct rather than using a figure to support my statements. Thats the way this forum works, right?
Hell, its what you just did.

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* Thinking something is overpowered does not necessarily make the game seem more fun nor fair, especially if your favourite weapon doesn't happen to be that overpowered weapon. You wouldn't want to feel forced to use a specific weapon if you wanted to use another weapon, would you?
What?
I don't think any of the weapons are overpowered, seeing as I was saying that the ruger was neither over or under powered.

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OWNEd,

w8, I'll underline it also,

OWNEd
You're retarded, and thus bothering to argue with you is pointless.
« Last Edit: October 22, 2007, 06:49:57 pm by Veritas »
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Offline TiReD

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Re: a range problem
« Reply #23 on: October 22, 2007, 10:41:03 pm »
I think ruger "cooldown" should be 1 second instead of .5

AHAHAHAHAHAHAHAHAHAHAHAHAHAHA.



...You know, normally I'd waste my time explaining how retarded that idea is, but given that it doesn't have a hope in hell of being changed, I'm not even going to bother...
There is no retarded idea, theres retarded people who wont explain why it isnt a good idea.

More reload wouldnt do a thing, giving it 2 shots to kill anything would make it stupidly easy, adding bink wouldnt solve much... since bink doesnt work till around the 3 bullet.
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Offline O.R.I.O.N.

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Re: a range problem
« Reply #24 on: October 23, 2007, 10:43:03 am »
I get the feeling that you're only compaining about nerfing the Ruger because you get your ass kicked by it.

The 77 don't need any freakin' tweaking. It's counter-balanced by the game's autos just fine.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline darkangel

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Re: a range problem
« Reply #25 on: October 23, 2007, 11:15:05 am »
every noob that complains about the m79 is cause they'r get they'r ass kicked by it so whats the point i can complain cause you say so?,beside for me ruger is not  a pro weapon at all for me is just a back up weapon who's only propose is to spam all the screen until the player get a lucky shot to u
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Offline O.R.I.O.N.

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Re: a range problem
« Reply #26 on: October 23, 2007, 11:18:30 am »
Just because you don't think the Ruger is a "pro" weapon, nobody's required to change it. If you have a problem with the Ruger, just don't use it.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline ElGato

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Re: a range problem
« Reply #27 on: October 23, 2007, 11:26:41 am »
Quote

so shut up and get back to fracs... ch00b
What the hell is a ch00b.

OWNEd,

w8, I'll underline it also,

OWNEd


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hey, but that just what I do, not following the norm and trying to find other ways and better ways to accomplish the same tasks while having the sadisfaction of knowing that you are different and not following the boring, unoriginal and tedious/repetitive norm
What.
The ruger is the 6th most used primary weapon in gathers, accounting for 7.21% of kills.
I wouldn't call that a norm.
Besides, if its overpowered, its the best method of accomplishing the task, making looking for better ways redundant and stupid.

what would you call it?
If I can own you using a minigun while you using a "supposedly" ::) overpowered weapon named ruger, I would have proven something that you sissys that follow the norm could never prove.

You say some of the dumbest shit on these forums... first of all saying you "owned" someone because they don't know what a stupid word is doesn't make your point any more valid. It makes you look like a retard. Second obviously you wouldn't be able to beat him with a minigun, it's damn near useless. Pick a real gun and with skill yes you can beat someone using a ruger. It's not god mod when you choose it as a gun.
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Offline Ziem

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Re: a range problem
« Reply #28 on: October 23, 2007, 12:14:09 pm »
ElGato - what if he will own him? xDDD

darkangel - "every noob that complains about the m79 is cause they'r get they'r ass kicked"
Huh? So you are noob with m79 who complains about another weapons (ruger atm.)?

Supernaut - Yes. The game isn't 1vs1 but... when you want to compare weapons, you can't think "oh, the game isn't 1v1... there will be a pro auto user to backup me"...

Offline Supernaut

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Re: a range problem
« Reply #29 on: October 23, 2007, 12:38:45 pm »
The hell do you mean? Because I meant that it's pointless to compare weapons based on their ability to kill 1v1 because some weapons are more suited to it then others (like fx barret or LAW) but it doesn't make them better.

Offline ElGato

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Re: a range problem
« Reply #30 on: October 23, 2007, 12:40:56 pm »
Then he would be even more wrong! But the discussion of the minigun is neither here nor there, the point is other guns can stand up to the ruger in the correct hands.
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Offline excruciator

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Re: a range problem
« Reply #31 on: October 23, 2007, 02:42:19 pm »
Quote

so shut up and get back to fracs... ch00b
What the hell is a ch00b.

OWNEd,

w8, I'll underline it also,

OWNEd


Quote
hey, but that just what I do, not following the norm and trying to find other ways and better ways to accomplish the same tasks while having the sadisfaction of knowing that you are different and not following the boring, unoriginal and tedious/repetitive norm
What.
The ruger is the 6th most used primary weapon in gathers, accounting for 7.21% of kills.
I wouldn't call that a norm.
Besides, if its overpowered, its the best method of accomplishing the task, making looking for better ways redundant and stupid.

what would you call it?
If I can own you using a minigun while you using a "supposedly" ::) overpowered weapon named ruger, I would have proven something that you sissys that follow the norm could never prove.

You say some of the dumbest feck on these forums... first of all saying you "owned" someone because they don't know what a stupid word is doesn't make your point any more valid. It makes you look like a retard. Second obviously you wouldn't be able to beat him with a minigun, it's damn near useless. Pick a real gun and with skill yes you can beat someone using a ruger. It's not god mod when you choose it as a gun.

someone is getting defensive and dont want their favorite weapon nerfed..

minigun is just a example, I took it because it one of the most unlikely gun to be used and it would be the last choice of a weapon. unlike ruger which is very popular.

Then he would be even more wrong! But the discussion of the minigun is neither here nor there, the point is other guns can stand up to the ruger in the correct hands.

ruger has the lowest time needed to make I kill(round 0.75sec I think), so no, I dont think any gun can stand up to the ruger in the correct hands unless the rugerer da*n right sucks
« Last Edit: October 23, 2007, 02:44:02 pm by excruciator »
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Offline Lord Frunkamunch

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Re: a range problem
« Reply #32 on: October 23, 2007, 05:55:11 pm »
I think ruger "cooldown" should be 1 second instead of .5

AHAHAHAHAHAHAHAHAHAHAHAHAHAHA.



...You know, normally I'd waste my time explaining how retarded that idea is, but given that it doesn't have a hope in hell of being changed, I'm not even going to bother...
There is no retarded idea, theres retarded people who wont explain why it isnt a good idea.

More reload wouldnt do a thing, giving it 2 shots to kill anything would make it stupidly easy, adding bink wouldnt solve much... since bink doesnt work till around the 3 bullet.

If you honestly couldn't figure this out yourself...If the ruger were already a more or less balanced weapon (and it is) then halving it's rate of fire would be completely and totally ridiculous. Any rational person who wants that much of a nerf clearly has a grudge against it; it already has bink, movement acc, a crappy clip, and a relatively slow rate of fire.

Yes, people can get good with it. With time, even obscenely so. Should these varied cases (which, by the way, don't only happen with the ruger) really be the only examples used to 'balance' a weapon?

Also, excruciator. Stats aren't everything. Especially those pulled out of your ass.
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Offline Veritas

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Re: a range problem
« Reply #33 on: October 23, 2007, 05:58:09 pm »
ruger has the lowest time needed to make I kill(round 0.75sec I think), so no, I dont think any gun can stand up to the ruger in the correct hands unless the rugerer da*n right sucks
While Lord Frunkamunch is right in that stat is completely pulled out of your ass, I'm going to show why you're wrong anyway.
Using that sort of retarded logic, the m79 will beat any other weapon as it has a 0sec time to make 1 kill (unless the user of the weapon sucks of course.)
The ret follows closely at .416 seconds after start-up time is accounted for, thus beating the ruger.
In other words, your reasoning is dumb.

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unlike ruger which is very popular.
Again, the ruger is the 6th most used weapon out of 10.
Thats in the lower half of weapons used.
Its not very popular.

This is sort of like trying to reason with a brick wall in all honesty.
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Offline Funny Bunny

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Re: a range problem
« Reply #34 on: October 23, 2007, 08:30:06 pm »
Ok, letting go of solid statistics:

M79
-One hit/one shot weapon - explosive impact
-Rush/Single target Weapon

Basically if you miss, you won't live very long (although I think most people would agree it is rather hard to miss since the majority of M79 users get into the enemies face). If you hit, the other person is gonna try to kick you. If everyone on a team decided to use M79's, they usually end up winning the CTF match. But, most attempts at long range fail because of less-than-bullet-time travel speeds.

Ruger
-Assault form of barret, several shots - somewhat lethal fire
-Open combat

Missing won't doom you too much, especially since it was designed to withstand imperfect fire. However, it does not one hit, nor does it usually two hit (as most people aren't ruger masters). Not many people whine about rugers in game. Rarely do people shoot across entire screens with a ruger, as that would be the barrets active role - doing so would be a disadvantage.

------------------------------------------------------------------

Basically, nobody will appreciate a gun they constantly die to. They are used for different situations and by different people. It all depends on the type of player you are. Personally I snipe more than any other weapon, so I have no particular bias on this subject.

Both weapons are equally devastating.

M79 brings the power of the barret to more up close and personal, less concentrated fire in exchange for the lack of distance from your opponent after the shot is fired.

Ruger brings the power of the barret to assault capabilities for less risk upon missing, sacrificing raw lethality of immediate kills.
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Offline TiReD

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Re: a range problem
« Reply #35 on: October 23, 2007, 10:50:38 pm »
I think ruger "cooldown" should be 1 second instead of .5

AHAHAHAHAHAHAHAHAHAHAHAHAHAHA.



...You know, normally I'd waste my time explaining how retarded that idea is, but given that it doesn't have a hope in hell of being changed, I'm not even going to bother...
There is no retarded idea, theres retarded people who wont explain why it isnt a good idea.

More reload wouldnt do a thing, giving it 2 shots to kill anything would make it stupidly easy, adding bink wouldnt solve much... since bink doesnt work till around the 3 bullet.

If you honestly couldn't figure this out yourself...If the ruger were already a more or less balanced weapon (and it is) then halving it's rate of fire would be completely and totally ridiculous. Any rational person who wants that much of a nerf clearly has a grudge against it; it already has bink, movement acc, a crappy clip, and a relatively slow rate of fire.

Yes, people can get good with it. With time, even obscenely so. Should these varied cases (which, by the way, don't only happen with the ruger) really be the only examples used to 'balance' a weapon?

Also, excruciator. Stats aren't everything. Especially those pulled out of your ass.
1. It doesnt have bink.
2. The movement acc isnt a problem when it only takes around 1 second to kill someone.
3. Crappy clip that is capable of killing 2 players without reloading.
4. Slow rate of fire that can feck any non-1 hit killer without getting too damaged.

Also: Should weapons be judged for what they can do, or for what they do on unexperienced hands?.
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Offline ElGato

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Re: a range problem
« Reply #36 on: October 24, 2007, 01:28:18 am »


You say some of the dumbest feck on these forums... first of all saying you "owned" someone because they don't know what a stupid word is doesn't make your point any more valid. It makes you look like a retard. Second obviously you wouldn't be able to beat him with a minigun, it's damn near useless. Pick a real gun and with skill yes you can beat someone using a ruger. It's not god mod when you choose it as a gun.

someone is getting defensive and dont want their favorite weapon nerfed..

minigun is just a example, I took it because it one of the most unlikely gun to be used and it would be the last choice of a weapon. unlike ruger which is very popular.

Then he would be even more wrong! But the discussion of the minigun is neither here nor there, the point is other guns can stand up to the ruger in the correct hands.

ruger has the lowest time needed to make I kill(round 0.75sec I think), so no, I dont think any gun can stand up to the ruger in the correct hands unless the rugerer da*n right sucks

As misleading as my signature may be I haven't updated it in a long time. Even though I still consider myself a competent ruger user I rarely use it now, I prefer the steyr and often times the ak. And please, don't talk to me about bias. Everything you say is with little fact and all bias.

 Aside from that I do think it is harder to use than an auto, there isn't a steady stream of bullets to guide so if you don't have skill you won't kill in .75 seconds, if that's really how long it takes. Secondly, if you are playing another good person and you miss a shot you are dead. Know how long a LAW, M79 and Barret take to kill? There is a counter for everything.
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Offline Ziem

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Re: a range problem
« Reply #37 on: October 24, 2007, 10:51:28 am »
TiReD -
"3. Crappy clip that is capable of killing 2 players without reloading."

Deagles kill 2 ppl, mp5, styer too... ak, minimi about 3, socom kills 2 ppl, spas can kill 3 ppl. (and barret can kill 10 ppl without reloading! xD) (ah, knife can kill 65535 people without reloading<ovrpwrd! ovrpwrd!>)

excruciator -
".75 seconds" ?? huh ?? ... nice stats. It's about 0.5. (aim+shoot, delay+shoot)

Offline excruciator

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Re: a range problem
« Reply #38 on: October 24, 2007, 10:57:53 am »
Elgato, you are one h*ll of a rugerer and I respect that, but the fact that you did not agree to any of the things I said that makes you also very biased.
But obviously we are going to be biased, you cant really argue without taking a side in the arguement.

sure, a ruger doesnt have a stream of bullet to guide you, but I want yout yo answer this? which one is harder,  it hit someone with 10 bullets or 2?




Date Posted: October 24, 2007, 11:56:57 am
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excruciator -
".75 seconds" ?? huh ?? ... nice stats. It's about 0.5. (aim+shoot, delay+shoot)

hah even better than I expected, double overpowered!!
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Offline Ziem

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Re: a range problem
« Reply #39 on: October 24, 2007, 11:31:56 am »
ElGato said that he RARELY uses ruger now.

"hah even better than I expected, double overpowered!!"
I used ruger a lot ...anyway I've found styer much more useful on a cw's...

Ehm. Sorry... it has delay=40 as far as I recall... so it is 0.66(6) sec. <one second with aiming, doh>