Author Topic: Fistbox v0.22  (Read 17447 times)

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Offline La Parka

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Re: Fistbox v0.22
« Reply #20 on: August 02, 2008, 10:13:20 am »
Whats up with this Mod?? I can't download it because the site is offline. I tried to talk to one of the programmer but nobody is in the irc chat online. I need to download the mod again, because I destroyed my version xD and forget to back it up.

I tried to make all bullets available for emitters, but I made it in the normal MS Editor xD And after that the server didn't start ..so I installed Delphi. But I can't open my fistbox version with Delpi. I think it's cause I palyed around with the script in MS Editor ...

So could anyone pls upload fistbox again?

Thx in advance and
Greetz

Offline Norbo

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Re: Fistbox v0.22
« Reply #21 on: August 02, 2008, 10:18:52 am »
2 bad the features link doesn't work ;<

EDIT:
None of the links work.. even the download link is down.. Pls fix :(
« Last Edit: August 02, 2008, 10:21:14 am by Norbo »

Offline La Parka

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Re: Fistbox v0.22
« Reply #22 on: August 02, 2008, 10:43:13 am »
Ok now I made it =) I just made a version of fistbox where you have no limits ^^ No Ammo Limits, No Bullet Limits and even no emitter limits (in view of the bullets) You can use every Bullet you want to, for the emitter. I'll try to make the Stat Gun to a Emitte Bullet to xD That would be fun xD

Offline Toumaz

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Re: Fistbox v0.22
« Reply #23 on: August 02, 2008, 11:38:22 am »
I've attached Fistbox_022.zip to the main post. (The reason for the site being down would probably be the recent maintenance done to the U13 servers., and I hope to have it up again sooner or later.)

Offline La Parka

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Re: Fistbox v0.22
« Reply #24 on: August 03, 2008, 06:51:30 am »
I'm trying to make the Stat Gun modifiable. And I try to allowe the Stat Gun as bullet for the emitter. Do you think Toumaz that it could be possible?

greetz

Offline Toumaz

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Re: Fistbox v0.22
« Reply #25 on: August 03, 2008, 08:29:38 am »
Using the stat gun bullet for emitters is very much possible, yes. Isn't that in there already? (/emit type m2 or something should do the trick, if I recall; if not, then it's probably disabled somewhere in the code.)

Offline La Parka

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Re: Fistbox v0.22
« Reply #26 on: August 03, 2008, 11:16:52 am »
Hmm I didn't mean the Stat Gun bullet, I meaned the Stat Gun as bullet ^^ So that the emitter shoots the Stat Gun.

Also I tried make all weapons modifiable and enabled the weapons from 1 to 15, but when you type /wmod start 10 (for modding the Minigun) nothing happened, so I disabled the message that you only can modify the weapons from 1 to 9, but I don't enabled all weapons to modify. Do you know how I can make all weapons modifiable ??

Greetz

Offline Toumaz

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Re: Fistbox v0.22
« Reply #27 on: August 03, 2008, 12:20:02 pm »
Poke around with weapon_used: array[1..9] of boolean; and ProcessWeaponsINI. Probably have to add some custom handling for WeaponNameByNum in that function, too.

Offline jezza

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Re: Fistbox v0.22
« Reply #28 on: August 03, 2008, 01:06:26 pm »
THANK YOU, ive been looking everywhere for a working download link and it would always point to that broken chakra u13 one <.< but thanks for renewing it i finally get to try this out :D very much appreciated ill test it now and tell you how i think

Offline La Parka

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Re: Fistbox v0.22
« Reply #29 on: August 03, 2008, 02:11:07 pm »
OK Now I made it, that you get the Message that you're modifing the Weapon, but when you set (e.g.) bullet from Chainsaw to M79 (so that you're like a suicide Bomber) then the message comes that the server uses a weapon mod, but nothing happenend..

GReetz

Offline chutem

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Re: Fistbox v0.22
« Reply #30 on: August 04, 2008, 01:13:30 am »
I love fistbox, everytime I go on I make lots of emitters and everyone gets really angry at me. They keep telling me to turn off godmode and fight. It makes me LOL when I put emitters that kill evryone when they spawn xD.

Nice script.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline jezza

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Re: Fistbox v0.22
« Reply #31 on: August 04, 2008, 03:18:55 am »
Hehe i got called a hacker so many times 'im not a hacker its called a mod!' anyways ye this is quite fun! takes a while to get used to but i really enjoyed it, however i found one glitch, you spawnseq a whole lot of something, or sometimes make an emitter and it would change map also /type Bow doesnt work it can't be found and also the same with Flame Bow.

Anyways GJ! is fun x]

Offline adam01526

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Re: Fistbox v0.22
« Reply #32 on: August 04, 2008, 09:16:31 am »
does the features list work for anyone

Offline Toumaz

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Re: Fistbox v0.22
« Reply #33 on: August 04, 2008, 09:28:03 am »
does the features list work for anyone
Read. Topic.

The reason for the site being down would probably be the recent maintenance done to the U13 servers., and I hope to have it up again sooner or later.

Offline adam01526

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Re: Fistbox v0.22
« Reply #34 on: August 04, 2008, 09:34:16 am »
ok sorry

Offline La Parka

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Re: Fistbox v0.22
« Reply #35 on: August 08, 2008, 06:22:44 am »
OK Now I made it, that you get the Message that you're modifing the Weapon, but when you set (e.g.) bullet from Chainsaw to M79 (so that you're like a suicide Bomber) then the message comes that the server uses a weapon mod, but nothing happenend..

GReetz


Date Posted: August 04, 2008, 11:15:01 am
Alright ^^ Nobody can answer my question. Then I will ask another ^^ How can I enable the Commands only for the Server admin ? I hate it when I modded a weapon and another Player came in and mod it again. So that I have to Load my Mod again.

Greetz

Offline Toumaz

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Re: Fistbox v0.22
« Reply #36 on: August 08, 2008, 06:26:32 am »
Move everything from inside OnPlayerCommand to OnCommand.

Offline integrii

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Re: Fistbox v0.22
« Reply #37 on: August 22, 2008, 03:51:26 pm »
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Offline frosty

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Re: Fistbox v0.22
« Reply #38 on: December 17, 2008, 07:22:05 pm »
will OnAdminCommand work?
check out my server! click here

If at first you don't succeed, Improvise! :D

Offline Toumaz

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Re: Fistbox v0.22
« Reply #39 on: December 18, 2008, 02:11:58 am »
will OnAdminCommand work?
Care to elaborate a little on "work"? It'll still work despite loading Fistbox, yeah, if that's what you mean.