Author Topic: Multiple muzzle flashes  (Read 2901 times)

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Offline adadqgg

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Re: Multiple muzzle flashes
« Reply #20 on: November 05, 2007, 06:42:31 pm »
f12.

but it would be better if we just change the angle of muzzleflash(according to the bink) to 3 different angles.

Shikabane Hime... Undead girls... Dual-wielding Mac 11s... Epic bayonets... WIN!

Offline EnEsCe

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Re: Multiple muzzle flashes
« Reply #21 on: November 06, 2007, 04:56:51 am »
I don't get it.... Video of this idea in action somewhere?

Offline O.R.I.O.N.

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Re: Multiple muzzle flashes
« Reply #22 on: November 06, 2007, 12:11:17 pm »
Basically, you have multiple fire.bmp graphics for each gun, like maybe 3-5. The game automatically cycles through them whenever you fire. A real gun won't have the muzzle flash be completley identical every single time, after all. Try playing Thing Thing 3 to get an idea. It's the only flash game I can think of right now that implements the same idea.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Will

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Re: Multiple muzzle flashes
« Reply #23 on: November 06, 2007, 12:13:21 pm »
f12.

but it would be better if we just change the angle of muzzleflash(according to the bink) to 3 different angles.

actually the angle of the gun itself should be changed :P