Author Topic: News on Soldat 1.5.0  (Read 107322 times)

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Offline Flamingo

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Re: News on Soldat 1.5.0
« Reply #440 on: February 16, 2008, 09:45:58 am »
Just thought I'd let a random thought out:

PLEASE tell me the swear filter isn't being implemented?

 :-\
That's a good idea, I'll suggest it.
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El_Spec

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Re: News on Soldat 1.5.0
« Reply #441 on: February 16, 2008, 10:17:56 am »
I don't think Polyworks is going to support it, Anna doesn't seem to be good enough at VB to implement it :)
No!!!
That's not good, how will we be able to but those animations in?
And i'm going to assume there will be a size limit on the animations...

PolyWorks is open-source.  Anyone who is good enough with Visual Basic 6 can possibly code it.  Unless someone creates another map maker and implements this feature first.

Offline J

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Re: News on Soldat 1.5.0
« Reply #442 on: February 16, 2008, 10:53:44 am »
Can't wait for Soldat 1.5.0

Offline Dusty

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Re: News on Soldat 1.5.0
« Reply #443 on: February 17, 2008, 09:35:37 am »
Please don't rape the original maps with crappy animations, oki?

Offline karbone

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Re: News on Soldat 1.5.0
« Reply #444 on: February 17, 2008, 10:21:56 am »
Please dont add more red-raping INF maps too.

Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #445 on: February 17, 2008, 11:53:02 am »
Just because you don't like that particular gamemode?
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Offline Ivel

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Re: News on Soldat 1.5.0
« Reply #446 on: February 17, 2008, 05:16:07 pm »
dang it hasnt been released yet... woah
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Offline Biscuiteer

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Re: News on Soldat 1.5.0
« Reply #447 on: February 17, 2008, 05:29:21 pm »
dang it hasnt been released yet... woah

Not even close..
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Offline sai`ke

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Re: News on Soldat 1.5.0
« Reply #448 on: February 17, 2008, 06:23:08 pm »
I want this gun in soldat 1.5! :P

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Offline Espadon

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Re: News on Soldat 1.5.0
« Reply #449 on: February 17, 2008, 06:39:50 pm »
Now THAT looks fun!
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Offline Snow

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Re: News on Soldat 1.5.0
« Reply #450 on: February 17, 2008, 09:08:51 pm »
Haha, if only you could huck a chainsaw like a knife and watch it lob off heads in a nice multi-decapitational toss. :P And the blood spray... twirling around. Precious. A chainsaw gun could also do. I'm sure such an option won't be added.. but what about throwing stars? They spin and can be deadly.
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Offline Splinter-Snake

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Re: News on Soldat 1.5.0
« Reply #451 on: February 17, 2008, 11:12:40 pm »
I can't say much but expect something fun next week. ;)

Offline gedazz

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Re: News on Soldat 1.5.0
« Reply #452 on: February 18, 2008, 08:14:48 am »
I can't say much but expect something fun next week. ;)
Eh? How do you know?

Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #453 on: February 18, 2008, 08:28:20 am »
I think he might be talking about some personal mod release.. referring to the chainsaw bazooka thingy, perhaps?
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Offline karbone

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Re: News on Soldat 1.5.0
« Reply #454 on: February 18, 2008, 08:32:17 am »
Just because you don't like that particular gamemode?
I just don't like playing red on certain imbalanced maps.
Warehouse and Moonshine are good examples of a good inf map though

Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #455 on: February 18, 2008, 12:19:02 pm »
Well, it's kinda hard to balance INF maps. Bravo will always have the upperhand, since their role technically is to just sit aorund and camp. I see what you're going at, but I don't think anything can be done about it.
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Offline C0BALT

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Re: News on Soldat 1.5.0
« Reply #456 on: February 19, 2008, 05:32:32 am »
There is a solution to this and its simply designing the maps better so that the attackers have more routes to use, making it harder for the defenders to cover every opening.

Offline chutem

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Re: News on Soldat 1.5.0
« Reply #457 on: February 19, 2008, 09:59:46 pm »
its not that simple, because you need to find a balance between too few and too many
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Offline Pie

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Re: News on Soldat 1.5.0
« Reply #458 on: February 20, 2008, 07:26:52 am »
its not that simple, because you need to find a balance between too few and too many
It's always either over balanced or under balanced, so i think it's pretty good, it's not so much the maps as it is your own ham handed-ness.

The maps are fairly balanced, But there are a few really old maps that aren't even close to being fair, along with a few new ones that kick your arse until you're using it as a pillow.
Lol, internets.

Offline Platehead

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Re: News on Soldat 1.5.0
« Reply #459 on: February 21, 2008, 05:21:11 am »
Hmm yeah the inf maps do seem to be quite balanced imo,
Exactly how long does it take for Bravo to get 30 points?
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