Author Topic: News on Soldat 1.5.0  (Read 107241 times)

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Offline PaFel

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Re: News on Soldat 1.4.3
« Reply #40 on: November 04, 2007, 01:01:53 pm »
Imagine the lag.

ROTFL? Scenery (as a .gif too) would be downloaded so it would be displayed by your PC not by server.

Offline -Vis-

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Re: News on Soldat 1.4.3
« Reply #41 on: November 04, 2007, 01:27:32 pm »
Yeah, at the worst it would cause some slowdown on older computers. But it would create some interesting mapping possibilities, none of which I can think of at this time.


Offline ViN

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Re: News on Soldat 1.4.3
« Reply #42 on: November 04, 2007, 01:48:07 pm »
Imagine the lag.

ROTFL? Scenery (as a .gif too) would be downloaded so it would be displayed by your PC not by server.
Allready fx_P-cloud scenery FPS lags like hell on weaker machines(in big groups lags even the middle-class ones)
I guess big gifs would lag it even more.

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Offline deguix

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Re: News on Soldat 1.4.3
« Reply #43 on: November 04, 2007, 01:55:56 pm »
Quote
Yeah, at the worst it would cause some slowdown on older computers.
Yeah... not really good principally because amateur mappers are going to try to experiment with them... and you surely know where this goes.

Well... I believe this is going to be an interesting version to see - first one from enesce + chris. But, I don't want to see too many features at the same time though. I do not wish you to impress us too much all at the beginning because it will be harder to keep up with the current motivation to work on soldat later on.

Offline -Vis-

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Re: News on Soldat 1.4.3
« Reply #44 on: November 04, 2007, 01:56:36 pm »
Imagine the lag.

ROTFL? Scenery (as a .gif too) would be downloaded so it would be displayed by your PC not by server.
Allready fx_P-cloud scenery FPS lags like hell on weaker machines(in big groups lags even the middle-class ones)
I guess big gifs would lag it even more.


Don't use the word lag if you're talking about computer slowdown. It confuses people.


Offline Rook_PL

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Re: News on Soldat 1.4.3
« Reply #45 on: November 04, 2007, 03:45:59 pm »
Quote
EnEsCe will have more details on specific additions and fixes in a while.
MM wrote that yesterday (for me, Poland, 21:38). I'm not trying to urge on anybody;D, but... "a while" is something different than "in a few days"...

Offline Maniatiko

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Re: News on Soldat 1.4.3
« Reply #46 on: November 04, 2007, 05:47:44 pm »
i just hope this new version doesnt have  "ACCESS VIOLATION" bug

lets just hope, ive been too many days w/o playing soldat :'(

:(
(:

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Offline echo_trail

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Re: News on Soldat 1.4.3
« Reply #47 on: November 04, 2007, 07:04:37 pm »
Quote
EnEsCe will have more details on specific additions and fixes in a while.
MM wrote that yesterday (for me, Poland, 21:38). I'm not trying to urge on anybody;D, but... "a while" is something different than "in a few days"...


And you'll just have to wait for as long as it takes :)
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Offline The Bone Collector

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Re: News on Soldat 1.4.3
« Reply #48 on: November 04, 2007, 09:21:29 pm »
Good to see that theres more to come.
Team weapons sounds good....I remember requesting that for 1.4...but it was ignored. (WHY? WHY?!?!?!)
Can't wait!
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Offline Master Chief43

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Re: News on Soldat 1.4.3
« Reply #49 on: November 04, 2007, 11:25:29 pm »
Uh... I have no idea how people now what the additions are going to be... I must've missed something...
Uh... I'm suggesting it should be 1.5! Why not eh? You got another like... trillion numbers before...
 [pigtail]SOLDAT 2.o [pigtail]
(hehe... that looks kool...)

I'm looking forward to this... 'new' version...
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Offline Cappy

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Re: News on Soldat 1.4.3
« Reply #50 on: November 04, 2007, 11:57:51 pm »
Can't wait till it comes out. :D Though I kind of' agree if its going to have a lot of changes it should be 1.5. Doesn't really matter I guess.

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Offline Mutzy

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Re: News on Soldat 1.4.3
« Reply #51 on: November 05, 2007, 03:48:36 am »
Maybe the .gif feature will have an on/off setting.
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Offline sai`ke

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Re: News on Soldat 1.4.3
« Reply #52 on: November 05, 2007, 09:05:43 am »
If it's true I assume these will be downloaded with the map dude. There will be no lag since it will be processed locally.
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Offline treeSkwerrral

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Re: News on Soldat 1.4.3
« Reply #53 on: November 05, 2007, 10:29:02 am »
Imagine the lag.

ROTFL? Scenery (as a .gif too) would be downloaded so it would be displayed by your PC not by server.
Allready fx_P-cloud scenery FPS lags like hell on weaker machines(in big groups lags even the middle-class ones)
I guess big gifs would lag it even more.


Don't use the word lag if you're talking about computer slowdown. It confuses people.

Don't use the word lag use the phrase 'video lag' cause it is lag but merly by your video card and not your net card. It confuses -Vis- :P

Besides I'm not looking forward to this new version TOO much because I like the video lag bug from the flames. I wanted a new skill in Hexer to use this bug to make a new skill effect: TimeShift
« Last Edit: November 05, 2007, 10:30:58 am by treeSkwerrral »

Offline Will

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Re: News on Soldat 1.4.3
« Reply #54 on: November 05, 2007, 10:51:52 am »
Good to see that theres more to come.
Team weapons sounds good....I remember requesting that for 1.4...but it was ignored. (WHY? WHY?!?!?!)
Why just sounds? Why not weapons.ini and graphics?
Can't wait!

Offline ghg

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Re: News on Soldat 1.4.3
« Reply #55 on: November 05, 2007, 01:40:53 pm »
Aww... I don't want to have to go and backup all my Soldat crap so it will work again.
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Offline FliesLikeABrick

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Re: News on Soldat 1.4.3
« Reply #56 on: November 05, 2007, 03:51:07 pm »
I looked on EC's website. And saw an animation video saying that there would be .gif's allowed as scenery. If that's true, Soldat will be ruined. Imagine the lag.
A few important points:
1) the gifs are rendered on the client machine.  This is not a hard thing to do by any nearly modern computer and any "lag" created by it will be purely local (the same way that big maps with lots of sceneries now lag a lot on computers with weaker video cards)
2) Just because the feature is there doesn't mean it is going to be abused/overused.  Sure, some mappers will make maps that use a ton of animated sceneries, but don't instantly think that every map is going to have hundreds of animations.  To say that this is going to ruin the game is alarmist and pessimistic.

There are tens or hundreds of possibilities created by this feature being added to the game, just give the community time after 1.4.3 is out and we'll see the community devs/artists/mappers work their magic and innovate, creating some amazing things.

Offline Kavukamari

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Re: News on Soldat 1.4.3
« Reply #57 on: November 05, 2007, 04:52:44 pm »
Maybe the .gif feature will have an on/off setting.

how about a "Access violation, too many moving objects" pop up
:)
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Offline KamikazeDuck

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Re: News on Soldat 1.4.3
« Reply #58 on: November 05, 2007, 05:17:00 pm »
It's great that we'll finally be able to use gifs in maps.

Flashing lights, flames, moving generators, moving water, dripping caves, fish darting around in water, smoke, vehicles vibrating in idle, swaying ropes, sections of maps which can be seen at one point and then covered at another and more! Now all we need is ambient sounds so we can hear all these things happening...

Hope it all goes well guys. 
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Offline Shadow G-Unit

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Re: News on Soldat 1.4.3
« Reply #59 on: November 05, 2007, 08:13:37 pm »
Good to see that theres more to come.
Team weapons sounds good....I remember requesting that for 1.4...but it was ignored. (WHY? WHY?!?!?!)
Why just sounds? Why not weapons.ini and graphics?
Can't wait!
You serious? I can't wait to hear the DETAILS about this feature!


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