Author Topic: News on Soldat 1.5.0  (Read 107406 times)

0 Members and 10 Guests are viewing this topic.

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: News on Soldat 1.4.3
« Reply #260 on: December 21, 2007, 02:40:19 am »
The best thing that can be added is weapons for each team! Soldat would be better, and the mods greater

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: News on Soldat 1.4.3
« Reply #261 on: December 21, 2007, 02:41:24 am »
Haha no, then teams would get stacked based on players preferred weapon.

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: News on Soldat 1.4.3
« Reply #262 on: December 21, 2007, 02:44:04 am »
Uhmm and what about just changing the skin? I mean, not changing the .ini. Uhmm so ... what will be added?

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: News on Soldat 1.4.3
« Reply #263 on: December 21, 2007, 12:29:46 pm »
Haha no, then teams would get stacked based on players preferred weapon.

What do you mean ? ...I quess he ment just weapon graphic not the whole concept of the weapon as firepower,clip amount,firespeed and so on. That could be implemented. Because without anything new for offer soldat will die (not totally because soldat is so cool it wouldnt die never ever) under big wheels of LInK-Dead

Offline Slazenger

  • Soldier
  • **
  • Posts: 100
Re: News on Soldat 1.4.3
« Reply #264 on: December 23, 2007, 08:57:49 am »
Haha no, then teams would get stacked based on players preferred weapon.
He didn't mean that you must make a new complete weapon set for another team.

You should be capable of chaning like Bravo teams Ruger damage = 700, and that would only count for bravo team and not alpha, so u can change different shits on bouth teams guns.

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: News on Soldat 1.4.3
« Reply #265 on: December 23, 2007, 10:25:25 am »
You should be capable of chaning like Bravo teams Ruger damage = 700, and that would only count for bravo team and not alpha, so u can change different fecks on bouth teams guns.

It really should be done. New mods need diferent .inis and gfx. It's really important.

Offline Hundkeex

  • Major
  • *
  • Posts: 71
  • boycott the supervise
Re: News on Soldat 1.4.3
« Reply #266 on: December 23, 2007, 04:10:06 pm »
It's christmas tomorrow and nothing new about Soldat 1.5


MM & co. - Im dissapointed.

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: News on Soldat 1.4.3
« Reply #267 on: December 23, 2007, 08:10:29 pm »
No one said anything about it being released on Christmas, you caused your own disappointment.

Offline Flamingo

  • Camper
  • ***
  • Posts: 478
Re: News on Soldat 1.4.3
« Reply #268 on: December 23, 2007, 08:26:41 pm »
It's christmas tomorrow and nothing new about Soldat 1.5


MM & co. - Im dissapointed.
Blame MM for being lazy.
Banned

Offline Pie

  • Flagrunner
  • ****
  • Posts: 761
Re: News on Soldat 1.4.3
« Reply #269 on: December 23, 2007, 08:37:06 pm »
So i was wondering have you got a compiled version yet?
Or still at the coding/ideas stage of things?
Lol, internets.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: News on Soldat 1.4.3
« Reply #270 on: December 24, 2007, 01:04:28 pm »
So i was wondering have you got a compiled version yet?
Or still at the coding/ideas stage of things?
Actually I'd like to know aswell. Wasn't MM about to release a fix version to fix some minor bugs and the maps few weeks after the release of 1.4.2? Why didn't he do it? More and more the release is delayed, more and more there will be working hacks for example.
Fight! Win! Prevail!

Offline Slazenger

  • Soldier
  • **
  • Posts: 100
Re: News on Soldat 1.4.3
« Reply #271 on: December 24, 2007, 06:53:40 pm »
So true, the more time you give hackers to get to the roots of soldat 1.4.2 the more chance they wil hack faster in 1.5

Good point claw

Offline Avis

  • Camper
  • ***
  • Posts: 324
  • Aufmachen, Gestapo
Re: News on Soldat 1.4.3
« Reply #272 on: December 24, 2007, 08:51:16 pm »
They will always find a way to hack the game and that shouldn't be a reason to rush the game development at all...
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Sauron

  • Soldier
  • **
  • Posts: 169
  • Call me "Uncle Sam"
Re: News on Soldat 1.4.3
« Reply #273 on: December 25, 2007, 10:56:18 am »
We have BattlEye, I guess now can play only 6-10 people without BE kick.It is very small number.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: News on Soldat 1.4.3
« Reply #274 on: December 25, 2007, 11:45:15 am »
They will always find a way to hack the game and that shouldn't be a reason to rush the game development at all...

Every new release they need to do sniffing again, and again, and again. If there is one release every 2 years, they got plenty of time to get the stuff, and share with others = easier for newbies to get into hacking. If new version is released every month, I don't think they really bother sharing the stuff, and some of them don't even bother starting to sniff it all, since the joy will only last for few weeks.
Fight! Win! Prevail!

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: News on Soldat 1.4.3
« Reply #275 on: December 25, 2007, 01:11:37 pm »
Well, battle eye is certainly doing its part, I rarely see hackers nowadays.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Sauron

  • Soldier
  • **
  • Posts: 169
  • Call me "Uncle Sam"
Re: News on Soldat 1.4.3
« Reply #276 on: December 25, 2007, 01:15:38 pm »
Releasing new version for example every month is not way to terminate hackers.They have ready source code, then they only need find new addresses and after one hour they can release new hack for new version.I hope this version will be without bugs, but it need more time to test.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: News on Soldat 1.4.3
« Reply #277 on: December 25, 2007, 02:27:45 pm »
Very nice! I have been waiting for the new version, even though I will only be able to play against bots on it.

Offline Hundkeex

  • Major
  • *
  • Posts: 71
  • boycott the supervise
Re: News on Soldat 1.4.3
« Reply #278 on: December 26, 2007, 11:51:04 am »
Very nice! I have been waiting for the new version, even though I will only be able to play against bots on it.

It's not ready yet, keep waiting.

Offline Eagle

  • Major
  • *
  • Posts: 59
  • PERSONAL TEXT SUCKS, LIKE SIGNATURES!
Re: News on Soldat 1.4.3
« Reply #279 on: December 26, 2007, 12:25:41 pm »
They will always find a way to hack the game and that shouldn't be a reason to rush the game development at all...

Every new release they need to do sniffing again, and again, and again. If there is one release every 2 years, they got plenty of time to get the stuff, and share with others = easier for newbies to get into hacking. If new version is released every month, I don't think they really bother sharing the stuff, and some of them don't even bother starting to sniff it all, since the joy will only last for few weeks.

The way to get rid of hackers is to ask server hosts to lower the required vote percentage to kick and/or get Soldat players to grow some balls and kick hackers, even if they're on their team.  The biggest cause for hackers not getting kicked is "honest", spineless Soldat players who won't kick them.
SIGNATURES SUCK!