Author Topic: News on Soldat 1.5.0  (Read 107384 times)

0 Members and 4 Guests are viewing this topic.

El_Spec

  • Guest
Re: News on Soldat 1.5.0
« Reply #400 on: February 02, 2008, 09:43:15 am »
Only the ones that are setup like the default interface will work properly, like Cabbage for example.

Offline Sir Jeremy

  • Flagrunner
  • ****
  • Posts: 691
  • Eurolicous!
Re: News on Soldat 1.5.0
« Reply #401 on: February 05, 2008, 04:16:23 pm »
Thats Cool Cant wait to see the new version, I hear the guns are gonna be cool!

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: News on Soldat 1.5.0
« Reply #402 on: February 05, 2008, 04:19:56 pm »
The guns aren't changing... as far as I've been told.
I fucking miss all you cunts!

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: News on Soldat 1.5.0
« Reply #403 on: February 05, 2008, 07:29:32 pm »
The guns will most likely remain as they are for some time, at least from what I've heard from MM.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Mitak

  • Camper
  • ***
  • Posts: 443
Re: News on Soldat 1.5.0
« Reply #404 on: February 06, 2008, 09:09:39 am »
Same szit, (if not worse) new number combination.
That's reality, and flamers won't surprise me.
I'm just a nick here, what should I care?

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: News on Soldat 1.5.0
« Reply #405 on: February 06, 2008, 08:20:39 pm »
Same szit, (if not worse) new number combination.
That's reality, and flamers won't surprise me.
I'm just a nick here, what should I care?

Often times, that's what it turns out to be. I don't think 1.4 changed very much. Obviously it left the game virtually the same. Small changes which were nice. Meh, I couldn't complain against the upgrade.

Offline Radical Terrorist

  • Camper
  • ***
  • Posts: 375
  • The Turr'rst
Re: News on Soldat 1.5.0
« Reply #406 on: February 06, 2008, 11:36:55 pm »
It's the small things that count. Just rememeber that.
Never take life seriously. No one ever gets out alive.

Offline Pie

  • Flagrunner
  • ****
  • Posts: 761
Re: News on Soldat 1.5.0
« Reply #407 on: February 06, 2008, 11:54:41 pm »
It's the small things that count. Just rememeber that.
..Just as long as they're not full of bugs...

Innuendo ftw i guess.
Lol, internets.

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: News on Soldat 1.5.0
« Reply #408 on: February 07, 2008, 09:32:36 pm »
Failure ftl.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Yes

  • Soldier
  • **
  • Posts: 157
  • Yes.
Re: News on Soldat 1.5.0
« Reply #409 on: February 10, 2008, 01:26:11 am »
Wow everything seems like its at a standstill.
One Love
Yes

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: News on Soldat 1.5.0
« Reply #410 on: February 10, 2008, 08:29:17 am »
well it most likely is, but the team says they are working on it... but then it is like 1 char each other week.

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: News on Soldat 1.5.0
« Reply #411 on: February 10, 2008, 09:10:12 am »
The wheels are always turning, but the pace varies.

Offline Aquarius

  • Soldier
  • **
  • Posts: 234
Re: News on Soldat 1.5.0
« Reply #412 on: February 10, 2008, 11:05:32 am »
wheels? So you implemented vehicles?!?!!1?

Offline Centurion

  • Flagrunner
  • ****
  • Posts: 699
Re: News on Soldat 1.5.0
« Reply #413 on: February 10, 2008, 11:21:03 am »
There are vehicles in 1.5!!!  :D

Offline gedazz

  • Camper
  • ***
  • Posts: 461
Re: News on Soldat 1.5.0
« Reply #414 on: February 10, 2008, 12:13:55 pm »
Oh come on, don't be silly...

Offline Flamingo

  • Camper
  • ***
  • Posts: 478
Re: News on Soldat 1.5.0
« Reply #415 on: February 10, 2008, 12:17:26 pm »
duh there aren't any wheels in soldat

we only have helicopters for now
Banned

Offline Carlitos

  • Camper
  • ***
  • Posts: 413
  • Dont Give Up
    • Mr.Pants adventures on Soldat
Re: News on Soldat 1.5.0
« Reply #416 on: February 10, 2008, 01:18:04 pm »
duh there aren't any wheels in soldat

we only have helicopters for now

Yes, i think there pretty good, but still very hard to use..how about some fixes to them? i cant seen to work with them
---See the advantures of Mr.Pants and others in soldat---
http://www.youtube.com/TugaSoldatTV
-------------------------------
Amen
-------------------------------

Offline RabidTreeFrog

  • Camper
  • ***
  • Posts: 291
Re: News on Soldat 1.5.0
« Reply #417 on: February 10, 2008, 03:48:09 pm »
No vehicles, just dragonflies =]
not around

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: News on Soldat 1.5.0
« Reply #418 on: February 10, 2008, 05:50:05 pm »
When he said wheels he obviously meant movable turrets.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: News on Soldat 1.5.0
« Reply #419 on: February 10, 2008, 06:04:30 pm »
It's obviously for the hydro electrical power plant. Soldat of Empires is the codename for 1.5...