Author Topic: News on Soldat 1.5.0  (Read 107356 times)

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Offline Centurion

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Re: News on Soldat 1.5.0
« Reply #460 on: February 21, 2008, 02:21:49 pm »
30*5 = 150/60 = 2,5 =2 minutes and 30 seconds.
« Last Edit: February 21, 2008, 02:23:37 pm by Centurion »

Offline Omega-Zero

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Re: News on Soldat 1.5.0
« Reply #461 on: February 21, 2008, 08:45:05 pm »
damn...and how did you figure that out?
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Offline Iron Man

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Re: News on Soldat 1.5.0
« Reply #462 on: February 21, 2008, 09:31:49 pm »
30 is the points, and you get 1 point every 5 seconds.

Offline Mangled*

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Re: News on Soldat 1.5.0
« Reply #463 on: February 22, 2008, 12:57:39 pm »
I hope to hell that in 1.5 soldat will read interfaces and font configurations from the mods folder.

There's no point in suggesting that in the suggestion section of the forum because nobody understands what a good idea it is unless they are a modder. And everybody is too busy supporting crap ideas.
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Offline ElGato

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Re: News on Soldat 1.5.0
« Reply #464 on: February 26, 2008, 03:47:56 pm »
I hope to hell that in 1.5 soldat will read interfaces and font configurations from the mods folder.

There's no point in suggesting that in the suggestion section of the forum because nobody understands what a good idea it is unless they are a modder. And everybody is too busy supporting crap ideas.

Enesce said he reads that forums whenever he gets the chance. Suggest away.

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Offline PaFel

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Re: News on Soldat 1.5.0
« Reply #465 on: February 26, 2008, 03:52:05 pm »
I hope to hell that in 1.5 soldat will read interfaces and font configurations from the mods folder.

There's no point in suggesting that in the suggestion section of the forum because nobody understands what a good idea it is unless they are a modder. And everybody is too busy supporting crap ideas.

Suggest that or I'll make it! :) It's damn needed.

Offline Mastadi

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Re: News on Soldat 1.5.0
« Reply #466 on: March 02, 2008, 06:29:27 pm »
I think we should be able to set where is the center of the gun/spark/other effect, so all "too big" graphics would not end up looking really BAD

Offline the dark otun

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Re: News on Soldat 1.5.0
« Reply #467 on: March 02, 2008, 08:57:33 pm »
man this update sure is taking time    wasnt it suppose to come in feb.    well whetaever  i hope it worths waiting

Offline The Bone Collector

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Re: News on Soldat 1.5.0
« Reply #468 on: March 03, 2008, 01:03:30 am »
I think you'll find that 1.5.0 was set for release in the middle of this year... or around that time.
Wait patiently... do you want a version of Soldat that isnt play tested/betatested/bugfixed/rushed, or one thats actually playable because people took the time to make it playable?
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Offline STM1993

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Re: News on Soldat 1.5.0
« Reply #469 on: March 03, 2008, 08:23:08 am »
I can wait... though I may not be able to play by then haha I'd be busy with my exams etc.

I'm looking forward to the new version since I heard there are going to be many new features and the weapons to be balanced further (hopefully). Yes, I'd rather wait for a proper release than a piece of rushed or being plain lazy to do updates (like it was in another game I used to play before Soldat).

Offline Mitak

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Re: News on Soldat 1.5.0
« Reply #470 on: March 04, 2008, 08:21:39 am »
tits ta tgood tidea tto tfix tthat tt tbug...

Offline amity

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Re: News on Soldat 1.5.0
« Reply #471 on: March 05, 2008, 09:01:07 am »
awesome sauce :), will be fun playing with so much getting changed

Offline Tattydoeboy

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Re: News on Soldat 1.5.0
« Reply #472 on: March 05, 2008, 02:45:45 pm »
Will they fix the access violation bug?

Offline O.R.I.O.N.

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Re: News on Soldat 1.5.0
« Reply #473 on: March 05, 2008, 02:57:08 pm »
That'll probably linger no matter what MM does. Some problems origionate from the computer instead of the code.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline tehsnipah

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Re: News on Soldat 1.5.0
« Reply #474 on: March 05, 2008, 06:58:39 pm »
i just can't wait to play the beserker mode
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Offline gedazz

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Re: News on Soldat 1.5.0
« Reply #475 on: March 06, 2008, 02:10:09 am »
i just can't wait to play the beserker mode
You mean Berserker? This is a totally different game, it's not a Soldat mode.

Offline Lemmings

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Re: News on Soldat 1.5.0
« Reply #476 on: March 06, 2008, 02:32:31 am »
will there be much difference in soldat 1.5.0?

Offline Vilho

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Re: News on Soldat 1.5.0
« Reply #477 on: March 06, 2008, 08:27:13 am »
Just look at the version number and you have your answer.

Offline Prezes

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Re: News on Soldat 1.5.0
« Reply #478 on: March 06, 2008, 09:51:08 am »
Offtopic: I suggest posting the next announcement in a closed thread, so that the most important info (posts by michal, chrisgbk, enesce, flieslikeabrick) can be easily found, without reading 1000 megatons of spam. Just imagine what would happen when link-dead/berserker is out XD.

Ontopic: Gratz!

Offline O.R.I.O.N.

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Re: News on Soldat 1.5.0
« Reply #479 on: March 06, 2008, 02:38:25 pm »
I can see where you're coming from, but people inevitably have questions. Mostly blatantly obvious questions and repeated ETA requests, but still.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.