Author Topic: News on Soldat 1.5.0  (Read 107320 times)

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Offline Prezes

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Re: News on Soldat 1.5.0
« Reply #480 on: March 06, 2008, 03:11:17 pm »
Quote
I can see where you're coming from, but people inevitably have questions. Mostly blatantly obvious questions and repeated ETA requests, but still.

I think a separate thread for "discussion" would solve that problem.

Offline Meecrob

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Re: News on Soldat 1.5.0
« Reply #481 on: March 08, 2008, 05:46:41 am »
they should make heli's. that would be wicked. They would need to be small and would only have a Minimi attatched on the bottom and it could be shot off. When the heli is shot enough it crashes, but the player wont be able to get out. The player can jump out with parachute while the heli is airborne. New maps could be built. Bigger with more space to allow room to fly, and there should be an option to enable/diable vehicles. That would be wicked

Offline Flamingo

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Re: News on Soldat 1.5.0
« Reply #482 on: March 08, 2008, 05:52:53 am »
they should make heli's. that would be wicked. They would need to be small and would only have a Minimi attatched on the bottom and it could be shot off. When the heli is shot enough it crashes, but the player wont be able to get out. The player can jump out with parachute while the heli is airborne. New maps could be built. Bigger with more space to allow room to fly, and there should be an option to enable/diable vehicles. That would be wicked
Go back to battlefield 2.
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Offline Clawbug

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Re: News on Soldat 1.5.0
« Reply #483 on: March 08, 2008, 05:54:12 am »
It seems my estimates are way more accurate than EnEsCe's "We are on schedule".

Seriously, people, calm down. No Soldat 1.5 coming before the summer. Possibly after the summer, and then it will be the "open beta", which has been planned for ages already. And remember how 1.4.3 was supposed to be a "quick release to fix maps" etc.

Just be patient.
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Offline Centurion

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Re: News on Soldat 1.5.0
« Reply #484 on: March 08, 2008, 04:04:54 pm »
Just be patient.

What's a patience?

Offline Iron Man

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Re: News on Soldat 1.5.0
« Reply #485 on: March 08, 2008, 05:55:14 pm »
OMG THERES PATIENTS IN 1.5 THAT MEANS WE'RE DOCTORS

Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #486 on: March 08, 2008, 06:02:01 pm »
...How about no?
I fucking miss all you cunts!

Offline sai`ke

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Re: News on Soldat 1.5.0
« Reply #487 on: March 08, 2008, 09:33:10 pm »
OMG THERES PATIENTS IN 1.5 THAT MEANS WE'RE DOCTORS
AND WITH THE HELI'S WE'LL BE THE FLYING DOCTORS!!! :O
WE'D BETTER START PRACTICING OUR AUSTRALIAN M8


I wonder what the .wav transfers were for in the screenshot posted somewhere a while back :)
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Offline TradeMAAK

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Re: News on Soldat 1.5.0
« Reply #488 on: March 09, 2008, 03:05:49 pm »
There are just 3 things soldat is missing in order to be the perfect game:
1) Moving poly support;
2) Vechicles;
3) Gif support;
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Offline ds dude

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Re: News on Soldat 1.5.0
« Reply #489 on: March 09, 2008, 03:26:13 pm »
Don't even think about vehicles. Like people have said, if you want vehicle go back to Battlefield 2. Vehicles wouldn't "fit".
This signature was borked. Now it is not.

Offline Clawbug

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Re: News on Soldat 1.5.0
« Reply #490 on: March 09, 2008, 03:49:25 pm »
ds dude, can't you resist sarcasm!? ;)
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Offline TradeMAAK

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Re: News on Soldat 1.5.0
« Reply #491 on: March 09, 2008, 05:34:25 pm »
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Don't even think about vehicles. Like people have said, if you want vehicle go back to Battlefield 2. Vehicles wouldn't "fit".
They would "fit", all of those things would "fit" and more than that - they would make the game more awesome. Technical restrictions is the problem (coding and shit).  BTW - I would "go back" to Battlefield 2 if my computer would run it.
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Offline cunchy

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Re: News on Soldat 1.5.0
« Reply #492 on: March 10, 2008, 05:33:51 am »
I wonder how long it takes till we get to Soldat 2.0

Vehicles = Phail. It'd be too chaotic and instead of people fighting over the flag, we'll be fighting over who gets the vehicles.

Offline Meecrob

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Re: News on Soldat 1.5.0
« Reply #493 on: March 10, 2008, 05:55:46 am »
then we could run people over with cars and stuff, that would be cool. or u could make itso instead of spawning with a weapon, u could choose to spawn with a motorbike, and the only way to kill ppl would be to run them over. it would be wicked, and i dont play battlefield. but i might buy bad company

Offline cunchy

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Re: News on Soldat 1.5.0
« Reply #494 on: March 10, 2008, 06:00:54 am »
then we could run people over with cars and stuff, that would be cool. or u could make itso instead of spawning with a weapon, u could choose to spawn with a motorbike, and the only way to kill ppl would be to run them over. it would be wicked, and i dont play battlefield. but i might buy bad company

You can do all those stuff in real life.

I hope this was sarcasm.

Offline TradeMAAK

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Re: News on Soldat 1.5.0
« Reply #495 on: March 10, 2008, 07:21:15 am »
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Vehicles = Phail. It'd be too chaotic and instead of people fighting over the flag, we'll be fighting over who gets the vehicles.
Let's stop arguing. You are like the fox who couldn't get the grapes and said they are sour anyway. That's bullbollocks. Vehicles and movable polys are the best ideas for Soldat. They would add so many new possibilities and it would be so much more fun. It just isn't possible, but the idea itself is great.
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Offline Kumagoro

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Re: News on Soldat 1.5.0
« Reply #496 on: March 10, 2008, 07:34:55 am »
Vehicles won't happen - EVER


Get over it

It would require a complete redesign of the maps

Offline MataGyula

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Re: News on Soldat 1.5.0
« Reply #497 on: March 10, 2008, 08:50:20 am »
About the moving poligons thingy - was it ever asked, or is it considered to put a more complex physics system into soldat ? ( playing with some physics effects would be funny + it'd add some more possible gameplay methods to the game [ look at this and this ] )

Offline Clawbug

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Re: News on Soldat 1.5.0
« Reply #498 on: March 10, 2008, 09:36:20 am »
It would require huge map format changes. So it ain't going to happen, never.
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Offline Prisma

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Re: News on Soldat 1.5.0
« Reply #499 on: March 10, 2008, 10:06:11 am »
Rather delete some extras to reduce the lag. Thanks. And delete that fucking "anti"-lag stuff. Since about 1.4 or even earlier lag increased, imo. The worst thing are the bullets: if it just lags a lil bit you can't see the enemie's bullets, and if you are quite fast and wanna knife somebody it doesnt do anything, just lil bit blood and the knife falls down. etc etc...