Author Topic: Trenchwar Territories  (Read 17812 times)

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Offline sai`ke

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Re: Trenchwars Territories
« Reply #40 on: July 12, 2008, 07:09:29 pm »
Limbo is a fine map, ttw just ruins all tw maps because of the ridiculous ammount of commands to build statguns, call airstrikes, go pred..., oh and most of all SPAWN KILLING is the majority of all of the kills. And then you move spawns so your fighting on a fourth of a map with about 12 people, which is ridiculous.

Limbo is a fine tw map.

Whoops... anywho did you you get this idea from Pie's post?
1. This thread is about TrenchWar Territories (TWT) not Tactical TrenchWar (TTW).
2. If you don't like it, don't play it. Nobody is forcing you. Nobody is interested in your non constructive whine.
3. TTW is not about the number of kills you make.
4. Limbo is also a fine ttw/twt map.
5. Sounds like someone is a bit bitter.
#soldat.ttw #ttw.gather --- Quakenet!
http://ttwforums.com

Offline zop

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Re: Trenchwars Territories
« Reply #41 on: July 13, 2008, 08:34:51 am »
Thank you Curt. I just sent a invitation to you with msn.

There are 4 problems with this mod in my server.

1) Corpse can capture territory too? That's a big problem!
When players always stay in a territory and be killed in it.
Another team still can't take that territory. Just because corpse still there.

2) Sometimes server message shows 
  • [Error] Territories -> (AppOnIdle): Out Of Range

Then server crashed. No one can connect in. I don't know what happen with it.

3) Maybe a map data wrong setting. People can capture a forward territory even the last one wasn't capture yet.

4) Of course, how to setup other map data.

BTW, how many player limited with this mod?

Thanks for this mod. We love it very much. :)
« Last Edit: July 13, 2008, 10:29:20 am by zop »

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline DorkeyDear

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Re: Trenchwars Territories
« Reply #42 on: July 13, 2008, 12:50:57 pm »
Update:
  • Fixed dead players still counting
  • Fixed Out of Range error when enemy destroying a base

Offline zop

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Re: Trenchwars Territories
« Reply #43 on: July 14, 2008, 08:05:34 am »
  • [Error] Territories -> (AppOnIdle): Out Of Range

again

It happens faster than old script.

After that bug starting, players were always falling down in map.

And I test some.

When I go in a territory that enemy take it already.
I need 7 seconds to clean it and another 7 seconds to capture it.
Server just crash at the 8 second when I starting to capture.

« Last Edit: July 14, 2008, 11:33:01 am by zop »

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline DorkeyDear

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Re: Trenchwars Territories
« Reply #44 on: July 24, 2008, 07:50:57 pm »
Update:
  • Remade AppOnIdle event (its smaller and more efficient too!)

Offline zop

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Re: Trenchwars Territories
« Reply #45 on: July 26, 2008, 05:49:44 am »
Thank you so much Curt !
Although I saw some msg popup "[Error] Territories -> (AppOnIdle): Out Of Range"  XDDD
But server still work well !

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline DorkeyDear

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Re: Trenchwar Territories
« Reply #46 on: August 04, 2008, 08:15:38 pm »
Update:
  • Flags are now moved to the location of the furthest owned base (Note that this required a map data change; included maps have been updated)

    Map data change:
    B#F_X=# (added)
    B#F_Y=# (added)

    Date Posted: July 27, 2008, 11:10:46 pm
    Update:
  • Fixed map data for ctf_tw_Crescent
  • Fixed recompile loading first map in mapslist
  • Fixed recompile not loading first base spawn points


I uploaded some user created old map data. It does not support most recent version. If you wish to convert some, feel free to and upload them here.

Date Posted: July 29, 2008, 07:01:12 pm
Update:
  • Fixed ControlTime in settings file is now used
  • Modified points to set team score (1 point per owned base)
  • Removed PointLimit in settings file


Is there anybody else other than zop using this script having problems at all?

I suggest having a high limit set in soldat.ini.

Offline rumpel

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Re: Trenchwar Territories
« Reply #47 on: August 04, 2008, 08:16:38 pm »
oy nice updates.. i surely use i for my server when i get out of my lazyness and put it up D:
banned.

Offline DorkeyDear

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Re: Trenchwar Territories
« Reply #48 on: August 05, 2008, 10:07:30 am »
oy nice updates.. i surely use i for my server when i get out of my lazyness and put it up D:
Feel free to post server info here when you do.
is it going to be USA or Eur or where at?

Date Posted: August 04, 2008, 09:25:00 pm
Update:
  • Fixed bug relating to the last team spawn point not being created
  • Fixed map data for ctf_tw_Rime being backwards


Offline DorkeyDear

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Re: Trenchwar Territories
« Reply #49 on: October 23, 2008, 03:52:57 pm »
Update:
  • Replaced all FileExists with ReadFile to include support by more OSs

Offline rumpel

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Re: Trenchwar Territories
« Reply #50 on: October 23, 2008, 04:21:49 pm »
theres a server running with it now:

92.51.132.138:23456
banned.

Offline AntyMan

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Re: Trenchwar Territories
« Reply #51 on: August 03, 2014, 01:27:58 pm »
« Last Edit: August 03, 2014, 01:30:04 pm by AntyMan »

Offline DorkeyDear

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Re: Trenchwar Territories
« Reply #52 on: August 04, 2014, 09:25:09 am »
This is actually Trenchwar Territories (TWT), not what you were thinking of / linked (Tactical Trenchwars, TTW). The basic concept is very similar; there are territories players can push forward to control territories and then start spawning in the furthest owned territory, though this does not include the other functionality that TTW includes. I'm not sure if TTW is publicly available.

In case you or anybody else is still interested in this script, I can take a look around in my archives for a backup and upload it when I get an opportunity. I'm not sure if it is still functional in its current state; the last time it was touched would be back in what I would guess to be 2008.

Offline AntyMan

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Re: Trenchwar Territories
« Reply #53 on: August 04, 2014, 10:35:27 am »
I plan to create a server as in the video, awfully I like the bombings.

Offline DorkeyDear

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Re: Trenchwar Territories
« Reply #54 on: August 08, 2014, 06:40:19 am »
In that case, this script can't help you; it does not have bombings or the other features. If you want to ask for the TTW script, you might want to join #soldat.eat-this! on QuakeNet on IRC and ask there, though I don't think it is likely that the script will be freely given away.