Author Topic: Warzone 1.0  (Read 22828 times)

0 Members and 1 Guest are viewing this topic.

Offline FrozenFire550

  • Major(1)
  • Posts: 24
Re: WARZONE 1.0
« Reply #20 on: November 10, 2007, 10:57:59 pm »
Holy shit guys. I am VERY picky about mods, but this one is just perfect :|

I'm honored that my interface (Modified or otherwise) was included into this amazing mod.

Fucking good job.

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: WARZONE 1.0
« Reply #21 on: November 11, 2007, 03:22:43 am »
I love this mod
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: WARZONE 1.0
« Reply #22 on: November 11, 2007, 03:23:53 am »
FrozenFire, would you want us to include your original interface in the next version? That wouldn't be much of a problem anyway.

Offline TBDM

  • Flagrunner
  • ****
  • Posts: 812
Re: WARZONE 1.0
« Reply #23 on: November 11, 2007, 08:14:42 am »
NICE!
downloads

Offline Tactical Sniper

  • Soldier
  • **
  • Posts: 127
  • I'm the only reason to be afraid of Canada!
Re: WARZONE 1.0
« Reply #24 on: November 11, 2007, 09:42:59 am »
I hate sounding like an idiot but...what do I do with an .rar file?
www.ultimatezip.com

Just treat it like a .zip file.

Thanks for the help.

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: WARZONE 1.0
« Reply #25 on: November 11, 2007, 09:57:37 am »
O M G ! !

A W E S O M E ! !

Offline Chariot

  • Flagrunner
  • ****
  • Posts: 604
Re: WARZONE 1.0
« Reply #26 on: November 11, 2007, 12:54:35 pm »
This would get my official seal of approval if I had one handy...

Best mod I've ever downloaded. Fix the wmod and it's flawless.
Vidi Vici Veni
I saw, I conquered, I came

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: WARZONE 1.0
« Reply #27 on: November 11, 2007, 01:13:08 pm »
OMG! Best mod i have ever seen.
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: WARZONE 1.0
« Reply #28 on: November 11, 2007, 03:14:12 pm »
Working on the weapon mod now. Please do suggest what to do with the weapons. I can't do it all by myself thatts why we released it in the first place. We need some impressions of other players on what weapon to nerf etc...

Offline Chariot

  • Flagrunner
  • ****
  • Posts: 604
Re: WARZONE 1.0
« Reply #29 on: November 11, 2007, 03:34:08 pm »
I haven't finished my personal tweaks to the wmod, but I think some of the guns are too weak. Like, one clip is good enough to take down 1 person with most guns. That doesn't help when you have 2-4 people coming at you. And I didn't like the ruger at all...it's basically a Barrett with very little damage.
Vidi Vici Veni
I saw, I conquered, I came

Offline xtishereb

  • Flagrunner
  • ****
  • Posts: 908
  • I swear, my chainsaw killed you on its own.
Re: WARZONE 1.0
« Reply #30 on: November 11, 2007, 04:12:22 pm »
I like it. Nice and smooth, though a bit too smooth for my liking. Could you exaggerate the shading more, or perhaps get some directional shading going? Right now it feels kinda like pillow shading a little, just a little.

In any case, I downloaded it and plan to run it the next time I play Soldat.
<3*xwd
love conquers all

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: WARZONE 1.0
« Reply #31 on: November 11, 2007, 04:24:54 pm »
The sparks and sounds are great, i will play it a lot. Nice mod dudes!!  :D

El_Spec

  • Guest
Re: WARZONE 1.0
« Reply #32 on: November 11, 2007, 05:59:37 pm »
The flag capture sound effect reminds me of something in Pokemon.  Like Ash just won a battle.  I know it sounds weird, but it doesn't fit along with the rest of the sound effects.

The Shotgun and the Ruger are too powerful.  Same could go for the new Barrette that fires a rocket and has a delay.  These three weapons kill in the arena and they are the only weapons I ever see on the kill log when I play off-line.  The HK-Mp5 slightly needs more power.  As for the Ruger, leave the speed, but reduce the damage.  Speed affects a weapons damage.  Same for the Shotgun.  The range on the Deagles are ineffective.  I hardy can ever kill anyone with that range.  And most of the time, bots tend to accidentally kill themselves with it because of the speed.  Speed it up and the damage amount is fine.  Everything else is fine.

The gosteks are quite big, but nice.  The armor looks like the ones that soldiers from Gears of War would use.  But I think the blood color is unrealistic and is too big.  Normally, you would only see so much blood on a screen.  But because of this new size, the entire screen is filled with it and glitches the game, for me.  Maybe because I'm just using an old system.

Overall, this really is a great mod and is the reason why it rests in my archive vault.

Offline FrozenFire550

  • Major(1)
  • Posts: 24
Re: WARZONE 1.0
« Reply #33 on: November 11, 2007, 06:37:02 pm »
FrozenFire, would you want us to include your original interface in the next version? That wouldn't be much of a problem anyway.

Totally up to you, if you want to, go for it :D

Offline Shadow G-Unit

  • Veteran
  • *****
  • Posts: 1101
  • IRC: S[Ex]eh-Legend
    • Fractured Forums
Re: WARZONE 1.0
« Reply #34 on: November 11, 2007, 07:16:48 pm »
Love the interface.


Ingame: King Legend.10- | Clan: In10sitY | Prev. Clan: OXiD | M79 Slag

Offline Master Chief43

  • Soldier
  • **
  • Posts: 224
  • When life gives you lemons, eat them :D
Re: WARZONE 1.0
« Reply #35 on: November 11, 2007, 07:52:32 pm »
I love the spark and explosion effects. The sounds are koo too. Good work! :D
In-Game Name: "Master Chief43"
Favorite Map: ctf_Ash
Favorite Mods: Special Operation 2.0, Original Soldier 1.9
Favorite Guns: [MP5][AK74][socom][Barret]

Offline gingerspam

  • Major
  • *
  • Posts: 72
  • I can has cheeez burrger...
Re: WARZONE 1.0
« Reply #36 on: November 12, 2007, 02:54:07 am »
ohhhh that is one delicious mod!

Offline Slayer DZ

  • Camper
  • ***
  • Posts: 342
Re: Warzone 1.0
« Reply #37 on: November 12, 2007, 06:46:09 am »
Wow, thank you guys for praising our work sou generously, thanks a lot :D ;)

I like it. Nice and smooth, though a bit too smooth for my liking. Could you exaggerate the shading more, or perhaps get some directional shading going? Right now it feels kinda like pillow shading a little, just a little.

You mean like adding more light on some parts? that's nothing hard, but how do you mean directional, cuz i used same shading style for each weapon (more lightness on the top of the barrel shaped parts), just few plait parts are pillow shaded if i'm right

Offline xtishereb

  • Flagrunner
  • ****
  • Posts: 908
  • I swear, my chainsaw killed you on its own.
Re: Warzone 1.0
« Reply #38 on: November 12, 2007, 11:02:54 am »
I mean like MZ's Soldat Evolved mod. You don't need to be as drastic as him, just give the weapons a slight sense of light coming from one direction and use it to enforce the feeling of depth.
<3*xwd
love conquers all

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: Warzone 1.0
« Reply #39 on: November 12, 2007, 02:46:52 pm »
The flag sounds are taken from ut2004 :d.
Could you guys please be so kind and comment more on the weapon balance. I'm trying to balance it out to perfection. El_Spec thanks for the comments, I just thought the deagles would be overpowered with more speed. I'll see what I can do about the other weapons.