Author Topic: Cold War Crisis - [Back To Work,Fuxnuts]  (Read 17257 times)

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Offline Aarni Valkea

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Re: Cold War Crisis - [In Heavily Development]
« Reply #40 on: November 13, 2007, 10:02:55 am »
Agreed. It was your idea so you should be the one leading the project, not only setting it on.

Don't say you wouldn't be skilled enough or similar, mistakes are the best way to learn ;)
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Offline ~Niko~

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Re: Cold War Crisis - [In Heavily Development]
« Reply #41 on: November 13, 2007, 11:16:26 am »
Yeah, n00b, you are who have to do most part of the job, we are just helping you, not doing all the work :)

Offline gingerspam

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Re: Cold War Crisis - [In Heavily Development]
« Reply #42 on: November 13, 2007, 12:15:09 pm »
hey evryone who is envolved inthis mod end there sentences with
-Comerade... <put ur name on the dots

E.G
-Comrade gingerspam
lol

-comerade gingerspam

Date Posted: November 13, 2007, 11:38:44 am
this is my M21 sniper rifle i really like it!

How do i upload images into here cus i can only do it in the box down there  ???


Date Posted: November 13, 2007, 12:14:35 pm

Offline ~Niko~

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Re: Cold War Crisis - [In Heavily Development]
« Reply #43 on: November 13, 2007, 12:22:06 pm »
WoW.... nice one gingerspam, i would like to use it  :D

To upload images you can use http://imageshack.us/

Offline Dairy

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Re: Cold War Crisis - [In Heavily Development]
« Reply #44 on: November 13, 2007, 12:59:57 pm »
U guys are right. But honestly, in another section ure making something like this , so you shouldnt be so clever...

Offline blackdevil0742

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Re: Cold War Crisis - [In Heavily Development]
« Reply #45 on: November 13, 2007, 01:19:42 pm »
There is a difference. Skykanden's topic/mod is indended to have modders do different parts. While n00b's mod is his or was at the beginning and he asked for help.

OBEY!!!

Offline ~Niko~

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Re: Cold War Crisis - [In Heavily Development]
« Reply #46 on: November 13, 2007, 01:24:38 pm »
Yes, you're right.

Offline -Skykanden-

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Re: Cold War Crisis - [In Heavily Development]
« Reply #47 on: November 13, 2007, 01:44:58 pm »
There is a difference. Skykanden's topic/mod is indended to have modders do different parts. While n00b's mod is his or was at the beginning and he asked for help.
Uh? What do you say? I don't undestand, please explain. The mainly idea of my mod, is that there should be a mod with different styles, and we can do it like the Soldatforums map, was really nice, and i think it can be to.
gingerspam, really nice weapon.
Say how do my weapon better, and i can give my Chinesse Asault Rifle (type-94?) That one of nations at war
Good luck

Offline Dairy

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Re: Cold War Crisis - [In Heavily Development]
« Reply #48 on: November 13, 2007, 01:52:57 pm »
There is a difference. Skykanden's topic/mod is indended to have modders do different parts. While n00b's mod is his or was at the beginning and he asked for help.

I dont wanna make this offtopic , so this is my last response on this "problem".

The main idea is different but the point is the same. And to be honest I dont see a big point of making 14 guns and all in different style. But you will see at your own. And this is something like - please I would like to see/have a mod with those guns and he isnt skilled so much to make it all at his own.

Offline gingerspam

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Re: Cold War Crisis - [In Heavily Development]
« Reply #49 on: November 14, 2007, 03:19:01 am »
niko i will make gfx and release 4 u

Date Posted: November 13, 2007, 03:33:02 pm
ta da!!! dont the gfx for the rifle.
contains whole thing

-comerade gingerspam

Date Posted: November 13, 2007, 04:14:09 pm
made the colt. u like?

-comerade

Offline t3h_n00b

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Re: Cold War Crisis - [In Heavily Development]
« Reply #50 on: November 14, 2007, 10:00:17 am »
I will release any of them when they done..

Offline gingerspam

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Re: Cold War Crisis - [In Heavily Development]
« Reply #51 on: November 15, 2007, 02:10:51 am »
law
done
« Last Edit: November 15, 2007, 02:12:53 am by gingerspam »

Offline PaFel

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Re: Cold War Crisis - [In Heavily Development]
« Reply #52 on: November 15, 2007, 02:18:02 am »
Realy nice LAW! Congrats.

Offline gingerspam

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Re: Cold War Crisis - [In Heavily Development]
« Reply #53 on: November 15, 2007, 02:41:02 am »
hehe thx PaFel

Offline Red_Dawn

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Re: Cold War Crisis - [In Heavily Development]
« Reply #54 on: November 15, 2007, 06:52:09 am »
RPK-74 (touched up) this is my best work yet.




and since i couldnt make the stock look right. heres AKSU without stock


« Last Edit: November 15, 2007, 07:06:22 am by Red_Dawn »

Offline -Skykanden-

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Re: Cold War Crisis - [In Heavily Development]
« Reply #55 on: November 15, 2007, 07:43:37 am »
Wow, i really love that RPK!
i'm going to do the XM177E2, ok?

Offline ~Niko~

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Re: Cold War Crisis - [In Heavily Development]
« Reply #56 on: November 17, 2007, 10:09:14 am »
t3h_n00b isn't posting anything... wtf happened to him? :-\

Offline Aarni Valkea

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Re: Cold War Crisis - [In Heavily Development]
« Reply #57 on: November 17, 2007, 11:35:24 am »
Dunno, he hasn't been in messenger lately either.
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Re: Cold War Crisis - [In Heavily Development]
« Reply #58 on: December 15, 2007, 10:34:44 am »
Since no one has claimed it yet, I call maps.  You'll have to give me a brief idea or layout for a map and I'll do the rest.

Offline Laser Guy

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Re: Cold War Crisis - [In Heavily Development]
« Reply #59 on: December 15, 2007, 05:57:32 pm »
Is the project still alive? Or did it die because t3h_n00b left?
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