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what about tick timers (1/60 second)
The problem is with the scripting integration part, every time a script call is made that's a lot of overhead. Which is why AppOnIdle was set to only run once every second, running every millisecond made the server unplayable, even if it didn't do anything.On a simple level yes, it's not that much of a problem, but in this system it is.
Dunno if you might find this useful or not, but heres an undocumented function:function GetTickCount():CardinalObviously, it gets the current tick count.