Author Topic: Separate smoke for LAW and jets.  (Read 1831 times)

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Offline -Vis-

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Separate smoke for LAW and jets.
« on: November 12, 2007, 04:11:36 pm »
So I wanted to alter the smoke trail from firing the LAW I made for the Soldatforums mod, but it turns out it uses the same smoke.bmp that's used with the jets. I'd like to see separate files for each, and for any other files that are used for multiple things. It's quite a hindrance for modding.


Offline mxyzptlk

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Re: Separate smoke for LAW and jets.
« Reply #1 on: November 12, 2007, 04:21:16 pm »
Absolutely. F12 all the way.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline ~Niko~

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Re: Separate smoke for LAW and jets.
« Reply #2 on: November 12, 2007, 04:23:01 pm »
Hell yeah! Better mods will come.

Offline ~R~Radio

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Re: Separate smoke for LAW and jets.
« Reply #3 on: November 12, 2007, 04:32:36 pm »
F12 x 23847239847289375565289

Totally agree. Just hate when I trie to mod the smoke and make it something funny, only to notice Ill have that end up coming out of my jets too >__>.
Soldat name: A Viking_

Offline Vilho

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Re: Separate smoke for LAW and jets.
« Reply #4 on: November 12, 2007, 04:50:28 pm »
Haven't really ever thought about this, but since -Vis- brought it up, why not.

This doesn't really bother me but it would be a very fine "fix".

Offline Duck Boi

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Re: Separate smoke for LAW and jets.
« Reply #5 on: November 12, 2007, 05:02:34 pm »
More modding options! F12!

Offline valion

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Re: Separate smoke for LAW and jets.
« Reply #6 on: November 13, 2007, 03:37:02 am »
all for it
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline Kagesha

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Re: Separate smoke for LAW and jets.
« Reply #7 on: November 13, 2007, 03:41:40 am »
F12! It really has no downside and there isn't much to it, it's simple. Great Suggestion. One step further for modding! Hurrah!

Offline NinjaGimp369

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Re: Separate smoke for LAW and jets.
« Reply #8 on: November 13, 2007, 07:13:14 am »
More modding options! F12!

w00t suggestion.
"You should've used the pythagoras theorum, b*tch."
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Offline ghg

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Re: Separate smoke for LAW and jets.
« Reply #9 on: November 22, 2007, 02:40:24 am »
I honestly never noticed when I modded my jets?
-=Gradius wuz you=-

Offline LOL

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Re: Separate smoke for LAW and jets.
« Reply #10 on: November 24, 2007, 11:45:51 am »
F12 all the way ;D
Life is like a bathtub the longer you stay in it the more wrinkly you get.

Offline Überschall

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Re: Separate smoke for LAW and jets.
« Reply #11 on: November 25, 2007, 07:55:46 am »
I never faced this, but it would be nice to be able to mod them seperately.
"Everyone who casts a shadow seems to stand in the sun" ~Wolfsheim

El_Spec

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Re: Separate smoke for LAW and jets.
« Reply #12 on: November 25, 2007, 05:43:36 pm »
I never noticed that they use the same graphic file.  This feature won't affect old mods and won't cause much trouble to add.  Full support.

Offline Yes

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Re: Separate smoke for LAW and jets.
« Reply #13 on: November 25, 2007, 11:10:11 pm »
I don't get it why does it matter if there different or not?
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Offline di0xygen

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Re: Separate smoke for LAW and jets.
« Reply #14 on: November 26, 2007, 02:01:19 pm »
I don't get it why does it matter if there different or not?

lol maybe because of for instante you wanna make a reddish smoke for instance, or a lightning trail or wathever your modding brain can do. But then the jet will become exactly the same and it will look like trash most likely. having a big reddish smoke go out of small footjets would not be really good now would it..