Poll

Yes?

Yes!
7 (100%)
not yes
0 (0%)

Total Members Voted: 7

Author Topic: weapon behavior ini  (Read 4878 times)

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Offline Clawbug

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Re: weapon behavior ini
« Reply #20 on: December 13, 2007, 01:48:32 am »
I greatly support.

Though, for 110% this will never happen. :)
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Offline PaFel

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Re: weapon behavior ini
« Reply #21 on: December 13, 2007, 07:26:50 am »
I wanted to make topic like this too but I never had a mood to collect all my ideas (I had damn lot of 'em). I think we should collect a lot of .ini ideas so they could be relased at one time so it would take MM less time if he would make it at one time.

The one I remember is the something like Javelin missile (it shoots from launcher, flies with no engine turned on for 10 meters then the engine turns on and it "dissapear" - it flies away to target.)

Offline valion

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Re: weapon behavior ini
« Reply #22 on: December 13, 2007, 07:27:22 am »
a definate support.
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Offline Di3hard

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Re: weapon behavior ini
« Reply #23 on: December 13, 2007, 09:13:10 am »
Great idea and yea got my support
Chances of this idea getting off the ground - <7%>

Good effort though

Offline LeetFidle

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Re: weapon behavior ini
« Reply #24 on: December 13, 2007, 10:08:23 am »
good idea would make the game more interesting.
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Offline Kavukamari

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Re: weapon behavior ini
« Reply #25 on: December 13, 2007, 12:48:16 pm »
I added more options:

Badge, Glow, Pin, Nade to Weap

Added a Hold category

Added Grav category

added more to Bullet (Smoke, Spin, Splash, Explode, Delay)
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