0 Members and 5 Guests are viewing this topic.
Quote from: valion on November 20, 2007, 04:14:46 amyeah, what kind of story mode could you actualy have in soldat? i mean there isnt a lot that you could do that wouldnt happen in standered games.although it would be extremly fun. it would need huge maps for this feature to be usable and would most lickely be an INF/TW gameSo now it's a subgame mode off of a subgame mode?Why not just make a script in a tw map? Then youve got a story, Make it so that you have to sneak past green team, and assassinate the blue member?So script?
yeah, what kind of story mode could you actualy have in soldat? i mean there isnt a lot that you could do that wouldnt happen in standered games.although it would be extremly fun. it would need huge maps for this feature to be usable and would most lickely be an INF/TW game
By the way, if this is so "useless", what do you guys think about Advance mode? It's pretty close to this and yet it's in the game
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
The fact that no one plays advance mode should tell you something.
The last thing soldat needs is more options
Quote from: Pie on November 30, 2007, 03:51:31 amThe last thing soldat needs is more optionsPlease die now. Thanks.
Limited weapons, limited ammo.....somewhat similar.Some awesome servers have Advance mode on...like Decaying Zombies, although it's heavily modded.So does Leo's RSA, but it's got all modes turned on.I could see this as an option for servers such as TW, realistic, RS, and RSA. I think that it would be best if there was no difference between ammo types, a.k.a., you pick up ammo every time you kill someone. That would give this a bit of a Soldat sort of feel, as it would be more simple than reality but still have a bit of tactics to it. What most of you people don't seem to get is that THIS WOULD ONLY BE IMPLEMENTED AS AN OPTION, IF IT EVER WERE IMPLEMENTED. Don't flame the guy just because he made a simple suggestion, just logically disprove it.What this topic does prove is that more than a few people are highly opposed to changing and tailoring options for game modes, which would bring new tactics and gameplay. This leads me to believe that those of you who flamed in this topic may be opposed to any sort of change that may somehow alter the gameplay of Soldat (option or no option). Just remember, if an option comes up that could have amazing opportunities, try to be a little bit more accepting. Oh, and on this suggestion, I can see it being fun in Trenchwars or realistic, but it must be an option. MUST.Who the @#&! came up with the "flame a story mode in a suggestion topic having nothing to do with it" idea?
how could soldat not have a story mode? few maps with a mix of climb and random bots.. and flags at the end lead to next level. bosses would be possible by making a hard bot and putting you two in a cage fight.how is that not possible?
Maybe "Campaign Editor"...? >___>