Author Topic: Chainsaw Adrenaline  (Read 6297 times)

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7th_account

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Chainsaw Adrenaline
« on: November 18, 2007, 09:06:31 am »
The idea is, if you get hit by a bullet while spinning your saw, you only take 50% of the push effect from that bullet.

Often when you lunge at someone with a saw, you can't reach them because they push you away with sheer volume of bullets (mp5, steyr etc.) and you die a few meters infront of them. With this modification sawers will be more feared and it'll be a more popular secondary.

Offline SDFilm

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Re: Chainsaw Adrenaline
« Reply #1 on: November 18, 2007, 09:21:06 am »
Yes. I totally support this! I did have an idea to make the chainsaw have a chance of deflecting the bullets Jedi style, but it could be too open to abuse (just using it for the shield ability) and too hard to code. This is a much more practical solution as it only gives you a benefit if you plan on charging with the saw.

F12!

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Offline mxyzptlk

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Re: Chainsaw Adrenaline
« Reply #2 on: November 18, 2007, 09:38:21 am »
Agreed. I have experienced this effect much too often. It would also make zombie matches more fun.

F12.

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Offline Ziem

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Re: Chainsaw Adrenaline
« Reply #3 on: November 18, 2007, 10:56:20 am »
F13 ftw!
<I wanna saw you spaztarrrdd!1!!11>

It'll be still only for fun weapon anyway...

Offline excruciator

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Re: Chainsaw Adrenaline
« Reply #4 on: November 18, 2007, 11:20:44 am »
why dont you just make sawers unaffected by push?

and sometime the problem is more of the dmg, not the push, sawer should take less dmg also.
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Offline Psycho

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Re: Chainsaw Adrenaline
« Reply #5 on: November 18, 2007, 04:56:36 pm »
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.

It would probably be a very popular secondary among the pro's though.

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Offline BondJamesBond

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Re: Chainsaw Adrenaline
« Reply #6 on: November 18, 2007, 05:43:03 pm »
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
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Offline SDFilm

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Re: Chainsaw Adrenaline
« Reply #7 on: November 18, 2007, 05:51:38 pm »

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.

Especialy with the Saw's engine sound, it doesn't take much for the opponent to turn around and shoot.

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El_Spec

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Re: Chainsaw Adrenaline
« Reply #8 on: November 18, 2007, 06:09:50 pm »
The chainsaw might be overused and overpowered if this is implemented.  But I might wrong.  This should be tested to see how much it'll effect game-play.  Most games tend to balance the chainsaw.  But this is a change.  I'll just have to see how much this will effect gameplay, I support this though.

Offline BondJamesBond

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Re: Chainsaw Adrenaline
« Reply #9 on: November 18, 2007, 09:53:20 pm »

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.

Especialy with the Saw's engine sound, it doesn't take much for the opponent to turn around and shoot.
That should be all the time needed to saw the guy. Besides, you should be diving from short distances, not trying long range saw. Basically I think this addition is an attempt to make a weapon easier to use. Practice, practice. Change it up if something's not working and practice more.
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Offline Pie

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Re: Chainsaw Adrenaline
« Reply #10 on: November 19, 2007, 03:40:38 am »
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...
practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
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Offline blackdevil0742

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Re: Chainsaw Adrenaline
« Reply #11 on: November 19, 2007, 03:46:35 am »
I like it. Though the knife should also have this.

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Offline Pie

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Re: Chainsaw Adrenaline
« Reply #12 on: November 19, 2007, 03:50:44 am »
I like it. Though the knife should also have this.
hmm... I dissagree.

Unlike saw, you have the option of throwing a knife, which is what most people do so it is kind of classified as a range weapon. Maybe if you had to get up close-r to kill them, i mean like no other way but stab them in the head, then yes, but seeing as you can throw it, i can see people getting angry because they waste a clip into you and you still get knifed in the face and the guy rans past and steals your flag/gun/babies/pie/cake ect.
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Offline .::Blaze::.

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Re: Chainsaw Adrenaline
« Reply #13 on: November 19, 2007, 06:26:39 am »
than throw the saw lol..im sure a saw to the face wouldn't feel so good.
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Offline blackdevil0742

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Re: Chainsaw Adrenaline
« Reply #14 on: November 19, 2007, 06:30:34 am »
The knife is still very short ranged and it has a start up time. If a guy with any machinegun stands on the other side of the screen the knifer is not able to do anything as he's too far away and pushed back by the bullets.

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Offline Aquarius

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Re: Chainsaw Adrenaline
« Reply #15 on: November 19, 2007, 06:40:35 am »
knife is a secondary it can't be to strong against primary weapons

chainsaw is secondary too, but it's weaker than other secondaries which you can't say about knife

Offline Arbiter

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Re: Chainsaw Adrenaline
« Reply #16 on: November 19, 2007, 07:21:04 am »
It'd make zombies just a whole lot of dodging.

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Offline valion

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Re: Chainsaw Adrenaline
« Reply #17 on: November 19, 2007, 07:47:29 am »
sorry, i say no. otherwise it just makes it unbalenced. all the adrenaline rush would do is keep you charging, you still would be pushed back by bullets.
plus the chainsaws good enough already, you just need to dodge and roll with it.
bad idea.
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Offline BondJamesBond

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Re: Chainsaw Adrenaline
« Reply #18 on: November 19, 2007, 09:44:30 am »
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...
practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
No. (in Normal) People who are moving forwar will only a see a little bit on the edge behind them, unless they're specifically waiting for you in which case you shouldn't attack.

Also, you're going to try and saw through two people?

And yes, practice can help because you can practice agility and speed. Instead of being shot at, try thinking how to avoid the shot.

How about this, we give the Barret quicker fire intervals because every time I rush with it, people kill me easily.
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Offline Bug

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Re: Chainsaw Adrenaline
« Reply #19 on: November 19, 2007, 09:57:24 am »
F13 ftw!
<I wanna saw you spaztarrrdd!1!!11>

It'll be still only for fun weapon anyway...

Bullshit, I (Predikt) have used chainsaw in clanwars effectively. Multikill is not fun if you are it's victim!

More to the topic: This is an excellent suggestion. I'd love to see something like this added to the new version.
yes.