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The knife is still very short ranged and it has a start up time. If a guy with any machinegun stands on the other side of the screen the knifer is not able to do anything as he's too far away and pushed back by the bullets.
you don't really get the point..
Quote from: blackdevil0742 on November 19, 2007, 03:46:35 amI like it. Though the knife should also have this.hmm... I dissagree.Unlike saw, you have the option of throwing a knife, which is what most people do so it is kind of classified as a range weapon. Maybe if you had to get up close-r to kill them, i mean like no other way but stab them in the head, then yes, but seeing as you can throw it, i can see people getting angry because they waste a clip into you and you still get knifed in the face and the guy rans past and steals your flag/gun/babies/pie/cake ect.
I like it. Though the knife should also have this.
Quote from: Pie on November 19, 2007, 03:40:38 amQuote from: BondJamesBond on November 18, 2007, 05:43:03 pmQuote from: Psycho on November 18, 2007, 04:56:36 pmIf sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?No. (in Normal) People who are moving forwar will only a see a little bit on the edge behind them, unless they're specifically waiting for you in which case you shouldn't attack. Also, you're going to try and saw through two people? And yes, practice can help because you can practice agility and speed. Instead of being shot at, try thinking how to avoid the shot.How about this, we give the Barret quicker fire intervals because every time I rush with it, people kill me easily.
Quote from: BondJamesBond on November 18, 2007, 05:43:03 pmQuote from: Psycho on November 18, 2007, 04:56:36 pmIf sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
Quote from: Psycho on November 18, 2007, 04:56:36 pmIf sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
Quote from: BondJamesBond on November 19, 2007, 06:33:14 pmSo basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.
Quote from: Pie on November 19, 2007, 07:59:58 pmQuote from: BondJamesBond on November 19, 2007, 06:33:14 pmSo basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.You're right, just because on weapon is tweaked doesn't mean another has to be. I agree with that, but there are plenty of people who will create a big enough whine that will be hard to shut up. That's just the nature of ... people.But for the majority of this discussion we've mostly been discussing how the saw kills people - but the saw might not always be best used as a hunting weapon. Let's look at it from a tactical viewpoint. How is the saw an asset to the team as it is now? 1) If you think about it, it can be the greatest intimidation tool. Really. Greater than any other firearm. People underestimate sawers, many times. 2) Sawers will disperse crowds, creating gaps and allowing an ally to exploit them. If a sawer rushes the flag, the opponents will disperse, and a FFC can just swing in and swing back out.3) An EFC running from a sawer might not turn around to shoot back (fearing that the saw will catch up) - so an ally with a firearm can deliver unanswered bullets. In fact, the EFC might not shoot at someone in front of them because they don't want to take chances with the saw.4) Sawers are unpredictable. I know situations where a guy with a barret misfires, and I think 'wow. Free kill'. I waltz up to him prepared to pop his head off, and *bam* a saw in my face.Basically the saw doesn't have to be solely for killing people.
Quote from: Pie on November 19, 2007, 07:59:58 pmQuote from: BondJamesBond on November 19, 2007, 06:33:14 pmSo basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.Disagree, they mostly spawn and top the charts in kills.I disagree with this whole idea, the push effect should be implemented into the game or taken out as a whole, not have one weapon invunerable to the push effect. Roll/jump/backflip/superman your way out of the line of fire, if not, take your death and try again with a full clip of your primary. If all else fails, join another server.
>_< you can't just use the same weapon all the time and expect kills. Anyways, I'm going to leave it at that. I think we pretty much hit on everything.
Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)