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So the registered version sucks at 728x1024 resolution?
Quote from: Biscuiteer on November 22, 2007, 08:24:21 pmSo the registered version sucks at 728x1024 resolution?Probably Will. However, I'm going to try and make it work, the same way the Predator Interface seems to be able to work properly.I think MM designed soldat to run in 640x480, in other resolutions, so whilst you're set at 1024x768, soldat's backbuffer is actually set to 640x480, then stretched onto the desired resolution.Unfortunately, MM has the interfaces in screen resolution, so whilst soldat itself, the game, the mini people running around frantically shooting eachother, is running in 640x480, but the interface, cursor, and display is running in 1024x768.This is the problem, because the interface is designed in 640x480, so it must be scaled somehow. What I think he's done is turn the 640x480 image into a grid, which then resizes to large resolutions, and anything within a certain grid area, gets transported to a new position in thet new resolution, so if some of the object I have are in a different grid area, then I'm going to have to try and move them back properly.Sorry if that's hard to explain, but I'll see what I can do...
Quote from: str1ker on November 22, 2007, 09:04:02 pmQuote from: Biscuiteer on November 22, 2007, 08:24:21 pmSo the registered version sucks at 728x1024 resolution?Probably Will. However, I'm going to try and make it work, the same way the Predator Interface seems to be able to work properly.I think MM designed soldat to run in 640x480, in other resolutions, so whilst you're set at 1024x768, soldat's backbuffer is actually set to 640x480, then stretched onto the desired resolution.Unfortunately, MM has the interfaces in screen resolution, so whilst soldat itself, the game, the mini people running around frantically shooting eachother, is running in 640x480, but the interface, cursor, and display is running in 1024x768.This is the problem, because the interface is designed in 640x480, so it must be scaled somehow. What I think he's done is turn the 640x480 image into a grid, which then resizes to large resolutions, and anything within a certain grid area, gets transported to a new position in thet new resolution, so if some of the object I have are in a different grid area, then I'm going to have to try and move them back properly.Sorry if that's hard to explain, but I'll see what I can do...I just tested it and all of the moving bars of wayyy mis-aligned. Hope you can fix the problem. (Would you like a screen-shot?)
can you make this interface for 1280x1024? I want this pls *^*