Author Topic: Poison gas  (Read 1374 times)

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Offline xbandit

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Poison gas
« on: August 23, 2006, 03:44:42 am »
There would be poison gas grenade and it would be like 10 secs ::)
It replaces the normal grenades if u take this bonus up

Offline Mr. Domino

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Re: Poison gas
« Reply #1 on: August 23, 2006, 04:09:33 am »
This has been suggested before, but no. This would ultimately only be useful for spawn and camp damage/killing, which is bad.

Offline xbandit

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Re: Poison gas
« Reply #2 on: August 23, 2006, 06:49:56 am »
but it would take like -5hp in sec or smthing

Offline Fluffy

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Re: Poison gas
« Reply #3 on: August 23, 2006, 07:12:56 am »
Then it would suck.

Long live Nazi-Communism!

Offline Sotija

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Re: Poison gas
« Reply #4 on: August 23, 2006, 07:51:07 am »
This idea sucks...

Offline Ivarska

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Re: Poison gas
« Reply #5 on: August 23, 2006, 10:47:32 am »
this idea have been suggested before and i've self suggested it...

Offline Twistkill

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Re: Poison gas
« Reply #6 on: August 23, 2006, 12:03:22 pm »
Then it would suck.
This idea sucks...
You know, maybe you guys could say why you don't like the suggestion instead of just saying "it sucks". :-\

I agree with Mr. Domino, it wouldn't be much use unless used on those situations he mentioned.

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Offline a-4-year-old

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Re: Poison gas
« Reply #7 on: August 23, 2006, 12:35:22 pm »
for it to be a good bonus, it would have to be equivalent of a hurty poly, and it would really only be used for blocking up entire routes to the bases, so maps like inf maps could make that map barely playable for alpha.


besides, nobody uses powerups.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline iDante

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Re: Poison gas
« Reply #8 on: August 23, 2006, 02:39:35 pm »
I've always liked this idea. For TW, launch a nade into an enemy occupied building and force them out...

Offline FliesLikeABrick

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Re: Poison gas
« Reply #9 on: August 23, 2006, 03:16:05 pm »
Sounds like people don't care for this idea, sorry.