Author Topic: inf_Bunker Hill 3.0 - 3.1  (Read 1124 times)

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Offline imacheater2k7

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inf_Bunker Hill 3.0 - 3.1
« on: November 24, 2007, 01:57:16 am »
Here is an updated (finally...) version of my old Bunker Hill map. I made a post several months ago with 2.0 (Found Here).

This version now has:

- Fully Functioning Waypoints (Bots Work Right Now!)
- Underground Tunnel!
- Removed Front-Door Stat-Gun
- Took out the Rain Effect (Rain appeared inside bunker, thus looking dumb.)
- Altered the Jet (Little Less Now)
- Altered the MedKit/Grenade amounts (Less)

Hope you enjoy this map!

Overview (The tunnel's really hard to see. The pic's a bit dark)

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Bunker Hill 3.1

About the waypoints: I have thoroughly tested them and can say that a bot will fully function on this map. They may do goofy stuff every now and then at random, but they get the flag to the base nevertheless.

This version features:
- NO JETS!!! That's right, this is now a no jet map.
- Tunnel steepness greatly reduced and tunnel slightly redesigned to accommodate no jets. (Still just as deep though. Don't worry, it works well.)
- Completely revamped Bunker. The bunker now has 2 windows on the second and third floor for protection in front, and one on the second floor for rear tunnel protection. (Though this is multi-leveled, it's still a pretty small bunker.)
- Alpha defenses (New colliders to protect the poor dudes.)
- Tunnel Lighting Effects. (Now your Soldat will get darker inside the tunnel)

That's right! Bunker Hill 3.1! Pic links are below. Enjoy!  ;D

Overview
Bunker Close-Up
New Defensive Sceneries
« Last Edit: November 27, 2007, 09:31:21 pm by imacheater2k7 »




Offline ..::HHH::..

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Re: inf_Bunker Hill 3.0
« Reply #1 on: November 25, 2007, 08:12:26 am »
cool.. looks abit like one of my old maps..

Offline ~Niko~

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Re: inf_Bunker Hill 3.0
« Reply #2 on: November 25, 2007, 08:56:51 am »
Looks good. The tunnel is too deep. I like the visuals in general. If you would put a blue background it would look realistic (A bit)
Next time save the overview with .PNG format.
Next time use a better bunker structure. See Wraithlike's tw_Anoxi bunker's structure. It's good. Not great but not poor. Looks defaultish.

Offline imacheater2k7

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Re: inf_Bunker Hill 3.0
« Reply #3 on: November 25, 2007, 05:06:01 pm »
Right-o. I'm working on Inf_Bunker Hill 3.1, and I will add it to this post when it's done. (It WILL be seperate from 3.0, in case someone likes the original bunker better.)




El_Spec

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Re: inf_Bunker Hill 3.0
« Reply #4 on: November 26, 2007, 03:12:43 pm »
Not bad, but I suggest to change the polygon color because its a little too green.  Also it is spray-friendly, add some coliders near the Red Teams spawn area.  The tunnel is also really steep.  Its a sudden drop and then a straight pathway.  Try to make it somewhere along the lines of the one in inf_Warehouse.

Offline imacheater2k7

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Re: inf_Bunker Hill 3.0 - 3.1
« Reply #5 on: November 27, 2007, 09:44:58 pm »
inf_Bunker Hill 3.1 is under construction and has made it to the Waypointing stage, so it's near completion. Once more, this map WILL be a SEPERATE map, in case some people liked the original better. Here's a list of the changes you will see in the new version.

- NO JETS!!! That's right, this is now a no jet map.
- Tunnel steepness greatly reduced and tunnel slightly redesigned to accommodate no jets. (Still just as deep though. Don't worry, it works well.)
- Completely revamped Bunker. The bunker now has 2 windows on the second and third floor for protection in front, and one on the second floor for rear tunnel protection. (Though this is multi-leveled, it's still a pretty small bunker.)
- Alpha defenses (New colliders to protect the poor dudes.)
- Tunnel Lighting Effects. (Now your Soldat will get darker inside the tunnel)

I am going to attempt to 'PERFECT' the waypoints. Any of you who downloaded version 3.0 may have noticed a strange Bravo glitch where they'd get stuck in the tunnel...

Also, if you were victim of the 'sudden tunnel death' on realistic mode in 3.0 where attempting to leave from Bravo's end too quickly strangely killed you instantly, it's no longer applicable in 3.1.

After I finish on 3.1, I will update 3.0 to 3.0.1, and thus fix all of IT'S glitches.

Date Posted: November 26, 2007, 07:00:09 pm
Seriously, sorry for double posting, but I'm just letting people know 3.1 is done.




Offline Blacksheepboy

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Re: inf_Bunker Hill 3.0 - 3.1
« Reply #6 on: December 01, 2007, 03:56:47 am »
Yup, I see that.

Ooo, I just finally looked at the up close screenshots and this map doesn't look half bad. It looks kind of fun. In the overview, it makes the map look horrible and is kind of discouraging...

Well, I never promise anything, but I think I shall go and play this map. And then, I'll post some stuff. Looks fun.