Author Topic: Enemy Territory Quake Wars mod  (Read 10375 times)

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Offline -Skykanden-

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Enemy Territory Quake Wars mod
« on: November 24, 2007, 09:51:13 am »
Enemy Teritory
Quake Wars

Mod:
 - Weapons -
 - Gosteks -
 - Sfx -
 - Bots -
 - Txt -

The progress:
 - I promise one of my best creations, not just the graphics, the atmosphere ingame is awesome, the sounds and the graphics together make a awesome mod and really funny to play. I was working hard 2 mounths to make it nice, i think i got it.

The Weapons:


10- Pistol
1- Railgun
2- Machinepistol
3- Lazerator
4- N80 Assault Rifle
5- N22 Shotgun
6- Lighting Pistol
7- Obliterator
8- N38 Sniper Rifle
9- N93 GPMG
0- Hyperblaster
Bow- Nailgun
Knife- Combat Knife
Chainsaw- Hand Spike
LAW- N72 RL

<- Download Now! ->

Offline Will

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Re: Enemy Territory Quake Wars mod
« Reply #1 on: November 24, 2007, 09:54:35 am »
wow, the guns look thick and powerfull. I'll try it out later, but I hope you used most of the png potential :P
I'd comment more, but I didn't play that game yet so... a 5 stars rating (for now)

Offline gingerspam

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Re: Enemy Territory Quake Wars mod
« Reply #2 on: November 24, 2007, 11:30:44 am »
wow sky so this was ur awsome mod u sed... and its awsome!!!!

Offline ChaosKiiD

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Re: Enemy Territory Quake Wars mod
« Reply #3 on: November 24, 2007, 12:16:04 pm »
The obliterator is awesome :0
EDIT:The N22 Shotgun is a bit too close to teh N80 AR
« Last Edit: November 24, 2007, 12:31:01 pm by ChaosKiiD »

Offline Mangled*

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Re: Enemy Territory Quake Wars mod
« Reply #4 on: November 24, 2007, 12:20:36 pm »
Very nice... although I must admit... I hate weapons pointing to the left.
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Offline TBDM

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Re: Enemy Territory Quake Wars mod
« Reply #5 on: November 24, 2007, 12:37:45 pm »
thyre all pretty big and pretty dark, not my thing, sorry..still a good mod.

Offline Rook_PL

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Re: Enemy Territory Quake Wars mod
« Reply #6 on: November 24, 2007, 03:01:34 pm »
Verrrry nice indeed, but Mangled is right, all weapons should point right.
And i don't get what's "hand spike" supposed to be.
4/5 stars collected!

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Re: Enemy Territory Quake Wars mod
« Reply #7 on: November 24, 2007, 03:04:09 pm »
Awesome game, awesome mod.  Five stars all the way.

Offline mxyzptlk

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Re: Enemy Territory Quake Wars mod
« Reply #8 on: November 24, 2007, 03:10:09 pm »
I agree, they should point right.

And, great concept for a mod. I applaud you for making this before the game is even out.

It... isn't out yet, is it?

Edit: Also, I believe it should be called the Lacerator, not Lazerator.
« Last Edit: November 24, 2007, 03:13:04 pm by mxyzptlk »

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #9 on: November 24, 2007, 03:11:00 pm »
Thanks for the coments :]
hey pont right its really easy... you want to the right?

The hand spkie (on quake wars)
Is a spike that you have if you are on the Strogg, you can slash the enemys and its really funny :]
All the strogg weapons are suposed to be like in the hand of the gostek not like rifles...

Eh the font is not mine, and is not on the file, sorry :S
Ah also i can make new things for the weapons like:
 Acuriced Lazerator (lazerator + scope)
 Lazerator + GL
 N80 + GL
 N80 + Scope
 Lighting pistol
 Variable Hand Spike
 Machine Pistol S.
 Pistol S.
 
and some other things... you want them?
EDIT: Yeah the game is out... i have the themo, i don't have enough money to buy,  maybe i will buy BF2142

Offline mxyzptlk

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Re: Enemy Territory Quake Wars mod
« Reply #10 on: November 24, 2007, 03:14:15 pm »
Also, a slight typo: I believe it should be Lacerator, not Lazerator, by looking at the official site.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #11 on: November 24, 2007, 03:17:28 pm »
Also, a slight typo: I believe it should be Lacerator, not Lazerator, by looking at the official site.

Heh whops... i will fix it
what about ingame? The gosteks are nice?
Please say about it....

Offline mxyzptlk

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Re: Enemy Territory Quake Wars mod
« Reply #12 on: November 24, 2007, 03:20:25 pm »
The gosteks are too dark to make out any details.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Laser Guy

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Re: Enemy Territory Quake Wars mod
« Reply #13 on: November 24, 2007, 03:43:18 pm »
Weps are great, shading is awsome as usuall. The only problem I found IMO were the fat bullets, but I guess the was the point...
Over all its a good mod and a "must have" for Quake Wars fans.
Text goes here...

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #14 on: November 24, 2007, 04:07:38 pm »
Wow... it's great... nice one Sky  ;D It looks damn realistic  :o

Offline Lord Frunkamunch

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Re: Enemy Territory Quake Wars mod
« Reply #15 on: November 24, 2007, 04:18:31 pm »
Very nice... although I must admit... I hate weapons pointing to the left.


Verrrry nice indeed, but Mangled is right, all weapons should point right.
And i don't get what's "hand spike" supposed to be.
4/5 stars collected!

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Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #16 on: November 24, 2007, 05:01:00 pm »
Lol.. but is Png Frunk

Thanks guys, any thing to upgrade apart changing the point of the guns to rigth?

EDIT: someone can help me on the maps?
« Last Edit: November 24, 2007, 05:04:56 pm by -Skykanden- »

Offline Henito Kisou

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Re: Enemy Territory Quake Wars mod
« Reply #17 on: November 24, 2007, 05:17:54 pm »
I dont like entire Quake stylish universe but in mod version is playable for me. Details on gosteks looking good but bravo (strogg) gosteks need to be little improved, for example shoulders, when player is faced left. Finally, you did mod that I can play without feeling "whatever, he learning fast but I dont want use/even try his mods because isn't in my taste", so congrats.
What I thinking before and now:
Planetside= you started with something new but not this time.
Killzone= better but still not exactly something special, almost there.
Quake Wars= now I think it's your first "true mod", you are good modder and if next projects will be at similiar or higher level than this, you are official, real evolving pro. Make some nice unregged interface and other things for this mod to complete QW atmosphere.

Offline Laser Guy

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Re: Enemy Territory Quake Wars mod
« Reply #18 on: November 24, 2007, 05:21:20 pm »
I can try to... the problem will be scenery and layout....
Text goes here...

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #19 on: November 24, 2007, 06:15:35 pm »
Currently, i'm in many projects, but i think that they won't continue, so if you need a mapmaker, I am here for whatever, dude.

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #20 on: November 25, 2007, 03:07:54 am »
Ok thanks
Later i will post the map sketche, it should be jungle and with some grass fields, you will see

Offline Freedom

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Re: Enemy Territory Quake Wars mod
« Reply #21 on: November 25, 2007, 04:32:46 am »
Very nice mod.
Indeed very funny to play ;D

-Cool sfx
-Nice weapons
-Good gosteks

5/5 stars :D

And i have a question...
You gonna make interface? ;D
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Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #22 on: November 25, 2007, 09:31:32 am »
Yes i will do the interface, don't worry :)
The gosteks will be repaired the GDF gostek is nice i will fix the Strogg

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #23 on: November 25, 2007, 09:36:28 am »
Post a detailed sketch if you can. I'm hungry of new maps to do!!

P.S. VTT is here!!

Offline TBDM

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Re: Enemy Territory Quake Wars mod
« Reply #24 on: November 25, 2007, 10:10:55 am »
make some realistic mods, i'm sick of all the unrealism mods being released -.-'

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #25 on: November 25, 2007, 10:12:04 am »
Uh... VTT...

Ok sketche done
Attention it should be ambiented on jungle, not too dense like in Limbo, like in Coldmooring
Download, sorry is too big :P

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #26 on: November 25, 2007, 10:28:45 am »
Here is the same sketch, but smaller

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #27 on: November 25, 2007, 10:39:31 am »
Heh thanks :)
Well if someone can give sceneries to help post there please

Offline xtishereb

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Re: Enemy Territory Quake Wars mod
« Reply #28 on: November 25, 2007, 10:45:30 am »
The preview image is too dark for me to get a feeling of what the weapons really look like. It also looks really dark. Personally, I don't go for dark mods very much; it's hard for me to make out the details.
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Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #29 on: November 25, 2007, 10:51:38 am »
Yeah... i will make brighter next time :)
Well, please XWD test it, ingame with sounds is really different and you will enjoy

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #30 on: November 25, 2007, 11:02:03 am »
I started with the map. I hope do another piece of art, like my other maps.  :)

Offline Henito Kisou

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Re: Enemy Territory Quake Wars mod
« Reply #31 on: November 25, 2007, 12:42:31 pm »
Yeah... i will make brighter next time :)
Well, please XWD test it, ingame with sounds is really different and you will enjoy
Is that illusion or I see some UT sounds? Also some are similiar to used in newest mods.

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #32 on: November 25, 2007, 01:29:25 pm »
Yeah... i will make brighter next time :)
Well, please XWD test it, ingame with sounds is really different and you will enjoy
Is that illusion or I see some UT sounds? Also some are similiar to used in newest mods.
From UT? No... they are from the real game. Because UT is not from ID... so its strange
I used the mods of the real game, maybe the spawn sound that is from LW... i forgot to change it

Offline Henito Kisou

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Re: Enemy Territory Quake Wars mod
« Reply #33 on: November 25, 2007, 01:54:19 pm »
For example - when gostek jump, hurt, death or something similiar. There's not so much sounds like these, also as I known LW use some UT sounds, maybe this is reason. WM is tweaked, modified Killzone weapon mod?
Quote
[Info]
Name=Killzone
Version=1.0
Some sounds reminds me Mangled*'s Predator Mod just edited ;)

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #34 on: November 25, 2007, 02:05:50 pm »
Yeah because is from the killzone mod, and the are from Quake Wars, i promise. The .ini is modified from my killzone mod, i think the shotgun haves the same ini

Sorry for that...

Offline FlagshipVG

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Re: Enemy Territory Quake Wars mod
« Reply #35 on: November 25, 2007, 06:47:44 pm »
Nice MOD. Its screenshot makes me play it. lol

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #36 on: November 26, 2007, 07:54:06 am »
Nice MOD. Its screenshot makes me play it. lol
Heh... please say what do you think when you play ingame, i want to know if its good or not
in tw is perfect IMO

Offline Didimow

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Re: Enemy Territory Quake Wars mod
« Reply #37 on: December 01, 2007, 06:36:13 am »
this looks wwwiiicck! thanks for your effort

Offline -Skykanden-

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Re: Enemy Territory Quake Wars mod
« Reply #38 on: December 01, 2007, 07:06:38 am »
heh :P was great do that mod...
Niko, how goes the map?

Offline ~Niko~

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Re: Enemy Territory Quake Wars mod
« Reply #39 on: December 01, 2007, 08:13:18 am »
I am still working on it.