Author Topic: MiracleMod suggestions and expectations.  (Read 2203 times)

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Offline Avarax

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MiracleMod suggestions and expectations.
« on: November 27, 2007, 04:41:53 am »

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-In MMod, you choose one of 15 (and growing)  classes.
-Each class has (like in Hexer) 4 skills. They are pre-set
-Dmg in and output vary a lot depending on your class
-Levels can't be saved
-You choose classes on a special map
-Levels are reset every few map when the class selection map is active
-Skills can be much more  exotic than in Hexer because they are built into the fixed classes, thus overpowered combinations aren't possible.
-There will be a lot of useful or explanatory commands.
-MMod is going to be open source. (hf getting into more than 5000 lines of code ;Q)


A perfect example of what fancy kinds of spells MMod allows is the Tinkerer:

Dmg In/Output high input, low output --- he can basicly do nothing in conventionel combat

Skills:
Recycling
Static
Whenever the Tinkerer kills an enemy, his cooldowns are reduced by about 10%. If the kill was done using one of his toys, he's also healed by about 15%

Landmine
Spell
MMod's copy of the claymore. Not much of a difference.

Sentry Gun
Spell
Takes 1-2 seconds to set up a Sentry Gun at your current position. The Sentry Gun will automatically aim and shoot at opponents within range. Whenever the Sentry Gun hits, it locks on that target and starts shooting rapidly. Better don't get hit in first place.

Remote Explosives
Spell
Places a pack of explosives at your current position. When using your remote control button, all explosives you placed on the map will explode with a huge fiery blast. The explosion radius is about three times larger than the radius of a claymore.





I want your expectations and suggestions for MMod. Can you think of another cool class, feature, command?
Or do you maybe want to know more about MMod's basics? Feel free to post.
« Last Edit: November 27, 2007, 10:11:30 am by Avarax »
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Two at the very most
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Four I'm under the host

Offline Will

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Re: MiracleMod suggestions and expectations.
« Reply #1 on: November 27, 2007, 04:52:07 am »
I think you should make a gfx and sfx mod out of this too. AKs and miniguns don't fit with spells...

Offline Avarax

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Re: MiracleMod suggestions and expectations.
« Reply #2 on: November 27, 2007, 04:53:29 am »
You can use the Heretic mod ;D
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Will

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Re: MiracleMod suggestions and expectations.
« Reply #3 on: November 27, 2007, 05:17:55 am »
[spam]Or maybe mine and slayers upcoming fantasy mod[/spam]

I just don't think original soldat fits with spells.

So I guess you'll probably have a medic, a heavy tanker and some other classic stuff?

Offline Avarax

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Re: MiracleMod suggestions and expectations.
« Reply #4 on: November 27, 2007, 05:21:06 am »
Mixture of classic and magic elements. Team Fortress and DotA.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline spkka

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Re: MiracleMod suggestions and expectations.
« Reply #5 on: November 27, 2007, 05:25:14 am »
I need still need to play it to recommend some things. Last time i played it i thought the balance was ok. Except the class tinkerer was kinda heavy imo.

Anyways i'll play it again and see what i can do mister :D
Btw really cool your giving the script away xD

Offline DorkeyDear

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Re: MiracleMod suggestions and expectations.
« Reply #6 on: November 27, 2007, 06:31:08 am »
An idea: An account system (that doesn't save levels), saving player stats of how much he has played a certain type of class for, how many kills, best spree, k:d ratio, ect.; but has no effect on gameplay, but maybe if you have some spare time :P (so that it is accessible through a site)

Seriously open source? <3

How does the "Sentry Gun" for Tinkerer work?

!cmds /commands /cmds working instead of only !commands
/help instead of only !help

I know this is not part of the MMod, but for the servers with MMod, having a !nextmap thing to vote for the next map..

If there is only one person who joins who has no class joins without anybody else in the server, auto changes to the gallery map.

/choose doing the same thing as /pick

Doing Internet=LAN in soldat.ini so bullets can hit boxes ^^ (not an MMod suggestion, but MMod server suggestion) lol

*is excited*

Scoring while no1 else in the enemy team = 0 ep
« Last Edit: November 27, 2007, 04:31:41 pm by DorkeyDear »

Offline KwS Pall

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Re: MiracleMod suggestions and expectations.
« Reply #7 on: November 27, 2007, 08:26:07 am »
Also you can put some summons that after his dead you lost some ep...
skill system (my suggestion to Mmod & Hexer) - dmg you do don't depend of level (ya i know i'm not good at english) but how much (...) times you hit sb (before modifications), ex:
0 < dmg < 30 - +1
30 < dmg < 70 - +3
70 < dmg < 150 - +7
150 < dmg - + 15

skill can be upped every 200 points, also can that value depend of (...) class you have chosen (MMod)

That's all
i hope that will be at your script

ps : is this one file??
I'm going to write Tibia for Soldat

Offline Thinkto urself

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Re: MiracleMod suggestions and expectations.
« Reply #8 on: December 01, 2007, 07:26:30 pm »
Avarax, I've been wondering, has anybody else seen the 2 secret Miracle Mod beta screens in your signature on the Hexer site?(If not, Go look, 2 heavenly screens hidden in his sig inside the word ...secret...)  :o

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Offline numgun

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Re: MiracleMod suggestions and expectations.
« Reply #9 on: December 03, 2007, 04:15:21 pm »
Its a little difficult to think of anything when not knowing what there already is and what are the possibilities.

Are there any type of ''sacred'' group I could join where you have all the info on what can be done and what is already there?


...


Although by looking at hexer I've though of something like this:

Xenoborg - an advanced aerial-design fighter cyborg.
He's an all out spell based guy and has lower hp than others (if possible)
His main tactics are high agility and stealth to confuse and outrun any opponent.

Skills:

Aero-drive (spell)
Same as aetherwalk like in hexer. Blaze through enemies and deal damage.

Steath decoy (spell)
Upon casting this leaves an unarmed bot with the same outfit and grants the user a predator.

EMP-charge (spell)
When you cast it, you will disarm your own weapon and everyone in the range of 30 meters with the same effect like in disarm. If possible, leave the secondary weapons to users.

Flight-mode (spell)
Turn the main weapon into a hovergun that makes the guy fly fast in any direction (unlike sprint where it mostly affects on horizontal movement).
You can cancel flight mode by changing weapons. (if possible)

Offline Avarax

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Re: MiracleMod suggestions and expectations.
« Reply #10 on: December 03, 2007, 04:42:08 pm »
There's already a public beta test server: soldat://selfkill.com:27073
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline numgun

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Re: MiracleMod suggestions and expectations.
« Reply #11 on: December 04, 2007, 01:00:57 pm »
Yeah, I just visited that yesterday when you or someone caught me playing on EC hexer server.
Awesome I must say, you surely did surprise me with the classes and the possibilities.

Now I havent tried all of the classes yet so I dont know if these suggestions already exist:

Saboteur - a naughty guy that confuses his opponents and disables spells.

Antispell aura (Static)
If an enemy comes withing the range of 30 meters, all his spell based skills automaticly recieve cooldown of 5 seconds and stay there as long as the saboteur is alive or the enemy leaves the aura.

Replace hazard (Spell)
This will make the nearest enemy to you switch places with the farthest enemy in the map.
Will confuse enemies and give you a chance to survive the conflict against someone who has no idea what happened to him.

Pin Power (Spell)
The spell will pin the nearest opponent and keep him there on the same spot for a slow and annoying 6 seconds until he can move again.

Position Switch (Spell)
If there are any enemies with the range of 30-40 m, you can cast this spell and switch places with him/her. This way you can teleport trough walls using your opponents or just confuse them.

Offline Kavukamari

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Re: MiracleMod suggestions and expectations.
« Reply #12 on: December 05, 2007, 01:49:32 pm »
if there isn't already one with these skills:

Mimic (spell)
when cast, the user gets a random Spell of the nearest player to be used once, once used, spell will change back to mimic and get mimic's cooldown
(a spell, not a static skill)

Spell Vampirism (static)
when an enemy is killed, this spell is exchanged with a random spell of the Victim (does not replace again until used once or maybe twice if lucky, when the stolen spell is used 1-2 times, the spell reverts, maybe it could automatically revert after a minute or something...)

I might think of more, and if I Think of 4 of these, you could make a class out of it (if these skills are not already in use)
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Offline Shadow_Knight

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Re: MiracleMod suggestions and expectations.
« Reply #13 on: January 30, 2009, 09:04:43 am »
I have an idea. Why only online? Why not making it like a mod you choose in the interface section, or a patch you could install and be able to play normally or choose the option of Miracle Mod, either in playing against the computer or online. Like you open Soldat, and you can choose from playing normal Soldat or play Miracle Mod Soldat.
There could be maps only for the Miracle Mod, music, sounds, effects, bots, bots appearance (clothes, hair, accessories), different types of classes appearence (like capes, hats, weapons, skins, tails (?), and other stuff).

Don't know if its possible, possibly very hard, but still, i think it's cool.
« Last Edit: January 30, 2009, 09:11:36 am by Shadow_Knight »

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Offline Avarax

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Re: MiracleMod suggestions and expectations.
« Reply #14 on: January 30, 2009, 12:06:08 pm »
Not possible. In no way.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Shadow_Knight

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Re: MiracleMod suggestions and expectations.
« Reply #15 on: January 30, 2009, 05:12:40 pm »
Oh well i tried, but it would be indeed very cool.:D

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