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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
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ctf_Carcereas
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Topic: ctf_Carcereas (Read 1566 times)
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Blue-ninja
Veteran
Posts: 1419
ctf_Carcereas
«
on:
November 28, 2007, 03:19:32 am »
ctf_Carcereas
By Blue-ninja
__________________
A simple walk along the beach, right? *explosion sounds* errr...
(^Click To Enlarge^)
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«
Last Edit: November 30, 2007, 02:29:52 pm by Blue-ninja
»
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Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_Carcereas
«
Reply #1 on:
November 28, 2007, 10:19:40 am »
Laout looks good, I like those many bridges. The bottom way seems pretty impossible to attack. The middle part is pretty spray way and I wish you add some polygons to stop spray. Upway looks good already. There are my suggestions, which I could do.
Black colour=Polygons
Green colour=Open bridges partly (no polys, a bit like I did with Pyreness).
That makes a lot easier to attack in bottom. Also you could set medics different: The map seems pretty big but only one medic place next to flag, I suggest at least one in bottom.
A few words about look: Be carefull with poly opacity. Seldom it looks good but usually it doesn't. Not sure about that in this case. I'll be waiting for release.
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El_Spec
Guest
Re: ctf_Carcereas
«
Reply #2 on:
November 28, 2007, 02:53:03 pm »
The clouds match good with the transparent polygons. Good map except with some of the spray problems that Suowarrior pointed out. Take his criticism.
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Blue-ninja
Veteran
Posts: 1419
Re: ctf_Carcereas
«
Reply #3 on:
November 28, 2007, 07:46:26 pm »
Update:
I checked the spawns and found that there IS Medikits under the flag's platform. It's just hidden behind the GrenadeKits. I added the spray-block platforms as you have advised, but left the bridge intact, because in my testing the map, the flag's platform is just a bit too high up there to make any effort of jetting up, and thus, making yourself vulnerable.
I may find a solution to this soon, but as of right now, the spray blocks are proving to be effective and doesn't get in the way of the flow of the map that I have intended for.
The theme behind the transparent polys was to use this effect to make a dreamlike and zen-like atmosphere of the entire map.
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Shadow G-Unit
Veteran
Posts: 1101
IRC: S[Ex]eh-Legend
Re: ctf_Carcereas
«
Reply #4 on:
November 28, 2007, 09:21:56 pm »
Amazing! 5/5
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M79 Slag
Iq Unlimited
Flagrunner
Posts: 864
mr. foobar2000
Re: ctf_Carcereas
«
Reply #5 on:
November 28, 2007, 09:25:02 pm »
odd shading style and texture choice for those clouds...
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Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_Carcereas
«
Reply #6 on:
November 30, 2007, 01:33:47 am »
Look seems to be pretty good except the bridges are pretty cheap. The bottom way might be too hard to attack or escape, but well it will be needed when flags drop down through bridges. The middle way could need more spray stoppers or something. The top way is great. I guess this map is pretty much for autos, and pretty easy to defence, just camp the next to medics and shoot. Not loving but liking.
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Blue-ninja
Veteran
Posts: 1419
Re: ctf_Carcereas
«
Reply #7 on:
November 30, 2007, 02:30:17 pm »
The first post of this thread now has a download link.
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Leo
Soldat Beta Team
Veteran
Posts: 1011
Re: ctf_Carcereas
«
Reply #8 on:
December 07, 2007, 05:38:09 am »
This map runs at my CTF server
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https://discord.me/sod
Se!kA
Soldier
Posts: 100
Leet'n'Sweet
Re: ctf_Carcereas
«
Reply #9 on:
December 09, 2007, 05:57:30 am »
Wow. Gameplay is awsome! Just try to make better layout imo.
gj
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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,
Suowarrior
)
ctf_Carcereas