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...I don't know if anyone's said this, but I'm too lazy to check.
The speed of an object in a game is usually measured in ticks which are a specific set time. A tick is the iterated time period upon which all important actions in a game take place.This can be in any amount such as a second, a day a month, a year ect.In regards to grenade speed(And all weapons in general); I'm not too sure if this is correct, but 60 ticks is equal to one second and the lower the ticks, the faster the object goes. So if it was 30 ticks, it would be half a second.Do you get it now.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Grenade speed and rate of fire are meausred in TICKS.Read your weapon.ini you fool.
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
The smaller the number the faster said object goes.
I'm throwing around terminology i know what the feck i'm talking about,
Well genius, if grenade speed isn't measured in ticks what is it measured in?
and my post wasn't trying to attack anyone so don't fecking flame me for trying to be helpful because it seemed like some people didn't know what ticks were.
They are a BIT slow...but i'm use to it, the only problem is, is when a enemy is charging right at you,you usally get pawnd before the grenade hits the player..so a little tweak may be nessisary
nada, too good already